branchrust_reboot/main/ferry_terminalcancel

255 Commits over 304 Days - 0.03cph!

10 Months Ago
ferry terminal S2P
10 Months Ago
updated terrain heightmap and made road topo and blendmap a bit farther
10 Months Ago
updated materials for decals
10 Months Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
10 Months Ago
tweaked vertex colors - terminal building
10 Months Ago
ferry terminal S2P
10 Months Ago
fixing blocker in trailer
10 Months Ago
Implemented rope climb animation Enabled on all rope climb prefabs
10 Months Ago
Fixed DecalLayerMask interacting with SSS materials
10 Months Ago
Added shader support for Decal Layer Mask
10 Months Ago
Cherry picked 83701 => Updated Standard shader override to match Rust/Standard
10 Months Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
10 Months Ago
hooked up climb idle in player controller
10 Months Ago
exported unarmed player climb rope idle animation
10 Months Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
10 Months Ago
ferry terminal S2P
10 Months Ago
disabled vending machines in terminal building
10 Months Ago
ferry terminal S2P
10 Months Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
10 Months Ago
resize on light fixtures textures
10 Months Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
10 Months Ago
exported unarmed player climb up and down rope in ferry terminal branch
10 Months Ago
Cherry picked: 83634 Fixed forward shaders sampling light proxy volume (not used) 83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
10 Months Ago
Merge from ferry_terminal/shader-merge4
10 Months Ago
tweaks to lighting prefab (floating prefabs)
10 Months Ago
added some off lights to balance lit one on buildings
10 Months Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
10 Months Ago
Merge from shader-improvements/merge
10 Months Ago
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
10 Months Ago
ferry terminal S2P
10 Months Ago
decals detail pass some terrain gaps fixes
10 Months Ago
ferry terminal S2P
10 Months Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
10 Months Ago
Adding the new cobalt posters
10 Months Ago
nuked barge
10 Months Ago
terrain tweaks
10 Months Ago
ferry terminal S2P
10 Months Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
10 Months Ago
Fixed deferred decals disappearing when camera enters their volume
10 Months Ago
ferry terminal S2P
10 Months Ago
road connection improvements and blendmap tweaks for bus stop
10 Months Ago
Replaced unreliable ShadeSH* calls with our own AmbientLighting
10 Months Ago
ferry drawbridge - plugged some mesh holes
10 Months Ago
dressing
10 Months Ago
removed the incline ladder from ferry drawbridge
10 Months Ago
dressing
10 Months Ago
rope hook model and prefab
10 Months Ago
merge from static props
10 Months Ago
ferry terminal S2P
10 Months Ago
placed some rope ladders