1,585 Commits over 3,317 Days - 0.02cph!
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials
changed fish to include swim shader and removed rigged/bone anim fish
changed up dogtags to use paintable mask to be tintable to any colour, removed old red and blue albedos, added plain variation (but kept metal rough the same so it really does look plain)
fake sss foliage material on birthday cakes lods 0 and 1 on world model, projectile - doesn't work with viewmodel
8th birthday balloons texture
added bespoke raw and cooked fish models and added to prefabs
moved 150x200_05_90bend away from wall a little
added catfish, catfish skinned with lods and materials
updated eye part of texture on fish and added scatter bits to normals
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
updated salmon to have a more salmon like shaped head, added orange roughy deep sea fish, model, skinned variant and materials
added salmon and salmon_skinned plus materials
skinned up current fish to existing rigs
fishing bobber model and materials
300x200_04 curved now its own piece, moved 150x200_05 back so it touches the wall, moved the wallvent planes on all applicable pipe meshes to not clip the walls
rohans latest version of crittermovement shader
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
added vertex swim shader materials and updated herring mesh, added fish movemask
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
added bulkhead divided model to submarine greeble, remapped uvs on greeble objects to fit it in, added transparent 3rd material that ill apply to top lods
set head, body and facial haircap textures to uncompressed
fixed missing meshes on water_catcher_large and _small static prefabs
made hose mat greyscale added colourmask, set up colour tint in material
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
added gibs for snowman, scarecrow, tuna wall light, storage monitor, reactive target, solar panels roof and snap trap (bear trap)
split off bunny ears from hat and made bunny_ears_jigglebone parent for game object lod script to work with
rebaked bunny ears to look nicer and reworked jiggle bone script so they behave better
world model for bunny hat, better eye jitter stuff
rocket_launcher ao texture (didn't have one before)
added ao map for eoka pistol
removed erroneous import options on area meshes and set large neon sign back a bit in paintable so you can see it all without zooming out
fixed xmas neon signs having broken uvs
fixed wrong material on back of sign_neon_125
small, medium and neon signs
small, medium and large neon signs with proper collision areas and paintable set up
fixed broken balloons specular texture and capitalised birthday cake description
wip clothing fixes to tanktop