usermatt.icancel

1,615 Commits over 3,195 Days - 0.02cph!

9 Months Ago
rendered out latest flooring icons
9 Months Ago
merge from wallpaper/floor
9 Months Ago
fixed uvs on triangle up and down to work with full roof
9 Months Ago
roof wallpaper uv/mesh fixes to triangle up and down
9 Months Ago
updated icons
9 Months Ago
latest icons
9 Months Ago
merge from wallpaper/floor
9 Months Ago
removed "wip" from treadplate description
9 Months Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
9 Months Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
9 Months Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
9 Months Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
9 Months Ago
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
9 Months Ago
wallpaper icon renders
9 Months Ago
merge from wallpaper/floor
9 Months Ago
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
9 Months Ago
re-exported wallpaper viewmodel with correct uvs
9 Months Ago
merge from main
9 Months Ago
updated industrial lights icon for steam prefab
10 Months Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
10 Months Ago
hooked up missing icon paths
10 Months Ago
missing meta
10 Months Ago
new wallpaper icons
10 Months Ago
wip icons for wallpapers and re-assigned to skins
10 Months Ago
hooked up icon after merge
10 Months Ago
updated icon
10 Months Ago
added wallpapers to world model, added outline , rendered icon
10 Months Ago
updated wallpaper viewmodel and set up in view and world
10 Months Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
10 Months Ago
floor and ceiling world model, lods, added to entity
10 Months Ago
resized viewmodel textures
10 Months Ago
updated ceiling and floorpaper materials and textures
10 Months Ago
floorpaper tool material and textures
10 Months Ago
created WIP ceiling and floor paper viewmodels
10 Months Ago
first pass at floor triangle and guide mesh
10 Months Ago
merge from main
10 Months Ago
made blue light more blue, tweaks to emissive to make as bright as red
10 Months Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
10 Months Ago
cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons
10 Months Ago
added blue light to industrial lights
10 Months Ago
upped vending machine workshop res to 2k
10 Months Ago
turned emissive off on miner hat material so its not always on on world model
10 Months Ago
removed duplicated crossbow.skinnable.asset in the blowpipe folder
10 Months Ago
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
10 Months Ago
set hat.miner material to specular setup
10 Months Ago
changed f1 grenade to use specular material setup instead of standard
10 Months Ago
wip shader test
10 Months Ago
merge from amplify_lighting_fixes
10 Months Ago
added lines back in to ground_guide and added corner triangle
10 Months Ago
added "up" triangle to floor guide