239,321 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added GameListHelper.GetGameLanguage(gameName)
10 Years Ago
Game list is now on the left and the panel is sized so each game item is the same size. Centered logo.
10 Years Ago
Fixed corruption instability.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
More corruption tweaks, swatch indices can now be coherently offset.
10 Years Ago
Fixed drop down list not completely hiding when closed
10 Years Ago
Additional corruption tweaks.
10 Years Ago
UV fuckery is now more coherent.
10 Years Ago
Added global albedo control to "Rust/Standard Legacy Terrain"
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on controllable corruptions - not entirely stable yet.
10 Years Ago
Corruption documentation.
10 Years Ago
Corruption documentation.
10 Years Ago
Disabling player nametags for now Added debug messages to bootstrap - so when self check fails people can see why Fixed rogue ifdef in FogVolume - which was possibly breaking serialization Added TestResources self check (slow & noisy, disabled by default)
10 Years Ago
updated vm hammer & rock source files
10 Years Ago
updated alt attacks for vm hammer & rock
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Hiding the drop down list by changing the vertical rect size to zero, I hate doing this but it's better than using SetActive
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] made guns flip their orientation less often
10 Years Ago
Adding Steam stuff. Need a server to test this stuff out.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Emulator watches the games directory for new games added and repopulates the game list panel Fixed toolbar text popups
10 Years Ago
Mouse button presses are now ignored in the emulator when the cursor is outside of the game display.
10 Years Ago
Added anim events to rock vm
10 Years Ago
Fixed issue with impact sounds not working on the hammer
10 Years Ago
Rebuilt nametag prefab
10 Years Ago
Updated SmashBloxTS submodule.
10 Years Ago
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
10 Years Ago
Premake script now generates makefiles for TypeScript games when using the gmake action.
10 Years Ago
Don't allow sleeping when dead
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Updated SmashBloxTS submodule.
10 Years Ago
Added compile script to Vector3DTest.
10 Years Ago
Moved branding to correct place, OCD
10 Years Ago
Fixed up broken emulator scene
10 Years Ago
hooked up GameName field in emulator GUI
10 Years Ago
Added BudgetBoy branding to title bar
10 Years Ago
Added a drop down game list to Emulator for switching games quickly
10 Years Ago
[ultimate_soldier] fixed AI soldier pathfinding getting locked up
10 Years Ago
[ultimate_soldier] wandering soldiers move to the sound of a nearby gunshot
10 Years Ago
[ultimate_soldier] AI soldiers wander aimlessly when they have no target
10 Years Ago
changed Start & Select to q & e for now
10 Years Ago
[ultimate_soldier] AI soldiers only target opponents they can see
10 Years Ago
Force inclusion of the player nametag material Prevent some NREs that shouldn't happen anyway
10 Years Ago
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
10 Years Ago
Results from a fresh import
10 Years Ago
Small fix for scene stuff.
10 Years Ago
Scene stuff.
10 Years Ago
Re-adding error logging