1,527 Commits over 3,287 Days - 0.02cph!
staticprop tinsel endcaps and some different colour material variations
more sugar on gumdrops, tweaks to SSS
gumdrop_lights various colours, innitial prefab setup with test light
snow_pile_3x6 model and prefab
centred lights on light strips
committed to correct branch. Scaled up lights 40%, added varied colour version
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
tinsel strip, holly, light strip, sleigh bell, new material, first pass
tweaked colour values, wip
added 9th and 10th birthday balloon textures, updated material to show 9th birthday
changed from standard cloth to standard shader on lumberjack_hazmat_torso and _gloves to avoid shader level bug in viewmodel
9th birthday cake setup and icon
fixed and rebaked out bad triangle in axe bottom, relodded
fixed missing cached texture
ported over material and skinning tweaks to correct branch
rebaked normal on backpack and re exported lods to correct some bad normals from thin triangles , also applied to world model
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Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
toggled generate mipmaps on molotov icon
re-rendered molotov icon without flames
tweaked trophy nameplate texture again, rendered icon
trophy texture changes, added writing squiggles to nameplate
new trophy model and textures
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
removed middle line dirt smear from molotov cocktail
wooden signs colour tweaks to make them look more like the older wood colour
molotov liquid shader back for Bill to test
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
reduced texture sizes on poweder
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
fixed flashbang vw materials, still very much wip
merge from thrown_weapons
removed refract material on molotov - also doesn't work in viewmodel. added Flashbang, working on glass materials
changed molotov cocktail to no longer use the liquid material as it wasn't working with motion blur, and have set up a refraction material to replace it. UV and mesh tweaks, and rebaked out normal map to fix a reflection pixelation bug, removed backfaces mesh
updated wooden signs model, textures, lods, gibs, icon, prefab
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials
changed fish to include swim shader and removed rigged/bone anim fish
changed up dogtags to use paintable mask to be tintable to any colour, removed old red and blue albedos, added plain variation (but kept metal rough the same so it really does look plain)
fake sss foliage material on birthday cakes lods 0 and 1 on world model, projectile - doesn't work with viewmodel
8th birthday balloons texture