2,275 Commits over 3,834 Days - 0.02cph!
added new wild west geometry to unity. setting up new materials and lighting
re-working wild west scene to be more built-up one end and more open the other. Repositioned rocks foliage and buildings
tweaked skybox colour, updating lightmap materials
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
added dylan's explosion to unity
tweaked glass plane in cloud city court to reflect players correctly
removed detail from inner court area
re-added clouds, added incidental animations, tweaked lighting
re-added clouds to cloud city env
added clouds to art respository, updated max file
Added new clouds to cloud city scene with shaders and materials. Changed skybox lighting.
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
added new changes to inner platform and platform shader (still need to fix led texture or remove it) and tweaks to fogging values
added glass court to cloud city and set up reflection. added backfacing to court around glass area, tweaked texturing
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
added cloud city backgrounds to cloud rotator, bought in wip foreground clouds, new court lighting, tweaked floating city colour
added wip leaves particles to cloud city
added engines to max scene
added engines to cloud city court, added dylans new wind gust effects (wip). removed emission from all unnecessary objects, added new lights to scene and set up layers (wip)
tweaked all cloud city default shaders to be specular setup. Added skybox cloud ring, removed old clouds. Need to still remove emission from some elements. Added same bloom and ao settings as swamp court
added swamp moss to swamp court
fixed barrier ends and barrier sparks anim controllers for the forcefield
added opacity sliders to forcefield shaders, added in, idle and out anims to forcefield and forcefield sparks controllers
added forcefield collision component to forcefield shader
updated forcefield_glow shader to work on xbox one and ps4
tweaked forcefield shader to input blend texture
added max files for new forcefield
removed ball collision from water plane. Added new court collision. Added new forcefield
added max files for new forcefield
tweaked gloss on water
made new fog emit slightly less particles, made slightly more alpha-ed out
added new cartoony fog to swamp court
tweaked forcefield shaders so they blend in and out better. added fade in, idle and fade out animations with controller.
added new forcefield to art/props folder
added new background trees
added forcefield to max file
fixed water subversion issues , tweaked fog
twaeked swamp partical system
added particle fog to swamp court scene
added correct water normal texture
added temp texture to water normal
tweaked background trees to be a bit more visible and starting to pull in a skybox colour more for depth
changed all lights in scene to ignore celeb cam and celeb cam right
re-exported trees and background trees material to hopefully fix broken issue
re-exported broken plastic files (trees, water)