469 Commits over 486 Days - 0.04cph!
zbrush modelling swamp plants
added fish bones 1 and 2 with materials to unity scene, textured
created swamp_fish_bones 1 and 2, unwrapped and baked lighting
added torch animation controllers to swamp court to make lights flicker
textured and exported fish skull to swamp court env, set up material.
added howie's concpet to reference folder
created swamp fish bone head and started to unwrap
rebuilt raft materials, added new net ropes, fixed shadows on court surface, started on swamp trees
added net and net pillars to raft environment, added ropes and rebaked lightmap. tweaked diffuse, added court wear map and set it up
added fire torches to raft, fixed transparency issues with court fringe, rebuilt materials and added new court shader to fix shadows, tweaked court diffuse
added reeds and foliage to swamp court level, added foliage shader, fixed transparency issues on court.
textured court plane, added fire support struts to raft, tweaked lighting. set up court plane shader for swamp court, working on alpha
made new court plane, unwrapped and textured
finished texture on wooden raft, added lights to swamp scene, tweaked colours, added collision
continuing to texture swamp raft
continuing to texture raft and raft rope, tweaked lighting
tweaked lighting in swamp court scene, added new temp texture and temp water, texturing raft
made raft longer, added updated raft to unity. unwrapped ropes, baked raft lightmap
unwrapped raft, smoothed and combined logs to one object
added ropes to raft, combined all, cut in detail on logs, exported to unity and set up new scene
created swamp folder, added raft logs and court plane and unwrapped
tweaked court wear shader on wild west grass to work properly
Added drill spaceship to wild west scene and animated. removed old files
lit and textured wild west drilling space ship
unwrapped drill spaceship, ready for texture
tweaked lighting on cloud city
turned off emission on court surfaces, brightened court surface textures to compensate, tweaked amplify colour textures further to darken shadows, removed erroneous materials
working on drill space ship
tweaked rail texture on wild west rail
fixed cloud city cloud shader (rebuilt)
added deckchairs and bottles to cloud city scene
slowed down caterpillar tracks anim speed
combined all test_court walls in to 4 wall objects, re-skinned with bones. changed caterpillar tracks to be one object and skinned.
added collision to test court and wild west courts
added collision for cloud city court
added cloud city wires max file
tweaked cloud city amplify colour
added lights to cloud city stage, added wires and toolbox/court decorations. tweaked lighting slightly
added vehicles and vehicle splines to all floating city skybox objects, added exhaust flames to cloud city engines, added landing lights and bolts to cloud city scene, reworked tv screen texture and material for ian's dot matrix thing, tweaked amplify colour further
tweaked position of some clouds
added vehicles to cloud city scene, tweaked lighting to be more pink
added floating cities back to cloud city court, currently creating splines for vehicles
added WIP cloud city buildings to cloud city scene, tweaked cloud shaders to be more cartoony and sit better in skybox.
tweaked textures and lighting on cloud city court, changed skybox and camera dof settings.
tweaking cloud city skybox and lighting
tweaked DOF on wild west court to match that of test court
tweaked court shader on wild west, swapped dirt and clean maps around so it's concrete as a base
tweaked DOF to not obscure the players or the court
brightened up wild west court a bit, tweaked lighting levels to be more like test court