469 Commits over 486 Days - 0.04cph!
rebaked all lightmaps for new unity version. added stone ruins and blocks, added vines at back of court, textured trees
merging files
added sun and moon icons to unity project. added new stairs and textured. cleaned up and re-lit scene
made all meshes that should be static static, rebaked lightmaps, tweaked grass shader, added new amplify colour
added new stone floor textures and mesh to unity project
resaved stairs roots 1 texture
added above changes, removed old files, created new stairs roots shader and textured stairs roots, textured stone floor and tweaking materials, finished grass, working on stones
added new outer floor texture to unity, testing grass skirting
added grass skirt and new outer floor with new grass shaders, removed blue lights.
added howie's backdrop, added a lot more grass, working on grass shader. repositioned roots so they don't obscure the camera. tweaked court lines normals
added dylan's new lifesteal effects to unity project
re-exported grass mesh and synced its uvmapping up with grass so lightmap works on it properly. repositioned trees and roots. undulated the ground a bit. removed lights, working on light emission. added lightprobes. added normal map for court lines.
added background trees to temple court. working up roots. created new background tree shader. tweaked grass outer shader to fade out properly. adjusted lighting
added new trees and tree roots to temple court, added wip shader and tweaked lighting
added temple stairs roots 2 to temple court with correct maps
added stairs roots 2 to temple court
checked in new temple light cookies and added eclipse anim
added Dylan's new UI iconbolts to deuce project
added new temple_light_cookie images
added roots to unity scene with normal map and lighting map
added low poly roots to temple scene
added light cookie animation script to light and cookie textures. modified temple court stones texture and changed court lines to metallic. added new court net lights. added some test roots
added new temple grass shader that lightmaps grass_mesh texture on to it so it blends better with grass_mesh
texturing court grass (and grabbing latest)
added grass mesh to temple court, texturing
adding proper court grass to temple court. added cracked stones, working in red foliage
adding broken and cracked stones to temple court
checked in emissive material
made court markings emissive. moved stone flooring apart and changing lighting to be warmer. reduced normal and smoothness on stone floors and put in some early lighting
added court line gaps back in to temple court and coloured court lines blue. fixed uvmapping on stones
added updated ground stones to unity temple court
added dylan's new special effects to project
added stone floor to temple court and grass
adding floor stones to temple court.
added stone floor to greybox temple court
added new lava_court style collision to all existing courts
repositioned lava court to be centred to 0. added new collision meshes to lava court
added temple court ref, added temple court max file and start of greybox, plus unity scene setup
removed old cloud city spaceship anims and added 3 new spaceships with animations. added new cloth animation to cloud city.
added new cloud city landing lights adding cloud city cloth anims
tweaked amplify colour on cloud city to be a little more vibrant. tweaked lighting on swamp court to be a bit darker. changed lava court lava colours and depth it blends them. made pipes glow slightly red, added small flames on court lines. cut in detail to rock around net post.
added deuce indesign doc and pdf
changed water reflect layers on test court to make water only reflect a few objects. Tweaking lighting intensity and direciton. Lessened bloom slightly
added new collision to all courts.
added new net to lava court. added new 4 piece collision, (2 floor 2 walls), tweaked court surface colour to be more distinctive. added dylans new effects
added new lava lines to court side, and textured court side. tweak material on rocks
added dylan's new lava flowing effect to lava court, working on lava lines texture, tweaked lava court texture to be more visible
finished texturing lava court surface, tweaked court shader, changed lighting and fog colours, changed material colours. added lava to court lines
working on texturing inner rocks to lava court platforms
flipped UV's on outer court flowmap, added court wear to court plane 2 (broken on 1 for now)