usermatt.icancel

1,526 Commits over 3,287 Days - 0.02cph!

4 Years Ago
advent_star static prop
4 Years Ago
more sugar on gumdrops, tweaks to SSS
4 Years Ago
gumdrop_lights various colours, innitial prefab setup with test light
4 Years Ago
snow_pile_3x6 model and prefab
4 Years Ago
centred lights on light strips
4 Years Ago
committed to correct branch. Scaled up lights 40%, added varied colour version
4 Years Ago
model import settings
4 Years Ago
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
4 Years Ago
tinsel strip, holly, light strip, sleigh bell, new material, first pass
4 Years Ago
tweaked colour values, wip
4 Years Ago
added 9th and 10th birthday balloon textures, updated material to show 9th birthday
4 Years Ago
wip ammo
4 Years Ago
changed from standard cloth to standard shader on lumberjack_hazmat_torso and _gloves to avoid shader level bug in viewmodel
4 Years Ago
9th birthday cake setup and icon
4 Years Ago
fixed and rebaked out bad triangle in axe bottom, relodded
4 Years Ago
material tweaks to ao
4 Years Ago
fixed missing cached texture
4 Years Ago
ported over material and skinning tweaks to correct branch
4 Years Ago
rebaked normal on backpack and re exported lods to correct some bad normals from thin triangles , also applied to world model
4 Years Ago
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4 Years Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
4 Years Ago
toggled generate mipmaps on molotov icon
4 Years Ago
re-rendered molotov icon without flames
4 Years Ago
tweaked trophy nameplate texture again, rendered icon
4 Years Ago
trophy texture changes, added writing squiggles to nameplate
4 Years Ago
trophy gibs
4 Years Ago
new trophy model and textures
4 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
4 Years Ago
removed middle line dirt smear from molotov cocktail
4 Years Ago
wooden signs colour tweaks to make them look more like the older wood colour
4 Years Ago
molotov liquid shader back for Bill to test
4 Years Ago
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
4 Years Ago
reduced texture sizes on poweder
4 Years Ago
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
4 Years Ago
fixed flashbang vw materials, still very much wip
4 Years Ago
merge from thrown_weapons
4 Years Ago
tidy up
4 Years Ago
updated materials
4 Years Ago
removed refract material on molotov - also doesn't work in viewmodel. added Flashbang, working on glass materials
4 Years Ago
changed molotov cocktail to no longer use the liquid material as it wasn't working with motion blur, and have set up a refraction material to replace it. UV and mesh tweaks, and rebaked out normal map to fix a reflection pixelation bug, removed backfaces mesh
4 Years Ago
updated wooden signs model, textures, lods, gibs, icon, prefab
4 Years Ago
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials
4 Years Ago
changed fish to include swim shader and removed rigged/bone anim fish
4 Years Ago
missing albedo
4 Years Ago
changed up dogtags to use paintable mask to be tintable to any colour, removed old red and blue albedos, added plain variation (but kept metal rough the same so it really does look plain)
4 Years Ago
added sky_lantern gibs
5 Years Ago
fake sss foliage material on birthday cakes lods 0 and 1 on world model, projectile - doesn't work with viewmodel
5 Years Ago
8th birthday balloons texture
5 Years Ago
8th birthday cake
5 Years Ago
added bespoke raw and cooked fish models and added to prefabs