469 Commits over 486 Days - 0.04cph!
added dylan's electric shock and hex effect to deuce
added new wild west alarm anims, bunched in to one animation. tweaking textures and lighting on test court environment
tweaked skybox to be lighter, added alarm light with animations, tweaked lighting on wild west court,
changed skybox colour, added wires and changed building positions, added rocks to court, tweaked court colour, added new grating
created second wild west camera for orbitting rocks and set them to cloud layer. Added balls building and balls_anim to courtcontroller setting that hides them down court.
added Dylan's new sparks particles (new new particles). changed material on prefab rocks. Changed lighting. Added breaking rocks animations and drill spaceship flyby anims. Tweaked texture and material colours.
Added dylans sparks effect. Added new skybox, lighting and animated parts to wild west scene. Changed material colours, added clouds, tweaked orbitting rocks.
tweaked lighting on wild west court, tweaked sunshafts and bloom. adding colour to materials
added new props, anims and materials to wild west scene, starting on lighting
added new wild west geometry to unity. setting up new materials and lighting
tweaked skybox colour, updating lightmap materials
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
added dylan's explosion to unity
tweaked glass plane in cloud city court to reflect players correctly
re-added clouds, added incidental animations, tweaked lighting
re-added clouds to cloud city env
Added new clouds to cloud city scene with shaders and materials. Changed skybox lighting.
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
added new changes to inner platform and platform shader (still need to fix led texture or remove it) and tweaks to fogging values
added glass court to cloud city and set up reflection. added backfacing to court around glass area, tweaked texturing
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
added cloud city backgrounds to cloud rotator, bought in wip foreground clouds, new court lighting, tweaked floating city colour
added wip leaves particles to cloud city
added engines to cloud city court, added dylans new wind gust effects (wip). removed emission from all unnecessary objects, added new lights to scene and set up layers (wip)
tweaked all cloud city default shaders to be specular setup. Added skybox cloud ring, removed old clouds. Need to still remove emission from some elements. Added same bloom and ao settings as swamp court
added swamp moss to swamp court
fixed barrier ends and barrier sparks anim controllers for the forcefield
added opacity sliders to forcefield shaders, added in, idle and out anims to forcefield and forcefield sparks controllers
added forcefield collision component to forcefield shader
updated forcefield_glow shader to work on xbox one and ps4
tweaked forcefield shader to input blend texture
removed ball collision from water plane. Added new court collision. Added new forcefield
tweaked gloss on water
made new fog emit slightly less particles, made slightly more alpha-ed out
added new cartoony fog to swamp court
tweaked forcefield shaders so they blend in and out better. added fade in, idle and fade out animations with controller.
added new forcefield to art/props folder
fixed water subversion issues , tweaked fog
twaeked swamp partical system
added particle fog to swamp court scene
added correct water normal texture
added temp texture to water normal
tweaked background trees to be a bit more visible and starting to pull in a skybox colour more for depth
changed all lights in scene to ignore celeb cam and celeb cam right
re-exported trees and background trees material to hopefully fix broken issue
re-exported broken plastic files (trees, water)
added "temp" layer for ian
re-exported water material