118 Commits over 3,014 Days - 0.00cph!
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
enabled mipmaps on horse costume
toggle crouch fade on horse costume
merge from
117546 horse ao texture
merge from
117545 horse textures 4->2k
merge from easterinflatablehorsedlc
reverted, should be on a branch
merge from workshop_qol #
116942 compound bow fixes
merge from lunar branch, changsets -
111037 (fixed uvs on lod2 wallframes) and
111016 ( fixed default wall divider appearing in the crafting menu without ownership)
merge from lunar_new_year_2025 branch - snake mask files and icon
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
better lod distances for turret cctv and turret base
added 2nd flame to script
Disabled useViewModelCamera on Birthday cake 10 prefab
hooked up 10 birthday texture on balloons
removed duplicate lod group
assigned correct world model to trophy 2023
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
wooden signs colour tweaks to make them look more like the older wood colour
fake sss foliage material on birthday cakes lods 0 and 1 on world model, projectile - doesn't work with viewmodel
8th birthday balloons texture
added bespoke raw and cooked fish models and added to prefabs
set head, body and facial haircap textures to uncompressed
fixed missing meshes on water_catcher_large and _small static prefabs
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rocket_launcher ao texture (didn't have one before)
added ao map for eoka pistol
fixed broken balloons specular texture and capitalised birthday cake description
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fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
Made water pump legs longer for deep water
fixed missing backface on piano gib
crunched texture on heater emissive to remove unity artefacts
Electric heater model and materials
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
added Halloween collectables
moved some hair files to correct folders. removed now unused hair cap composite and flowmap textures. created new haircap materials. tweaked hair material and texture values to work better with non TSAA. Added hat morph targets to hair styles.
added missing collectible emission texture
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
added correct materials to male_facial_hairstyle_02 material swapper