usermatt.icancel

2,130 Commits over 3,592 Days - 0.02cph!

6 Days Ago
better default locker specular
7 Days Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
21 Days Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
21 Days Ago
added 4k cinematic textures for HCR
21 Days Ago
removed HCR cinematic textures
21 Days Ago
cinematic 4k textures for HCR
22 Days Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
24 Days Ago
merged from fire_extinguisher
24 Days Ago
fire_cabinet deployed gibs test - not to be merged
26 Days Ago
transmission map
26 Days Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
31 Days Ago
wallpaper icon file wasnt checked
31 Days Ago
wallpaper icon
32 Days Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
32 Days Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
32 Days Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
33 Days Ago
more foliage
33 Days Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
34 Days Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
34 Days Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
35 Days Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
38 Days Ago
divesite small b wip
38 Days Ago
temp prefab so we can work on the same scene
39 Days Ago
correct texture names
39 Days Ago
removed old underwater plants textures
40 Days Ago
removed unused lights, underwater_plants roughness tweaks
40 Days Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
41 Days Ago
mussel clumps, mussel clump transparent, mussel tiling material
42 Days Ago
new mussels tiling material
46 Days Ago
barnacle_tiling_orange variant
47 Days Ago
added underwater mask to crittermovementshader
47 Days Ago
missing textures
47 Days Ago
seaweed clump prefabs
47 Days Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
48 Days Ago
tin can alarm gibs colliders
48 Days Ago
env_fish correct values on main camera
48 Days Ago
barnacle clumps prefabs
50 Days Ago
added shoals to junkpile_water prefabs
50 Days Ago
merge from seaweedtest
52 Days Ago
fish spawn rate tweaks
52 Days Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
52 Days Ago
removed crustaceans material and replaced all instances of it with barnacles material,
53 Days Ago
missing file save
53 Days Ago
barnacles tiling material
54 Days Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
54 Days Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
54 Days Ago
cherry pick from 101558 fish swim shader
54 Days Ago
cherrypick from 101559
54 Days Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards