usermatt.icancel

1,526 Commits over 3,287 Days - 0.02cph!

10 Months Ago
added collision mesh for beanbag chairs
10 Months Ago
clothing_mannequin platform, guidemesh updated and icon updated
10 Months Ago
clothing mannequin corpse setup
10 Months Ago
resized mannequin textures to 2k, added gibs
10 Months Ago
clothing_mannequin lods
10 Months Ago
tweaked mannequin skinning to work better with poses
10 Months Ago
tweaked mannequin guidemesh
10 Months Ago
hooked up chandelier gibs
10 Months Ago
hooked up guide mesh on mannequin again
10 Months Ago
mannequin icon, added dlc pack dependency, added guidemesh
10 Months Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
10 Months Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
10 Months Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
10 Months Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
10 Months Ago
hooked up wall cabinet to unlock via decor lighting pack
10 Months Ago
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
10 Months Ago
added new folder for dlc sitems so they dont get lost. linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
10 Months Ago
beanbag alternate material setup and made them skins of the chair
10 Months Ago
set the animation speed of pedals on the chandelier to be 2x faster
10 Months Ago
broke mannequin even further by updating individual body part prefabs
10 Months Ago
clothing mannequin updated model and material
10 Months Ago
merge from main
11 Months Ago
import settings on bulb models
11 Months Ago
added media images to pilot pack sitem
11 Months Ago
applied cinematic materials to ejector seat for merge
11 Months Ago
added metal sounding open and close for black box
11 Months Ago
pilot pack steam icon
11 Months Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
11 Months Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
11 Months Ago
subtractive merge from 127834 - shouldnt be on main
11 Months Ago
renamed flight recorder box to black box again
11 Months Ago
pilot pack sitem description
11 Months Ago
renamed pilot hazmat suit description to pilot suit
11 Months Ago
changed blackbox deploy and ui sounds to metal sheet
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
clothing mannequin mesh tweaks wip
11 Months Ago
turned backface cull back on on ejector seat 2nd material
11 Months Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
11 Months Ago
created pilot pack steam item (master sitem) and given it the old steam item ID of 10328" class="changeset">10328. I've moved the Pilot Hazmat sitem ID over to 10331. All pilot hazmat items now unlock via "pilot pack" 10328" class="changeset">10328. Rebuilt manifest
11 Months Ago
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
11 Months Ago
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
11 Months Ago
renamed pilot hazmat skin asset name to pilot pack
11 Months Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
11 Months Ago
changed collision surface to metal
11 Months Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
11 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main