2,276 Commits over 3,834 Days - 0.02cph!
reworking hex blocks to fit larger scale. fixing dirt hex blocks
moved most hex blocks over to new system
making hex blocks bigger and updating paving
added city_hex_30 prefab to stop clipping on dirthex corner
added hex blocks 27 28 and 29 to unity scene, removed some wooden fences to allow you to get out if you're stuck behind them
fixed hole in hex block 25
added 27, 28 and 29
copied hex prefabs over from new city scene to test arena 2
added fences and billboard to project, added lampposts to all hexes, cleaned up broken prefabs and replaced with clean ones
added temp prop max files. tweaked truck_4 so back isnt colourable
created city_arena_3 added in lots of jumps etc
cleaned up prefabs to remove hidden collision
adding new city_arena_3 with buildings on all prefabs
bringing the 6 buildings over to the new colour palette and 1 material
turned off shadows on all road parts in prefabs
made MM from road lod 2
set all MM to be correct
made main camera ignore MM
made road parts of prefabs not cast shadows
added clouds that cast shadows with animation
tweaked effects a bit
added ground clutter stones to dirt hex blocks.
made skybox a bit better
added skydome, props, paving hexes
adding in ground clutter rocks to each hex
exported every hex with lods 0 1 and 2, recreated all prefabs with lods and 1 material
lodded and added universal material to all hex blocks
lodded all road hexes with sidewalks, currently re-mapping them
set quality settings to fantastic
starting to add new paving to all hexes
added new pavement to city hex 17 and added new camera scripts to start balancing
added new pavement to hex 17
added temp camera scripts to untiy scene
remade sidewalk and added so far to hex piece 2
added low poly rocks to scene
created individual stones in max and textures
added 5 temp buildings to unity project
added sidewalk and vertex colour to dirt hex ramp
added new wip terrain shader
adding normal/ao/vertexcolour to hex blocks
added ai_vehicle_1 to scene and max
experimented with tiling texture, looks bad
made dirt walls and dirt hex walls much nicer. cleaned up some hexes and fixed some holes
added flipped Y roads for hexes, (25 and 26)
cut in rock lines in to hex blocks
added hex pieces 21 and 22, created collision for 21
created collision for all hex pieces. added dirt hexes to their own folder, unified all pieces and set to same grid
unified all hex blocks, added all dirt hex blocks, working on new collision
added remaining dirt hex blocks and unified edges. working on main road hexes now, 3 and 4 done
adding in dirt hexes, done slope, straight, bend and y road. xroad to go, then maybe some bridge variants mocked up
cutting in much better slope system
split out howies concept scene buildings and adding to height test scene
tweaked up and down ramps