usermatt.icancel

1,439 Commits over 3,105 Days - 0.02cph!

11 Months Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
11 Months Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
11 Months Ago
cinematic 4k textures
11 Months Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
11 Months Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
11 Months Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
11 Months Ago
4k textures for lunar wall frames
11 Months Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
11 Months Ago
removed wip files, added game meshes, correct textures
11 Months Ago
part 2
11 Months Ago
lunar new year branch and very wip item setup
12 Months Ago
converted f1 grenade to use specgloss
12 Months Ago
added ao map
12 Months Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
1 Year Ago
removed old unused ice textures now we have the composite texture
1 Year Ago
tweaked ice sculpture IO input rotations, also rendered new icon
1 Year Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
1 Year Ago
tweaked emissive slightly to be less blown out
1 Year Ago
set base emission to off on christmas lights
1 Year Ago
fixed lod1 uv1 for emissive broken
1 Year Ago
set up emissives and diffrent light colours + materials
1 Year Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
1 Year Ago
icon for twitch rivals flag
1 Year Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
1 Year Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
1 Year Ago
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
1 Year Ago
twitch_rivals_flag initial model and prefab setup
1 Year Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
1 Year Ago
better gibs and saved better icon position
1 Year Ago
ice sculpture pedestal gibs first pass
1 Year Ago
mesh collision for ice sculpture pedestal
1 Year Ago
lods and meshlod setup
1 Year Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
1 Year Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
1 Year Ago
new 11 cake and balloons
1 Year Ago
WIP new meat models and materials
1 Year Ago
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1 Year Ago
test deployable setup
1 Year Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
1 Year Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
1 Year Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
1 Year Ago
merge from seaweed_dressing
1 Year Ago
divesite_plane_lod1 intersecting face fix
1 Year Ago
junkpile_water and oceanwreckbuoys seaweed dressing
1 Year Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
1 Year Ago
re-linked divesite prefabs, cleanup of folders
1 Year Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
1 Year Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
1 Year Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
1 Year Ago
better default locker specular