33,863 Commits over 4,171 Days - 0.34cph!
Added waterpipe shotgun (wip)
Added eoka pistol (wip)
Added thompson (wip)
Fixed broken item names in SupplyDrop
Fixed errors in trigger when shutting down
Added lean, ironsights, lower to eoka/waterpipe
Restricted what can be built ontop of a frame
Fixed being able to walk up stairs frame
updated player revolver anims
Added ammo_pistol, pistol_revolver
Disabling dynamic batching (fixes floating trees)
Don't initialize PVT on dedicated server (!)
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Time of Day update to 2.1.1 prerelease 4
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Updated some scene files to make sure the latest prefab changes were applied correctly
added flinching to the player animation system
added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
crouchwalk/jogging animations for the player holding a pickaxe
Added rigidbody to player collision (fixes huge amounts of lag clientside)
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
Updated image effects to Unity 5
Added anim events to flinch anims
Changed blends on player controller anims
Tweaked UpdateCollisionBounds for performance
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
These files shouldn't have ever been committed
Show server name in branding
Animal collision perf fix
Adding culling/LODing to floor/foundation/wall
Fixed unity5 compatibility issues in amplify color and motion
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Blueprints can be non-craftable
Blueprints can define an item amount to create
Can now build walls on walls
Print position when deleting entity because of invalid position
Updated all scripts to Unity 5
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
Extended WaterColorUpdate to set the reflection clear color to the current fog color
Updated :CoherentLabs from 1.8.4 to 2.3.0
Time of Day update to 2.1.1 prerelease 5
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance