repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Players get a vehicle control "item" when entering a vehicle that lets them control it when selected. Still in progress.
8 Years Ago
Adding units to buildings
8 Years Ago
Buildings now fully replicate.
8 Years Ago
Vehicle interaction work. Removed the whole concept of a separate "vehicle" camera - players continue to control their own vision directly. Added (placeholder) steering wheel as a HeldItem type, with the intention of it being the "item" selected when driving a vehicle.
8 Years Ago
Some small spawning fixes.
8 Years Ago
Replaced cars. Network++
8 Years Ago
Buildings and interiors now generated on client from proto. Needs seeds.
8 Years Ago
...
8 Years Ago
Disabling damage to players in vehicle again for now. Coloured "enter as driver" green.
8 Years Ago
Working on players in vehicles. Not exactly correct at the moment, but it's stable enough for a release.
8 Years Ago
Show proxy players in vehicles. Version number display. Prevent interaction properly while in vehicles.
8 Years Ago
Fixed mouse getting unlocked after window lost focus
8 Years Ago
Added a really basic version number with display on the main screen.
8 Years Ago
Just increased MAX_PROXY_TIME_DELAY since we have no extrapolation ability.
8 Years Ago
Added documentation comments for posterity
8 Years Ago
Building list now gets sent to clients when they join.
8 Years Ago
Added console commands getbuf setbuf
8 Years Ago
Fixed vehicle seat merge issue
8 Years Ago
Plastic made me merge all in the last commit, just reverting this bay window I didn't mean to touch
8 Years Ago
Merging vehicle updates - multiple seats with driver/passengers, player models in cars
8 Years Ago
Merging in vehicle camera smoothness branch.
8 Years Ago
Stopped footstep sounds playing while driving cars - this isn't The Flintstones
8 Years Ago
Car audio working again, sending sounds from client to server.
8 Years Ago
Stated looking at networking buildings
8 Years Ago
Tweaked values again
8 Years Ago
Adjusted cockpit cam settings to handle high/variable ping more smoothly. Feels a bit floaty but floaty is better than jittery.
8 Years Ago
Minor adjustment
8 Years Ago
Updated chase cam as well
8 Years Ago
Cockpit cam now works well in both CLIENT and CLIENT+SERVER modes
8 Years Ago
Wrote a smooth alternative spring-like implementation for the vehicle cockpit view, removing the need for a rigidbody. Note: Only works perfectly in true CLIENT mode.
8 Years Ago
Basic cockpit cam that works, but no spring forces anymore. Car audio removed for now.
8 Years Ago
Chase cam super smooth now
8 Years Ago
Experimenting with no rigidbody on client
8 Years Ago
Vehicle smoothness experiments
8 Years Ago
Vehicle movement smoother/more accurate on client
8 Years Ago
Disabling some car camera code when not needed.
8 Years Ago
Fixed vehicle exit bug, and fixed issues with vehicle entry/exit in CLIENT+SERVER mode. Renamed my test map.
8 Years Ago
Commented a few debug logs that might get spammy
8 Years Ago
Adjusting interpolation
8 Years Ago
Doubled desired time buffer on interpolation from 20ms to 40ms.
8 Years Ago
med building updated
8 Years Ago
Fixed shopUI not displaying correct cash amount
8 Years Ago
Fixed item drop error
8 Years Ago
Adjusted spawn points
8 Years Ago
Server build error fix
8 Years Ago
Network++
8 Years Ago
Merge!
8 Years Ago
Added a quick medium building, adjusted shop, added counter to shop.
8 Years Ago
buildings and red roof mats updated
8 Years Ago
wall mats updated