usermatt.icancel

2,020 Commits over 3,409 Days - 0.02cph!

9 Months Ago
artist pack description update
9 Months Ago
renamed scrap frames to shutter frames in name and description json
9 Months Ago
added material to baked paintball mesh and added to lodgroup
9 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
9 Months Ago
merge from main
9 Months Ago
merge from artist_pack_dlc
9 Months Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
9 Months Ago
spinner_wheel standard material test - no painting
9 Months Ago
set paintable resolution on paintable window again
9 Months Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
9 Months Ago
removed medium frames from craftable and set to hidden
9 Months Ago
made medium frames hidden and uncraftable
9 Months Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
9 Months Ago
moved artist canvas folder to artist_dlc folder
9 Months Ago
artist canvas set up large vehicle on sockets and ground watch
9 Months Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
9 Months Ago
merge from hopper_shader_test
9 Months Ago
cherrypick from 141464
9 Months Ago
set deploy rotation on frames to 90
9 Months Ago
toggled rotate on deploy and after deploy on frames
9 Months Ago
removed large and huge signs from easel capability
9 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
9 Months Ago
artist canvas names to put size at the end
9 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
9 Months Ago
named paintable material on reactive target
9 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
10 Months Ago
fixed paintable window collision - thanks elliot.
10 Months Ago
repositioned paintable window collision
10 Months Ago
frame painting resolutions based on current frames
10 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
10 Months Ago
fixed crazy deploy size on paintable reactive target
10 Months Ago
added correct collision for window paintable but still cant see paint
10 Months Ago
fixed SKS skinnable downloadable mesh filepaths
10 Months Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
10 Months Ago
disabled off repair on frames
10 Months Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
10 Months Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
10 Months Ago
frame Y values on shutter again
10 Months Ago
scrapframe shutter V values
10 Months Ago
correct Y offset values for shutter frames
10 Months Ago
set goldframe large slots back to 1
10 Months Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
10 Months Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
10 Months Ago
merge from main, shader fix
10 Months Ago
merge from SKS_worldlodsupdate (140946)
10 Months Ago
set up steam item for artist pack, linked to all items, set up sprays
10 Months Ago
scrapframe shutter mat tweaks, deleted unused textures
10 Months Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
10 Months Ago
scrapframe xxl gibs
10 Months Ago
hooked up workshop source to sks skinnable