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469 Commits over 486 Days - 0.04cph!

9 Years Ago
changed AO intensity to 2, tweaked posterising on water
9 Years Ago
resaved unity scene, tweaked char material
9 Years Ago
added shiney new water to swamp scene, blended tops of trees and background trees to fade to skybox colour
9 Years Ago
modified swamp water shader
9 Years Ago
added ian's water script to swamp_court water
9 Years Ago
added node for reflection to swamp court water shader
9 Years Ago
made material changes to swamp court to look more painterly. changed water shader to have 3 colours tweaked fog colour and values tweaked lighting to match concept added reflection probe and adjusted lighting to fit
9 Years Ago
added baked lightmap stuff for swamp court so it works in main game
9 Years Ago
tweaked ribcage material to be more yellow, added fresnel colour option
9 Years Ago
added dylan's new sparkly water ripples tweaked more colours and lighting added character specific lights
9 Years Ago
tweaked lighting on swamp court, moving over to a more green style, tweaked fog. adding elements to character shader to support coloured fresnel
9 Years Ago
added fireflies sprite to swamp court tweaked lighting, bringing down shadow depth, slightly brightened changed water shader to have more depth added blend colour to all courts tweaked character shader to be brighter
9 Years Ago
added swamp_court_eyes to swamp court, tweaked character shader to be a bit more emissive, tweaked raft texture, removed psd
9 Years Ago
tweaked net shader to not get fogged (might need to revert this) Tweaked lighting and materials on swamp court
9 Years Ago
added new camera animations to all courts so they don't all overwrite the same one. Tweaked lighting in swamp court, WIP
9 Years Ago
removed old trees material added dylan's lightning bolt and waterfall effects made all swamp court shaders xboxone and ps4 compatible, and defferred rendering when not using transparency
9 Years Ago
tweaked cloud city spaceship anim to not be as annoying.. Added court_intro_cam/s to cloud city and test court scenes with animations
9 Years Ago
added court_intro_cam with animations to wild west scene
9 Years Ago
tweaked swmap court cameras to pan and push, tweaked angles, simplified animation timeline
9 Years Ago
tweaked swamp court fogging. added new court_intro_cam camera with correct scripts. Animated first intro cam swamp court shots, WIP, need to fix tweening
9 Years Ago
added Dylans new effects to swamp court scene, added new surface tension to scene
9 Years Ago
tweaked bottle anims and ribcage ropes. added water drip anims, added tin cans, tweaked lighting
9 Years Ago
added water ripples to swamp scene, tweaked anim play speed
9 Years Ago
added yesterday's changes to unity. (lanterns, bottle, water)
9 Years Ago
upgraded to new shaderforge created additional swamp buildings for swamp scene added lantern and set up lantern shader tweaked court plant and court plane fringe to try to fix lighting issue
9 Years Ago
made swamp court much smaller and confined so the player always sees the outside environment. repositioned trees, plants and buildings to fit new size. Positioned rib cage in centre and animated court to move inside of confined ribcage. Tweaked environment so it doesn't clip camera during gameplay. Added lights for ribcage lights (not modelled yet) Still have problem with court and court fringe materials not lighting properly, need to investigate
9 Years Ago
fixed swamp court background trees to fully encircle the environment and fog properly. added proper ground fog. added ribcage to unity and set up materials. Added swamp court rotator animation and rotated environment during gameplay
9 Years Ago
created low poly swamp court rib cage, unwrapped and textured, starting on lanterns
9 Years Ago
created high poly swamp court rib cage, low poly and unwrapping low poly
9 Years Ago
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
9 Years Ago
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
9 Years Ago
billboarded swamp flames
9 Years Ago
added Dylan's 2DVFX folder to unity project
9 Years Ago
resaved max scene
9 Years Ago
pro-optimised trees and roots, rebaked vertex lighting and re-exported. populated swamp environment with new roots and trees, and now added swamp plants removed old materials
10 Years Ago
created swamp_court_ground high and low meshes, baked out and textured. Added to swamp_court unity scene, added trees and roots and starting to populate scene
10 Years Ago
added new trees to unity scene, creating buildings in max
10 Years Ago
added trees and roots to unity swamp scene, set up wip materials
10 Years Ago
combined swamp trees and roots, added leaves and mushrooms, lit all variants
10 Years Ago
resaved out max scene
10 Years Ago
textured roots and tree trunks for swamp court
10 Years Ago
combined all roots unwraps, baked out lightmap
10 Years Ago
unwrapped all trees and roots
10 Years Ago
created high poly tree trunks and tree root models, creating low poly
10 Years Ago
tweaked alpha on swamp_court_plants_2.psd
10 Years Ago
added swamp plants to unity and set up materials
10 Years Ago
textured up swamp plants alpha and combined in to proper meshes
10 Years Ago
added swamp_plants_diffuse_1, creating alpha texture
10 Years Ago
created final two swamp plants low poly, baked lighting, created alpha parts of plants, applied base texture
10 Years Ago
modelled and unwrapped swamp plants