135 Commits over 304 Days - 0.02cph!
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Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
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merge from PlayerRigUpdate2
Fix spectator mode being broken for vehicles that don't override position/rotation
merge from PlayerRigUpdate2
merge from PlayerRigUpdate2
Fix playables not disposed error in editor
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
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merge from mortar_prototype
Fix spectator mode using the wrong mounted rotation/position overrides
merge from mortar_prototype
Fix item pooling error when demo scrubbing (copying over flavien's changes)
merge from mortar_prototype
merge mortar_prototype to main
merge from mortar_prototype
merge from mortar_prototype
merge from mortar_prototype
merge from mortar_prototype
merge from mortar_prototype
merge from mortar_prototype
merge mortar_prototype to main
merge mortar_prototype to main
merge mortar_prototype to main
merge achievement fixes to main
merge from mortar_prototype
merge from mortar_prototype
merge mortar_prototype to main
merge from mortar_prototype
merge mortar_prototype to main
merge from new_achievements_apr26
merge fix for increased 2.5gb memory usage on servers
Tiny color button bug fixes:
- Fix button colors not saving when you don't have a TC active, (even though the client allowed it).
- Fix default red being different from selected red
- Add gray color to button colors.
- Reorder button colors to match others
Fix buoyancy batching leak warnings in the editor
Fix compile error from heightmaps
merge tropical1/2 water fixes to main
(potentially) Fix signage pooling issues.
Fix main menu manager start up error when running with main menu disabled.
Add toast error for looting in safe zones
merge from coloured_buttons
merge cannon_fuseburn to main
Fix cannon aim jitter on high ping when reloading and lighting the fuse
merge cannon_fuse_burn to main
Fix cannon handle spinning due to buoyancy.
merge randomize_seed to main
merge debug_simulate_latency to main
adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.