usermauro.acancel
reporust_rebootcancel

116 Commits over 393 Days - 0.01cph!

7 Months Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
7 Months Ago
Pilot Ejector Seat - Improved gibs
7 Months Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
7 Months Ago
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
7 Months Ago
Pilot Ejector Seat - Updated 4K textures for Media Team (I'm so sorry)
7 Months Ago
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
7 Months Ago
Pilot Ejector Seat - Added cinematic 4K Textures for media
7 Months Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
8 Months Ago
Pilot Ejector Seat - Updated WIP model and textures
8 Months Ago
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
9 Months Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
9 Months Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
9 Months Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
9 Months Ago
merge from abyss_storage_fix
9 Months Ago
Abyss Containers - Changed deploy and open/close SFX to metallic ones fixed gibs warnings in vertical ver fixed missing collisions for small deployables in horizontal ver fixed horizontal ver corpse gibs collisionmeshdata error fixed horizontal ver missing groundwatch
9 Months Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
9 Months Ago
Abyss Containers - Cinematic textures and materials for both containers
9 Months Ago
Abyss Containers - Adjusted sockets position on the horizontal version
9 Months Ago
Abyss Containers - Tweaked item, prefab, added icon, corpse, gibs and sounds
9 Months Ago
Abyss Containers - Updated model, LODs and some prefab setup
9 Months Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
9 Months Ago
Abyss Containers - Fixed LODs and GIBs on vertical version
9 Months Ago
Abyss Containers - LODs GIBs Corpse Icon and Item setup for vertical variant
9 Months Ago
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
9 Months Ago
Abyss Containers - Updated textures and seaweed to vertical variant
10 Months Ago
Abyss Containers - Added seaweed to vertical variant ♥
10 Months Ago
Abyss Containers - Updated textures with small tweaks
10 Months Ago
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
10 Months Ago
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
10 Months Ago
Boleadoras - Updated models textures and icon, looks cool now :)
10 Months Ago
Boleadoras - Initial engine setup as a modified combat knife, with working ragdoll hit effect on players and placeholder models for viewmodel, worldmodel, entity and projectile (and it spins properly!). Updated manifest
10 Months Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
10 Months Ago
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10 Months Ago
Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
10 Months Ago
Added placeholder viewmodels
11 Months Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
11 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
11 Months Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
11 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
11 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
11 Months Ago
Bamboo Salvaged Shelves - Small textures update
11 Months Ago
Bamboo Salvaged Shelves - Set up as a skin, icon, item, steam item, effects Salvaged Shelves - Added .skinnable asset to allow it to take skins Updated manifest and skins list
11 Months Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
11 Months Ago
Rustige Egg G - Fixed LOD1 popping too aggressively
12 Months Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
12 Months Ago
Testing vertical storage, replacing shelves and dropbox for now
12 Months Ago
Rustige Egg G - Enabled generate mipmaps for icon
12 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
12 Months Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
12 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model