usermatt.icancel

2,132 Commits over 3,592 Days - 0.02cph!

7 Years Ago
added radiosity bake to vertex colour channel on male_hairstyle_02
7 Years Ago
added AO vertex lighting to vertex alpha channel on male_hairstyle_02 LOD0
7 Years Ago
tweaked hair materials to not be as reliant on ssao
7 Years Ago
Created and added male hairstyle 02 to skinupdates2 branch
7 Years Ago
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better. Added female_hairstyle_01 lods
7 Years Ago
added temp icons for female hair prefabs
7 Years Ago
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
7 Years Ago
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets Added temp icons for prefabs Removed old and erroneous files
7 Years Ago
removed checkpoint objects from city_new_scale_hexes scene
7 Years Ago
working on building scene
7 Years Ago
created checkpoint cube prefabs
7 Years Ago
working on checkpoint effects
7 Years Ago
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
7 Years Ago
updated legoscene2
7 Years Ago
added male_hairstyle_01 to prefabs on skinupdates branch
7 Years Ago
added sidetunnel dirt to props and added to scene
7 Years Ago
saved sidetunnel max
7 Years Ago
resaved lego scene
7 Years Ago
added new brick materials
7 Years Ago
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
7 Years Ago
updated window shader, re-mapped all windows, created interior textures
7 Years Ago
added randomised interior and window decal colours driven via object position to window shader
7 Years Ago
Added skinned body hair and committing male hairstyle 1, female hairstyle 1 and facial hair style 1 to hair branch.
7 Years Ago
created roof trim and tile texture/materials 1 and 2, updated roof mesh
7 Years Ago
fixed up wood material, added new lamp post and drainpipes, added railway stairs to scene with collision
7 Years Ago
creating railways stairs and building collision
7 Years Ago
building in rooftops, created lift entrance, created backs to buildings
7 Years Ago
cutting in train tracks to hex
7 Years Ago
working on train tracks steps
7 Years Ago
added railway bridge prefab segments and fixed materials
7 Years Ago
finished up building 4, created building 5, created raised train track prefab
7 Years Ago
added building 3, working on buildings 4 and 5
7 Years Ago
working on building prefab 3
7 Years Ago
creating building prefab 2 and added to unity scene
7 Years Ago
created building prefab and added to trim scene
7 Years Ago
added "god ray" markers, fixed skybox clouds, added some minimap ui elements
7 Years Ago
added glass decal layer to glass shader so glass can have detailing and letters etc added and updating whole building prefabs scene
7 Years Ago
removed black mask from speedo masks
7 Years Ago
reduced size and removed black mask on minimap icons
7 Years Ago
reduced size of steam icons and made mask transparent
7 Years Ago
made chat box one image
7 Years Ago
made alert box 1 image
7 Years Ago
added ui elements
7 Years Ago
added new skydome and skydome cloud prefabs
7 Years Ago
saved truck max restored to original settings (keeping trim scene separate)
7 Years Ago
re-exported truck to remove trim and fixed up material
7 Years Ago
updated ui truck icons to be larger and not alias so badly
7 Years Ago
trimmed up beep truck rear, added finished window shader need to fix material issue on beep truck
7 Years Ago
merged from child branch
7 Years Ago
added wip new trimmed truck, added wip window reflect shader and material, updated to newest unity