repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Team emblems
6 Years Ago
Character edit again
6 Years Ago
Character type work
6 Years Ago
Team deathmatch initial work
6 Years Ago
Debug cleanup
6 Years Ago
Fixing some bugs with PlayerBelt, mostly UI related
6 Years Ago
....
6 Years Ago
...
6 Years Ago
Moved and referencing fixed time
6 Years Ago
Looking at ASMDef Networking code
6 Years Ago
Jumping / landing etc.
6 Years Ago
Fixed up ActiveItemController. It doesn't even need to be a NetworkEntityBehaviour anymore.
6 Years Ago
...
6 Years Ago
tweak
6 Years Ago
Anims / movement / transitions feel a lot cleaner now.
6 Years Ago
Making adjustments to animator for strafe based movement.
6 Years Ago
merge
6 Years Ago
... probably gonna revert this shit
6 Years Ago
More work on unifying all inventories
6 Years Ago
Player characters reference NetworkUser instead of InhabitedEntityUser (PersistentPerson)
6 Years Ago
Put NetworkUser in its own little namespace. Put PersistentPerson in there too and renamed it to InhabitedEntityUser. Got a lot more sorting out to do, might rename things again.
6 Years Ago
Some cleanup
6 Years Ago
Comments only
6 Years Ago
Update other AI as well and remove debug info
6 Years Ago
AI fix for cops trying to get to places in the air and getting frozen.
6 Years Ago
Tidying up inventory a bit.
6 Years Ago
Cherrypicking destroy message
6 Years Ago
Fix for out of order destroy errors. Destroy messages are now queued and send after the update queue.
6 Years Ago
Merge persistent game mode restructuring into Main.
6 Years Ago
Test setup for ragdoll bug
6 Years Ago
More HP for the testing character
6 Years Ago
...
6 Years Ago
A bit more tidy
6 Years Ago
clean up
6 Years Ago
just a bit of tidy
6 Years Ago
Reduce weapon recoil a little
6 Years Ago
Changed criminal serialization to the new system, with a proper ShouldSerialize check, which stops unnecessary serialization happening all the time when the character changes weapon and other unrelated stuff on the same entity.
6 Years Ago
Fixed wanted stars not resetting when sighted by cops
6 Years Ago
Fixed vehicle collision crimes
6 Years Ago
New character type designed for testing. Goes fast etc
6 Years Ago
Fixed NPC addiction stats bugs
6 Years Ago
Fix NPC error message, now get a more correct error message...
6 Years Ago
Dispose method in base class. Bots join and work correctly in persistent modes now.
6 Years Ago
Remove unused method
6 Years Ago
merge
6 Years Ago
Had to add a utility to update asset IDs. In the new prefab system, prefabs can't be edited directly so stuff like OnValidate doesn't really work like it used to. Game basically seems to run fine though.
6 Years Ago
Fix missing define
6 Years Ago
Wanted stars hide entirely when player isn't wanted. Nicer for modes that don't use crimes at all.
6 Years Ago
Wanted system working well, simplified + fixed some code, added the stars UI back in.
6 Years Ago
Update round-based casts that can now be more general and reference the base class shared content. Also gets welcome screen info text and scoreboard screen working.