useroctocancel
branchrust_reboot/maincancel

158 Commits over 396 Days - 0.02cph!

7 Months Ago
Last compile fix, tm.
7 Months Ago
Another burst compile error
7 Months Ago
Fix burst compile error
7 Months Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
7 Months Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
7 Months Ago
Attach cannon ball to hands when reloading cannons.
7 Months Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
7 Months Ago
Fix skip domain reload
7 Months Ago
Fix workshop player models not playing their animations.
7 Months Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
7 Months Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
7 Months Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
7 Months Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
7 Months Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
7 Months Ago
Fix player models continuing to play animations in demos when paused.
8 Months Ago
Fix world model outlines not displaying when using skip domain reload.
8 Months Ago
Fix playmode being broken due to outdated protobuf serializer or merge conflict. Make grid constructor parameters optional to support static field codegen.
8 Months Ago
merge boat perf optimizations to main
8 Months Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
8 Months Ago
Add modified script for generating a list of Job Safe Unity APIs.
9 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
9 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
10 Months Ago
Fix bot_exec no longer working in builds
10 Months Ago
Fix bot_exec commands in builds
10 Months Ago
merge from bot_exec
10 Months Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
10 Months Ago
Remove leftover debugging logs and restore debug commented out code.
10 Months Ago
merge fix_tab_issues
10 Months Ago
merge from multiline_console
10 Months Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
11 Months Ago
merge fix_invisible_nametags to main
11 Months Ago
merge queryvisoptimization_bugs to main
11 Months Ago
merge cherry_pick_iteration_speed to main
11 Months Ago
merge cherrypick_queryvisjobs_optimizations to main
11 Months Ago
subtract flashlight beam optimizations
12 Months Ago
merge improve_mixingtable_drop_visibility to main
12 Months Ago
merge fix_torch_underwater to main
12 Months Ago
merge fix_worldsize_skipdomainreload to main
12 Months Ago
fix_tree_marker_color_ui
12 Months Ago
merge nvg_fix to main
12 Months Ago
merge glass_fix_resourcerefs to main
12 Months Ago
merge fix_invoke_handler_errors to main
12 Months Ago
merge fix_hp_post_restart to main
12 Months Ago
merge glass_fix_resourcerefs to main
12 Months Ago
merge fix_static_respawn_areas to main
12 Months Ago
merge /main/glass_fix_resourcerefs to main
12 Months Ago
merge from buried_item_null_checks
12 Months Ago
merge static field reset code gen improvements back to main.
12 Months Ago
merge query vis job runner NRE fix to main
12 Months Ago
merge hardcore_commands to main