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96 Commits over 31 Days - 0.13cph!
swapped computer station for cctv desk in oilrigs
merge from sat tube branch for CCTV desk
re-enabled detail layer on distant crates LOD
Fixed flickering on overgrowth billboards
Add a ladder volume to harbor_crane_static
S2P both harbors
Add a parent volume to the mesh ladder on the rotating cranes, prevents players falling off if they are on the ladder while it rotates
Adjusted rotation of static crane on harbor_2
Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world
Fix for "Look rotation viewing vector is zero" warning during crane movement after a server restart
Fix starting rotation not being saved properly resulting in crane making strange movements when resetting after placing a container after a server has been saved and loaded
In the event that this was not saved (staging saves) a crane will copy the rotation of the docking cargo ship as it's starting rotation which should mostly fix the issue
Make all LODs on cranes dynamic
S2P both harbors
Merge from save248/crane_lods
cargo ship harbor docking/crane/container sounds
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
mossy rubble piles use material config instead of biome visuals
Cargo Ship avatar image for death screen
Cherrypick terrain changes from harbor_tweaks_4_cargoship
Snapped all crates on cargo ship back to the ground
fixed flickering decals in moonpool
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
fixed colliders of barges being too skinny
missing material config effect specific to objects using Particle layer already in default state
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
added stairs near bridge on H2 to help getting up the dock
fixed plywood mossy set having part. layer on by default
extended prevent building zone in both harbors with a bias towards the sea
S2P
Added a prefab information to CargoShipTest so it can appear localised and with an icon on the death screen
It's currently missing an icon
Fixed cranes picking up containers not properly aligning their coliders on the server, leading to flyhacks and bad movement
merge from oilrig_sat_tube
merge from harbor_tweaks_4_cargoship
cherry picking bridge LOD fix
merge from harbor_tweaks_4_cargoship
merge from oilrig_sat_tube
merge from harbor_tweaks_4_cargoship
merge from bradley_scientists
merge from oilrig_sat_tube