branchrust_reboot/main/Submarinecancel

475 Commits over 122 Days - 0.16cph!

3 Years Ago
updated kitchen asset prefabs and colliders
3 Years Ago
Kitchen dressing assets models and materials and initial textures.
3 Years Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
3 Years Ago
Crew cabinets / LODs, colliders and prefab setup
3 Years Ago
Fixed offset on control_panels_mid_crn collider
3 Years Ago
UV mapped remaining crew cabinets
3 Years Ago
Crew cabinets progress
3 Years Ago
speargun->submarine
3 Years Ago
prepare prefabs
3 Years Ago
Dwellings prefabs - deep versions to accomodate walls without fillers Updated necessary modules
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Manifest
3 Years Ago
Fixed press buttons not being powered by default, set security door manipulators to toggle Added radiation to some modules and dwellings Variants for poker table A and bbq static (no art) Some flow fixes, prepared prefabs
3 Years Ago
Merge Main->Submarine
3 Years Ago
Manifest
3 Years Ago
Static CCTV cameras naming pass for modules Underwater labs specific lootcrates and lootspawns presets Initial loot spawns setup across all modules (this may need revisit as we gather data)
3 Years Ago
Underwater labs modules puzzles setup More dwellings work
3 Years Ago
Make moonpool water plane convex, so that subs can detect it
3 Years Ago
Stability edit for centre of mass changes
3 Years Ago
Allow duo sub passenger to wield items
3 Years Ago
Don't allow pushing subs if not grounded
3 Years Ago
rohans latest version of crittermovement shader
3 Years Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
3 Years Ago
Dwellings dressing backup
3 Years Ago
Labs Dwelling spawners collection prefab Setup nested dweller prefabs inside modules and placed spawners
3 Years Ago
Preparations for Underwater labs dwellers
3 Years Ago
Preparations for Underwater labs dwellers
3 Years Ago
Dressing backup - moonpools wip
3 Years Ago
removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
3 Years Ago
Submarine speed edit
3 Years Ago
Adjusting sub physics
3 Years Ago
Added MonumentInfo to mountain and ice lake prefabs
3 Years Ago
Adding a collection of steel metal crates made from various other crates and re-skinned
3 Years Ago
Improve submarine stability
3 Years Ago
Minor pedal speed tweak
3 Years Ago
A bit more pedal angle
3 Years Ago
Animated duo sub pedals
3 Years Ago
- Renamed PoolVehicle to IPoolVehicle. - Made the submarines an IPoolVehicle. - Removed the wake on trigger enter, IPoolVehicle already covers it. - Made BaseBoat an IPoolVehicle as well, and removed it from Kayak (it's a BaseBoat subclass).
3 Years Ago
Detail collider trigger detection caused too many issues. Go back to the old way, and just add a small Vehicle World collider on the sub's client side just for detecting water volume triggers. Subs now float reliably in swimming pools.
3 Years Ago
If a sub is sitting in an empty swimming pool and somebody starts to fill it, wake up the rigidbody so that it'll hopefully start to float
3 Years Ago
Let the vehicle detailed physics layer interact with triggers, so it can detect water volumes
3 Years Ago
Use Vehicle Detailed instead of Vehicle World in the swimming pool and paddling pool layer masks for the water volumes. Fixes submarines returning different water level results between client and server when used in a pool.
3 Years Ago
Ambient underwater herring (needs underwater masking in the shader)
3 Years Ago
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3 Years Ago
Adjusted colliders on the duo sub to match the updated model with higher roof
3 Years Ago
Fixed light offset fuckery in 2 and 3-way moonpools
3 Years Ago
Cleaned out the old fog fakery
3 Years Ago
dressing backup
3 Years Ago
Fixed unwanted haze inside underwater bases