usermatt.icancel

2,378 Commits over 3,895 Days - 0.03cph!

Today
hooked up pilot_hazmat steam id to unlock storage box id
Today
pilot hazmat storage texture polish pass, uv2 emissive and small lights
Yesterday
very wip pilot hazmat storage model and materials
5 Days Ago
removed shadow lod script from male mummywraps underwear prefabs
6 Days Ago
locker workshop guide fix
6 Days Ago
disabled read-write on seaweed meshes
10 Days Ago
merge from main
10 Days Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
10 Days Ago
merge from main
11 Days Ago
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
12 Days Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
13 Days Ago
set repairable definition correctly so items can be spraypaint skinned
13 Days Ago
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
14 Days Ago
added workshop source locker that has shelves and doors
17 Days Ago
merge from main
19 Days Ago
upped fridge workshop texture size to 2048
20 Days Ago
merge from abyss_sound_fx fix
21 Days Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
21 Days Ago
tweaked wall storage deploy volumes to allow for small wood storage
24 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
merge from main
27 Days Ago
fixed broken skinning on male grass skirt legs lod 3
27 Days Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
27 Days Ago
added test wall_storage prefab and built manifest
27 Days Ago
subtracted merge
27 Days Ago
merge from main
31 Days Ago
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
32 Days Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
32 Days Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
34 Days Ago
added mannequin test and set up with basic spawnable prefab
35 Days Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
39 Days Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
39 Days Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
40 Days Ago
built manifest
40 Days Ago
merge from main
40 Days Ago
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40 Days Ago
tweaked storage adaptor positions slightly to avoid collision
41 Days Ago
merge from roofbeams
41 Days Ago
merge from hackweek_newlights
41 Days Ago
set seaweed meshes to readwrite
41 Days Ago
manifest build
41 Days Ago
merge from main
42 Days Ago
updated stone and wood roofs to detach beam - lod group still needs setting up
42 Days Ago
split off wood beam on edge of stone tier roof
42 Days Ago
fixed missing material reference on gibs on jungle floor prefab
45 Days Ago
merge from industrial_blue_light (phrases)
45 Days Ago
added blue light to industrial lights sitem description and updated phrases
45 Days Ago
merge from main
45 Days Ago
merge from wallpaper/floor