249,816 Commits over 3,959 Days - 2.63cph!
Fixed Entity.NetworkVarElement not saving/restoring properly, which also fixed 3 fields of Sky Editor not restoring properly.
Fixed jerrycan clipping on rowboat
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merge from wood barricade
motor shop set dressing backup
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Added DropZone prefab for custom map makers - modding dir
Fixed broken LODs on industrial_bld_d
Use LOD1 for guide placement on external wooden wall - helps visual placement
can shoot eggs to delay their timer like traps
dont call unit.setup unnecessarily (could cause divergences)
unit ChangeTargetPlayerOnDeath property
fix respawnPod target player
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
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Added car key item. Plus minor edit to door key description.
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Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions
Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
setup speech for co-op player death
some fastSin usage
laser boss ignorecollision w respawnpod
traps dont count down when being shot
trap fixes
Speech bubbles are now in world space
Merge remote-tracking branch 'origin/master' into split-screen
Speech bubbles are now per-screen in splitscreen
Adjust car steering speed, max speed
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Disallow players placing items into minecart container
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Run r_flushlod on map start and shutdown, to help against default models being included in map PAK lumps causing them to be invisible on changelevel.
Fixed func_areaportalwindow not resetting its SetBlend call, causing props on certain maps to go invisible or be transparent unexpectedly
backup scenes, applied changes to the lighting prefab inscene
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
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Added killfeed translation for script_conditions entity (Appears in HL2Ep2 maps)
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More safeguards when loading language files
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Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
Merge camera culling change from Vehicles -> Main