2,132 Commits over 3,592 Days - 0.02cph!
set head, body and facial haircap textures to uncompressed
Bollard and Lamp Post models, textures, materials, modledoc setup, test prefab
Merge branch 'master' of sbox-game
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watermelon health and impact damage tweaks
watermelon surface file wip
Merge branch 'master' of sbox
fixed missing meshes on water_catcher_large and _small static prefabs
added full gibs to watermelon, new textures, added scatter and set up in material
Added watermelon prop with gibs
Merge branch 'master' of sbox
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made hose mat greyscale added colourmask, set up colour tint in material
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
added hose input to water catchers
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added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
added gibs for snowman, scarecrow, tuna wall light, storage monitor, reactive target, solar panels roof and snap trap (bear trap)
split off bunny ears from hat and made bunny_ears_jigglebone parent for game object lod script to work with
rebaked bunny ears to look nicer and reworked jiggle bone script so they behave better
world model for bunny hat, better eye jitter stuff
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rocket_launcher ao texture (didn't have one before)
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