8,451 Commits over 2,131 Days - 0.17cph!
Improved vehicle movement/interpolation issues when they first activate. Not perfect but good enough.
Fixed issues with how bullets work:
- Tigger colliders used to stop bullets. Not anymore.
- Shooting from too close to someone used to ignore and shoot past them. Not anymore.
Just need Paul's car collider update as well to make shooting car passengers work perfectly.
Door side bug fix. UI hooked up a bit better.
Can now kind of purchase a unit.
- Held items can now be marked as AllowUseWhileDriving. Default is false.
- Vehicle automatically puts away invalid items being held when entering, and tries to select a valid one from the player's belt instead.
- Currently unselectable items in the player's belt are tinted red and partially transparent.
Doors now know about the rooms they're connected to
Animations updating correctly on owner
- Fixed error where walls not showing in editor
- Cleans doors in building editor
Enable animations on invisible players - needed to move the player's hitboxes.
Auto-select pistol when entering vehicle, if it's available in your belt
Aligned client hitbox default
Fixed visual aim angles on proxy not matching actual aim angles
Don't need to adjust car FOV anymore. Set out-of-car view angle up to 170.
Increased look angle clamping.
Adjusting FOV a bit when in vehicles.
Vehicles have some loose ends to tie up but are pretty solid. Merging in.
Players can now die "successfully" when in vehicles
Fixed more eye transform issues
Fixed aim discrepancies between owner and proxy when in vehicles.
Merging in rifle angle fix
fixed the in vehicle aiming animations so they better portray the direction the player is actually looking at.
Units are now savabale + runtime bug fix.
Merge in updated vehicle player animations
Fixed eye direction confusion
Committing current work before trying something risky
updated player in car animations to allow horizontal rotations of -135 and 135
Stop mouse being grabbed even when editor is paused!
Adding my test scene to the build list, sick of re-adding it.
Partial work on vehicle eye rotation etc
Units are now generated at runtime.
Can now properly select and paint units in the editor.
Resetting eye direction when entering vehicles. Look straight forward.
Fixed animator assignment bug
Resetting player state on vehicle entry and exit. No ore getting stuck crouching in the driver's seat etc
Allow separate player positioning in vehicle between view and world models
Removing vehicle camera again - player view only.
Player now moves correctly along with vehicle rotation when inside
- Doors always open outwards from the person who's opening it.
- Fixed some problems with running testconstuct now buildings are networked.
Only driver gets to drive!