useroctocancel
branchrust_reboot/maincancel

154 Commits over 365 Days - 0.02cph!

3 Months Ago
merge from mortar_prototype
3 Months Ago
merge from mortar_prototype
3 Months Ago
merge mortar_prototype to main
3 Months Ago
merge from mortar_prototype
3 Months Ago
merge mortar_prototype to main
4 Months Ago
merge from new_achievements_apr26
4 Months Ago
merge fix for increased 2.5gb memory usage on servers
4 Months Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
4 Months Ago
Fix buoyancy batching leak warnings in the editor
4 Months Ago
Fix compile error from heightmaps
4 Months Ago
merge tropical1/2 water fixes to main
4 Months Ago
(potentially) Fix signage pooling issues.
4 Months Ago
Fix main menu manager start up error when running with main menu disabled.
4 Months Ago
Add toast error for looting in safe zones
4 Months Ago
merge from coloured_buttons
5 Months Ago
merge cannon_fuseburn to main
5 Months Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
5 Months Ago
merge cannon_fuse_burn to main
5 Months Ago
Fix cannon handle spinning due to buoyancy.
5 Months Ago
merge randomize_seed to main
5 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
5 Months Ago
Fix cannon jitter when reloading and firing at high ping.
5 Months Ago
merge cannon_fuse_burn into main
5 Months Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
5 Months Ago
Fix crash with paddling pool unloading.
5 Months Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
5 Months Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
5 Months Ago
merge buoyancy_fixes to main
5 Months Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
5 Months Ago
merge buoyancy_fixes to main
5 Months Ago
merge cannon_protection to main
5 Months Ago
merge from cannon_slowdown
5 Months Ago
merge nre_fix back to main
6 Months Ago
Default buoyancy batching to on.
6 Months Ago
merge cannon window clipping fix
6 Months Ago
merge small cannon fixes to main
6 Months Ago
merge back updated tropical1
6 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
6 Months Ago
Fix crash from unclamped indices when batch fetching flow directions.
6 Months Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
6 Months Ago
Add cannon reload animations to the shared content bundle.
6 Months Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
6 Months Ago
Add another query check for native grids. dont set water infos if queries dont find anything
6 Months Ago
Allow repairing cannons
6 Months Ago
Fix native grid crash with buoyancy batching enabled
6 Months Ago
merge anim fix to main
6 Months Ago
Last compile fix, tm.
6 Months Ago
Another burst compile error
6 Months Ago
Fix burst compile error
6 Months Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.