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176 Commits over 3,195 Days - 0.00cph!

1 Year Ago
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
1 Year Ago
made blue light more blue, tweaks to emissive to make as bright as red
1 Year Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
1 Year Ago
upped vending machine workshop res to 2k
1 Year Ago
turned emissive off on miner hat material so its not always on on world model
1 Year Ago
merge from workshop_qol
1 Year Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
1 Year Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
1 Year Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
1 Year Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
1 Year Ago
merge from 117533 horse costume world model
1 Year Ago
removed old horsecostume model and set outline script on chicken costume
1 Year Ago
changed ui sounds to cloth and burlap sack
1 Year Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
1 Year Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
1 Year Ago
enabled mipmaps on horse costume
1 Year Ago
toggle crouch fade on horse costume
1 Year Ago
merge from 117546 horse ao texture
1 Year Ago
merge from 117545 horse textures 4->2k
1 Year Ago
merge from easterinflatablehorsedlc
1 Year Ago
merge from sunkenknife 117496
1 Year Ago
reverted, should be on a branch
1 Year Ago
merge from workshop_qol #116942 compound bow fixes
1 Year Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
1 Year Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
1 Year Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
1 Year Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
1 Year Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
2 Years Ago
better lod distances for turret cctv and turret base
3 Years Ago
added 2nd flame to script
3 Years Ago
Disabled useViewModelCamera on Birthday cake 10 prefab
3 Years Ago
hooked up 10 birthday texture on balloons
3 Years Ago
merge from pinata
3 Years Ago
removed duplicate lod group
3 Years Ago
assigned correct world model to trophy 2023
3 Years Ago
hide pubic hair on equip
4 Years Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
4 Years Ago
wooden signs colour tweaks to make them look more like the older wood colour
5 Years Ago
fake sss foliage material on birthday cakes lods 0 and 1 on world model, projectile - doesn't work with viewmodel
5 Years Ago
8th birthday balloons texture
5 Years Ago
8th birthday cake
5 Years Ago
added bespoke raw and cooked fish models and added to prefabs
5 Years Ago
set head, body and facial haircap textures to uncompressed
5 Years Ago
fixed missing meshes on water_catcher_large and _small static prefabs
5 Years Ago
rocket_launcher ao texture (didn't have one before)
5 Years Ago
added ao map for eoka pistol
6 Years Ago
fixed broken balloons specular texture and capitalised birthday cake description
6 Years Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
6 Years Ago
Made water pump legs longer for deep water
6 Years Ago
fixed missing backface on piano gib