repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Merging in changes to go in this week's release.
7 Years Ago
Fixed nav generation for doors that was broken by changeset #2411. Note that NPCs are still locked out of using doors right now, since changeset #2407.
7 Years Ago
Modified NPC UI - Don't show level 3 and 4 drugs for now
7 Years Ago
Giving some NPCs a natural inclination to try level 2 drugs as well as level 1. Deterministic based on networkEntity ID so server sync isn't necessary.
7 Years Ago
Limiting framerate to 144 when in menus. Unlimited in-game. Prevents graphics cards freaking out.
7 Years Ago
Bigger framerate boost from hiding characters
7 Years Ago
Door fixes
7 Years Ago
door 2 updated
7 Years Ago
doors updated
7 Years Ago
Spawning shit in bins now
7 Years Ago
Fixed door interaction error
7 Years Ago
Added a system to disable movement and animations on characters on the Client when they are not in view of the player. Gives me an FPS improvement of 20-70% on the previous commit depending on where I'm looking.
7 Years Ago
Additional visibility check boosts framerate a bit more
7 Years Ago
Fixes #107 timing issue
7 Years Ago
Fixed issue with NPCs walking past the player sometimes appearing to freeze for a moment
7 Years Ago
Merging in latest
7 Years Ago
Door edits
7 Years Ago
Cherry picking door optimisations.
7 Years Ago
Door optimisations.
7 Years Ago
Updated stairs.
7 Years Ago
Looking at window instancing.
7 Years Ago
Back to base
7 Years Ago
Reverting old building code
7 Years Ago
Don't instance buildingmeshes yet.
7 Years Ago
Merge main
7 Years Ago
Reduced shadow distance. Better frames, minimal impact.
7 Years Ago
Added lots of timewarnings for profiling ideas.
7 Years Ago
Added Facepunch.UnityEngine for TimeWarning class
7 Years Ago
Small improvement for NPC collider updates.
7 Years Ago
Using anim hashes on all character anims now.
7 Years Ago
z adjust
7 Years Ago
Merge in door changes
7 Years Ago
Fixed my frozen NPCs bug. Everything looks seamless now
7 Years Ago
Experimenting. This disables animators and some other things on characters outside of the player's view frustum. Has some promising effect in editor but seemingly very little effect in actual builds. Also bugged I think as I've seen NPCs stuck frozen in place.
7 Years Ago
Updated doors. Now uses playable API and switches animator on / off properly. 2-3ms per frame saving.
7 Years Ago
Just adding a comment
7 Years Ago
Big framerate increase from building LOD fuckup.
7 Years Ago
Trying to support instancing better.
7 Years Ago
Generated meshes are now cached.
7 Years Ago
Fixed some pooling errors. Still stuff to do here.
8 Years Ago
NPCs no longer scared of being sold drugs, or drugs being sold near them.
8 Years Ago
Simpler NPC UI fill bars. Less custom code.
8 Years Ago
Cooler wanted icon.
8 Years Ago
Fixes #106. Stopped cops from remembering their targets past the end of wanted state.
8 Years Ago
Fix for build errors.
8 Years Ago
.
8 Years Ago
versioning
8 Years Ago
Logging protocol errors.
8 Years Ago
.
8 Years Ago
Fixed a couple of bugs with selling drugs to NPCs in the new server-side interactions. Latency still causes some minor trouble - see GitHub issue #105.