usermauro.acancel
reporust_rebootcancel

132 Commits over 424 Days - 0.01cph!

12 Months Ago
Added placeholder viewmodels
1 Year Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
1 Year Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
1 Year Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
1 Year Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
1 Year Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
1 Year Ago
Bamboo Salvaged Shelves - Small textures update
1 Year Ago
Bamboo Salvaged Shelves - Set up as a skin, icon, item, steam item, effects Salvaged Shelves - Added .skinnable asset to allow it to take skins Updated manifest and skins list
1 Year Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
1 Year Ago
Rustige Egg G - Fixed LOD1 popping too aggressively
1 Year Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
1 Year Ago
Testing vertical storage, replacing shelves and dropbox for now
1 Year Ago
Rustige Egg G - Enabled generate mipmaps for icon
1 Year Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
1 Year Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
1 Year Ago
Custom SMG - Narrowed 3P sight to match the 1P model
1 Year Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
1 Year Ago
Large Wood Box - Added an interior mesh to the box, with normals pointing inwards, and a new UV shell in a spare space to allow for much improved transparency support on this asset, giving workshop creators a lot more freedom Updated all textures to support the new UV shell, the rest remains unchanged (Not really necessary since it wont be seen on the default skin, but might be useful to creators that don't export the model to find the new UV)
1 Year Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
1 Year Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
1 Year Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
1 Year Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
1 Year Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
1 Year Ago
Fixed construction collisions for al rustige eggs
1 Year Ago
Created new cinematic.deployable with cinematic materials and swapping the deferred normals shader for the standard shader. Broken item deployable
1 Year Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
1 Year Ago
Added 4K textures and materials for cinematics
1 Year Ago
Textures changed from silver to gold, tweaked animations, changed proportions, added icon and optimized textures for Rustige Egg G variant
1 Year Ago
Added Rustige Egg G variant animations, set prefabs, item and steamitem
1 Year Ago
Updated textures and materials for the rustigeegg g variant
1 Year Ago
Test rustigeegg branch
1 Year Ago
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