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658 Commits over 304 Days - 0.09cph!

5 Days Ago
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
5 Days Ago
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
5 Days Ago
Add anchors to generic overlay, attach mortar display to center anchor + some offset.
5 Days Ago
merge from mortar_prototype
5 Days Ago
Fix compile error
5 Days Ago
merge mortar_prototype to main
5 Days Ago
merge aim blending for mortar to mortar_prototype
5 Days Ago
merge from mortar_prototype
5 Days Ago
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6 Days Ago
Smooth out aim dir for remote players
6 Days Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
6 Days Ago
merge from mortar_prototype
6 Days Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
6 Days Ago
merge from mortar_prototype
6 Days Ago
Add one shot handles, blend IK back in after firing mortar
6 Days Ago
merge from main
6 Days Ago
merge from mortar_prototype
6 Days Ago
Add placeholder sound effects to mortar shots
6 Days Ago
Fix mortar indicator not cleaning up on disconnect
6 Days Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
6 Days Ago
Add reset static fields to base screen shake
6 Days Ago
Move mortar shell visual to the prop bone on mortars
6 Days Ago
Remove mount anchor grounding on mortar
7 Days Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
7 Days Ago
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7 Days Ago
merge mortar_prototype
7 Days Ago
Fix mortar compile error
7 Days Ago
merge from mortar_prototype
7 Days Ago
Fix occlusion popping on mortar, add condition loss on shot
7 Days Ago
merge from main
7 Days Ago
merge from mortar_prototype
8 Days Ago
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
8 Days Ago
Fix VM camera animations on mortar
8 Days Ago
update from main
11 Days Ago
merge from toolbar_fixes
11 Days Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
11 Days Ago
merge toolbar_fixes
11 Days Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
12 Days Ago
merge mortar_prototype to main
12 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
12 Days Ago
Add timeline playback, fix base layer not showing all clips.
12 Days Ago
Swap sweep animations to the non-temp versions
12 Days Ago
merge back load animation blending
12 Days Ago
Cherry pick anim inspector
12 Days Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
13 Days Ago
Add player model animation inspector as an alternative to the playable graph monitor - but more focused on quickly debugging player model animations.
13 Days Ago
Fix animation assignments being backwards, disable pitch curve for now.
13 Days Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
14 Days Ago
- Fixed mortar UI not scaling with wide screens - Removed mounted protection from mortars - Fix mortar shells LOD culling - Space out sockets to fix handle hanging off edges + being able to shoot through walls. - Play other fire impact vfx - Fix mortar handle clipping into ground (because it length is now controlled by the animator)
14 Days Ago
merge mortar_prototype to main