469 Commits over 486 Days - 0.04cph!
changed AO intensity to 2, tweaked posterising on water
resaved unity scene, tweaked char material
added shiney new water to swamp scene, blended tops of trees and background trees to fade to skybox colour
modified swamp water shader
added ian's water script to swamp_court water
added node for reflection to swamp court water shader
made material changes to swamp court to look more painterly.
changed water shader to have 3 colours
tweaked fog colour and values
tweaked lighting to match concept
added reflection probe and adjusted lighting to fit
added baked lightmap stuff for swamp court so it works in main game
tweaked ribcage material to be more yellow, added fresnel colour option
added dylan's new sparkly water ripples
tweaked more colours and lighting
added character specific lights
tweaked lighting on swamp court, moving over to a more green style, tweaked fog. adding elements to character shader to support coloured fresnel
added fireflies sprite to swamp court
tweaked lighting, bringing down shadow depth, slightly brightened
changed water shader to have more depth
added blend colour to all courts
tweaked character shader to be brighter
added swamp_court_eyes to swamp court, tweaked character shader to be a bit more emissive, tweaked raft texture, removed psd
tweaked net shader to not get fogged (might need to revert this)
Tweaked lighting and materials on swamp court
added new camera animations to all courts so they don't all overwrite the same one. Tweaked lighting in swamp court, WIP
removed old trees material
added dylan's lightning bolt and waterfall effects
made all swamp court shaders xboxone and ps4 compatible, and defferred rendering when not using transparency
tweaked cloud city spaceship anim to not be as annoying..
Added court_intro_cam/s to cloud city and test court scenes with animations
added court_intro_cam with animations to wild west scene
tweaked swmap court cameras to pan and push, tweaked angles, simplified animation timeline
tweaked swamp court fogging. added new court_intro_cam camera with correct scripts. Animated first intro cam swamp court shots, WIP, need to fix tweening
added Dylans new effects to swamp court scene, added new surface tension to scene
tweaked bottle anims and ribcage ropes. added water drip anims, added tin cans, tweaked lighting
added water ripples to swamp scene, tweaked anim play speed
added yesterday's changes to unity. (lanterns, bottle, water)
upgraded to new shaderforge
created additional swamp buildings for swamp scene
added lantern and set up lantern shader
tweaked court plant and court plane fringe to try to fix lighting issue
made swamp court much smaller and confined so the player always sees the outside environment. repositioned trees, plants and buildings to fit new size.
Positioned rib cage in centre and animated court to move inside of confined ribcage.
Tweaked environment so it doesn't clip camera during gameplay.
Added lights for ribcage lights (not modelled yet)
Still have problem with court and court fringe materials not lighting properly, need to investigate
fixed swamp court background trees to fully encircle the environment and fog properly. added proper ground fog. added ribcage to unity and set up materials. Added swamp court rotator animation and rotated environment during gameplay
created low poly swamp court rib cage, unwrapped and textured, starting on lanterns
created high poly swamp court rib cage, low poly and unwrapping low poly
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
added Dylan's 2DVFX folder to unity project
pro-optimised trees and roots, rebaked vertex lighting and re-exported.
populated swamp environment with new roots and trees, and now added swamp plants
removed old materials
created swamp_court_ground high and low meshes, baked out and textured. Added to swamp_court unity scene, added trees and roots and starting to populate scene
added new trees to unity scene, creating buildings in max
added trees and roots to unity swamp scene, set up wip materials
combined swamp trees and roots, added leaves and mushrooms, lit all variants
textured roots and tree trunks for swamp court
combined all roots unwraps, baked out lightmap
unwrapped all trees and roots
created high poly tree trunks and tree root models, creating low poly
tweaked alpha on swamp_court_plants_2.psd
added swamp plants to unity and set up materials
textured up swamp plants alpha and combined in to proper meshes
added swamp_plants_diffuse_1, creating alpha texture
created final two swamp plants low poly, baked lighting, created alpha parts of plants, applied base texture
modelled and unwrapped swamp plants