reporust_rebootcancel

142,198 Commits over 4,413 Days - 1.34cph!

9 Years Ago
Fixed snow mound_d lacking a collider
9 Years Ago
Increased precentage of the map that belongs to tier 2 slightly
9 Years Ago
Merge from main
9 Years Ago
Merge from save153
9 Years Ago
hide pants, shorts & gloves skinning updates
9 Years Ago
Removed deprecated lso component from camera
9 Years Ago
Hapis fix
9 Years Ago
Further simplified icesheet colliders
9 Years Ago
Merged last changeset from save153
9 Years Ago
Adjusted trigger size in military tunnels to stop them from poking out of terrain
9 Years Ago
Fixed convar component warnings
9 Years Ago
Added prevent building volumes around iceberg boats Slightly reduced decor icesheet decor radius Added more terrain filters to larger icesheets to prevent overlaps
9 Years Ago
World Serialization++ Network++
9 Years Ago
Fixed cave blend4 material shading below level 300
9 Years Ago
Update to NPC Player Think.
9 Years Ago
tweaked nailgun animations setup the nailgun ammo material
9 Years Ago
Iceberg/icesheet scene2prefab
9 Years Ago
World Serialization++ Network++
9 Years Ago
Changed to cleaner approach; wip
9 Years Ago
disabled scarecrow/skull pit purchasing :( skin approval nailgun nails are slightly more expensive
9 Years Ago
▇█▊▇▌▌▆▅ ▊▇▌
9 Years Ago
removed halloween sounds.. I think
9 Years Ago
Slightly tweaked icesheet coliders to fix feet not touching the ground
9 Years Ago
Merge from main
9 Years Ago
World Serialization++
9 Years Ago
Minor water tweaks + downscaled caustics textures
9 Years Ago
Changed Nailgun material
9 Years Ago
Fixed agressive water flicker in planar terrain when TSSAA is enabled
9 Years Ago
Attempt at fixing potato mode snow-related shenanigans
9 Years Ago
Network++
9 Years Ago
added models/textures
9 Years Ago
Linux server EAC fix
9 Years Ago
first attempt at removing occluder pass
9 Years Ago
Flame turret can no longer be locked (bug fix)
9 Years Ago
Fixed a few false negative cases + more accurate screen-space bounds Sparse grid cells no longer grow Added grid and screen-space bounds to debugging Added distance fade and ztest toggles to ddraw line and bounds
9 Years Ago
Merge from culling-noprepass (everything's occluder now)
9 Years Ago
Merge from main
9 Years Ago
Fixed server compile
9 Years Ago
Fixed culling in glcore Fixed dark viewport in glcore / all platforms Fixed compilation warnings
9 Years Ago
viewmodel skinning update for SAR & Eoka
9 Years Ago
updated the nailgun prefab with Tom's LOD models
9 Years Ago
More wip
9 Years Ago
Double shotgun worldmodel update, material settings changed
8 Years Ago
[D11][#8] Generic loot containers are openable again
9 Years Ago
Added hair sets player model and ragdoll prefabs Hair piece replacement/removal
9 Years Ago
Merge from main
9 Years Ago
Hair piece collection now assignable per skin/race set Adjusted hair sets folder to reflect changes
9 Years Ago
tree decoration models, individual world models files, textures
9 Years Ago
Added steamid-based hair piece randomization Added bald/remove option
9 Years Ago
Syke! removed balds Eyebrows and facial hair now properly adjusted to face (morph cache) Replaced eyebrow and facial hair meshes with matt's fixed versions