usermatt.icancel

1,534 Commits over 3,287 Days - 0.02cph!

4 Years Ago
fishing village b xmas preset
4 Years Ago
more on bandittown xmas prefab, added some more icicle variants to static prefabs
4 Years Ago
tweaked normals on tinsel to be more cylindrical, improvements to material. added xmas lights green and yellow variants. populating bandit town
4 Years Ago
fixed missing xmas_tree_rug material and textures
4 Years Ago
large xmas tree static
4 Years Ago
xmas_tree_pot_rug model and textures
4 Years Ago
fixed uvs on snow_pile_3x6, added snow_pile_9x9
4 Years Ago
staticprop tinsel endcaps and some different colour material variations
4 Years Ago
advent_star static prop
4 Years Ago
more sugar on gumdrops, tweaks to SSS
4 Years Ago
gumdrop_lights various colours, innitial prefab setup with test light
4 Years Ago
snow_pile_3x6 model and prefab
4 Years Ago
centred lights on light strips
4 Years Ago
committed to correct branch. Scaled up lights 40%, added varied colour version
4 Years Ago
model import settings
4 Years Ago
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
4 Years Ago
tinsel strip, holly, light strip, sleigh bell, new material, first pass
4 Years Ago
tweaked colour values, wip
4 Years Ago
added 9th and 10th birthday balloon textures, updated material to show 9th birthday
4 Years Ago
wip ammo
4 Years Ago
changed from standard cloth to standard shader on lumberjack_hazmat_torso and _gloves to avoid shader level bug in viewmodel
4 Years Ago
9th birthday cake setup and icon
4 Years Ago
fixed and rebaked out bad triangle in axe bottom, relodded
4 Years Ago
material tweaks to ao
4 Years Ago
fixed missing cached texture
4 Years Ago
ported over material and skinning tweaks to correct branch
4 Years Ago
rebaked normal on backpack and re exported lods to correct some bad normals from thin triangles , also applied to world model
4 Years Ago
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4 Years Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
4 Years Ago
toggled generate mipmaps on molotov icon
4 Years Ago
re-rendered molotov icon without flames
4 Years Ago
tweaked trophy nameplate texture again, rendered icon
4 Years Ago
trophy texture changes, added writing squiggles to nameplate
4 Years Ago
trophy gibs
4 Years Ago
new trophy model and textures
4 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
4 Years Ago
removed middle line dirt smear from molotov cocktail
4 Years Ago
wooden signs colour tweaks to make them look more like the older wood colour
4 Years Ago
molotov liquid shader back for Bill to test
4 Years Ago
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
4 Years Ago
reduced texture sizes on poweder
4 Years Ago
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
4 Years Ago
fixed flashbang vw materials, still very much wip
4 Years Ago
merge from thrown_weapons
4 Years Ago
tidy up
4 Years Ago
updated materials
4 Years Ago
removed refract material on molotov - also doesn't work in viewmodel. added Flashbang, working on glass materials
4 Years Ago
changed molotov cocktail to no longer use the liquid material as it wasn't working with motion blur, and have set up a refraction material to replace it. UV and mesh tweaks, and rebaked out normal map to fix a reflection pixelation bug, removed backfaces mesh
4 Years Ago
updated wooden signs model, textures, lods, gibs, icon, prefab
4 Years Ago
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials