2,132 Commits over 3,592 Days - 0.02cph!
reducing polycount on truck_5
reduced tri count on beep_truck_cosmetic_items_3
reduced polycount on beep_truck_cosmetic_items_2
added beep cosmetic variants 2-6
adding truck variants to truck scene, rescaled and renamed to fit truck_4
working up UI concepts, created default_screen, need to cut up
added paul harts new tree bark texture to trees and unwrapped tree trunks to fit it
added whats new splash image
placed 33 in correct place and hid alleyway buildings
unhid alleyway buildings on hex 17 and 8
made lots of collision around ramps in alleyways and also fixed broken collision on ramp 2
added more mission points
fixed non-alleyway walls to be the same distance from road
unhid alleyway building on hex 8
fixed nav points so they all link up correctly
added nav_points to hex blocks
added alleyway buildings and removed (unticked) all now hidden fences and barriers etc
made city smaller, fixed up some holes
fixed hex 26 side wall alleys
removing side hex alleyways, up to 26
turned off shadows on pavement pieces
set lod1 bias on pavement pieces to 95% and applied all prefabs
turned off loads of shadows on road, lods, mm's
fixed start and mission points and distributed around city
fixed broken prefab 34, removed some roads to make the area smaller
created all hex prefabs with alleyways etc
need to add some ramps to slope sections and then rebuild city
adding alleyways and buildings to hex prefabs, done 2, 3, 6, 9, 17
putting buildings and alleyways on to hex prefabs
created fire hydrant prop and added to unity
placed all lamp posts and fire hydrants on hexes and added to prefabs
created road barriers and traffic lights. added to unity with prefabs
added lights to hex prefabs and starting to add street lights to prefabs
added brick variants and rebuild prefabs with split sidewalls for hex 31, 32, 33, 34
adding brick variants to 31, 32, 33 and 34.
created and added to unity hex blocks 32, 33 and 34
created new slope 31 and added to unity prefab
fixed 23 and added to prefabs
fixed up broken hex blocks. working on 18
added loads more collidables to test_arena_3
removed out of reach cones and cubes
added more collidables to test_arena_3
removed white test cubes
fixed collision on half pipe
fixed up halfpipe clipping
added boxes to test_arena_3, made ramp collision longer
added tunnel, half pipe, gib fences and lampposts to test_arena_3
added test arena 3 with collision wall test
creating new test collision
created prefabs of hex blocks
fixed up hex blocks, lodded all pavement sections