repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Working on damage from explosions
8 Years Ago
Can collide with vehicle wreckage. Also added Rust Water material to hidden changes list since it auto-updates but is unlikely to be manually changed on purpose.
8 Years Ago
Vehicle visuals work
8 Years Ago
Vehicle destroy fx work
8 Years Ago
Vehicle damage FX work. Removed temp stuff.
8 Years Ago
Added vehicle visual damage
8 Years Ago
merged inventory screen updates
8 Years Ago
revert
8 Years Ago
fix when itemcontainer gets destroyed.
8 Years Ago
car updated
8 Years Ago
Drag detection fix, fixes.
8 Years Ago
Looting issues fixed.
8 Years Ago
Added in generic panels
8 Years Ago
Committing some partial work on vehicle damage FX etc
8 Years Ago
loot panel
8 Years Ago
Added wrecked version of car
8 Years Ago
Updating the inventroy screen.
8 Years Ago
updated rotation
8 Years Ago
temped in prefabs for cooking
8 Years Ago
Initial health/damage work on vehicles.
8 Years Ago
Overhauled exiting vehicle seats
8 Years Ago
Remove vehicle seat exit debugging
8 Years Ago
Added text to explain why you can't get out of that damn vehicle.
8 Years Ago
- A little bit of tidying on NetworkEntity - making it clear that the Connection/IsConnected is actually only set on the Server side. - Some new car audio. - Fixed up all warnings outside of BuildingSystem.
8 Years Ago
Temp extra null checks, trying to catch a server issue
8 Years Ago
tweek
8 Years Ago
More damage on car impact.
8 Years Ago
Fixed a shitty build only bug with network entities in buildings.
8 Years Ago
refresh definitions
8 Years Ago
merge
8 Years Ago
clutter spawn, network++, cmd, loot / vehicle mask
8 Years Ago
merged
8 Years Ago
Item pickup bug fix
8 Years Ago
Fixed proxy players sending damage to the server. Only the owner client should actually send bullet damage, or else every person observing two proxy players shoot each other would have them send damage to the server, multiplying the damage done.
8 Years Ago
Merging in vehicle collision update.
8 Years Ago
Working player damage from vehicle hits
8 Years Ago
Removed the whole player world model and hitbox system on the OWNER client. Everything was taking double damage as both owner and proxy clients took the damage and sent it to the server.
8 Years Ago
Added damage - but it doesn't work in this mode because it's on the server and hitboxes are on clients. To Be Updated.
8 Years Ago
Better/simpler system for player being pushed by external objects.
8 Years Ago
Fixed some more unit replication bugs.
8 Years Ago
Improved server/client sync for vehicle hits
8 Years Ago
Improved
8 Years Ago
Improving character collision by vehicles
8 Years Ago
Units are basically replicating properly now.
8 Years Ago
Fixed NetworkEntity spawn fuckups
8 Years Ago
Replicating units to client.
8 Years Ago
...
8 Years Ago
Increased building cost. Shop is non ownable.
8 Years Ago
Can now only place deployables inside buildings.
8 Years Ago
Working on some player collision forces. Pretty broken at the moment.