239,307 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Switching standard/terrain shader spec to physical-based params; Fixed a few issues Preparing "Rust/Standard Legacy Terrain" for Petur's tests & feedback
10 Years Ago
- Added some ambient sounds for ocean, wind and storms. - Ocean now has ambient sound attached - WeatherVolumes play ambient sounds in 3d space, distances set by their size - WeatherVolume FX spawning improved - WeatherVolume now has optional WindZone component and WeatherType includes settings for it
10 Years Ago
adjusted the shotgun_wm model so it aligns properly with the 3rd person animations; added bota bag to the mecanim layers
10 Years Ago
Removed deprecated shaders; moving pvt shaders to play nicer with existing folder structure Added standard/universal terrain shaders for legacy terrains; renamed existing to include procedural
10 Years Ago
Terrain and scene file for Diogo.
10 Years Ago
Completed AIObstacleMesh (might still need some optimizations)
10 Years Ago
Changed parallax distortion closer to previous setting (diff scaling)
10 Years Ago
Started optimizing PVT shaders; split tile rendering into near/far Started cleaning up PVT and derived terrain shaders; paving the way to standard/universal Added first version of standard/universal shaders; still need testing Moved some PVT shaders and includes around; nothing major Fixed parallax seams on PVT shaders
10 Years Ago
Added Rust.Bundle.Prefabs.FindObjectsOfTypeAll
10 Years Ago
Fixed stone Hatchet prefab
10 Years Ago
Try to load active map from bundle Stripped error reporting (until we can find a less shit solution for raven)
10 Years Ago
WorldManager.get_unit_temparature() now properly returns temperature (including TOD and weather modifiers)
10 Years Ago
10 Years Ago
[ultimate_soldier] Some tweaks to level generation.
10 Years Ago
[ultimate_soldier] Fixed "soldiersBlock" parameter being ignored in pathfinding methods.
10 Years Ago
[ultimate_soldier] Fixed gun entity collision.
10 Years Ago
[ultimate_soldier] Enemies will now choose paths that pass through other soldiers if they have to, but will avoid doing so.
10 Years Ago
Deleted MenuBackground/Scene Added new menu_background001 - uses SceneToPrefab Load menu map from map bundles
10 Years Ago
[ultimate_soldier] Improved collision resolution.
10 Years Ago
[ultimate_soldier] Performance improvements.
10 Years Ago
[ultimate_soldier] Mission generator now produces cycles, enemy placement is smarter and depends on difficulty.
10 Years Ago
10 Years Ago
Load bundles Load prefabs from bundle
10 Years Ago
Fixed the inaccurate sand normal and heightmap.
10 Years Ago
updated stone hatchet prefab
10 Years Ago
updated hatchet NM
10 Years Ago
[ultimate_soldier] Added some basic level generation and screen scrolling.
10 Years Ago
Updated docs.
10 Years Ago
Updated docs.
10 Years Ago
updated stone hatchet vm prefab
10 Years Ago
re-rigged stone hatchet view model with updated model
10 Years Ago
updated stone hatchet AO
10 Years Ago
deleted old stone hatchet materials
10 Years Ago
updated stone hatchet AO
10 Years Ago
updated stone Hatchet material.
10 Years Ago
Fixed some meta file weirdness in the trees folder Added some other missing meta files
10 Years Ago
updated stone hatchet WM
10 Years Ago
Create a bundle for each map Create tier0 bundles
10 Years Ago
updated stone hatchet material
10 Years Ago
tweaked stone Hatchet normalmap,
10 Years Ago
updated player bota bag drink anim
10 Years Ago
updated player bota bag source anim
10 Years Ago
updated vm bow source anim
10 Years Ago
updated stone hatchet maps to be PBS.
10 Years Ago
Removed another reference to the record key.
10 Years Ago
Removed record toggle key.
10 Years Ago
Fixed drawing primitives when Graphics.Center has been set.
10 Years Ago
Merging with trunk
10 Years Ago
Making some textures compressed
10 Years Ago
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion