240,665 Commits over 3,867 Days - 2.59cph!
Allow typing when the console autocomplete is active (instead of needing to push tab)
fix fuel tank collider condition
removed unused texture / material
Fix item assigned where it should've been the entity prefab
Prevent error in editor script OnEnable by moving the FindProperty calls
Fix editor script glitch that was breaking Fuel Tank + fix refresh button being disabled.
auto subscribe to quartet and crossfire
Platform override example changes
Merge branch 'master' into switch-port
Experimental platform overrides implementation
Merge branch 'master' into switch-port
Disable OSX debug builds
Merge branch 'master' into switch-port
Script baking seems to work with platform overrides
check currform == null when removing speech bubbles
Speech bubbles now support loading custom textures
moved keyboard lerp speeds to player config
Store progression data in separate files for each new version
Don't send error reports for plugins
Fixed possible NRE on init
Leaderboard fetching works!
Fixed standalone build error
Fixed exception when updating the timer on switch
Fixed NRE on exit stage on switch
Merge branch 'master' of SpaceUsurperUnity
tweak sfx max distance
Patched DocGen for vs2019
Fixed stageProgress alias
Fixed new leaderboards not being created
Working on implementing IStorageService on switch
Merge branch 'master' of SpaceUsurperUnity
File system stuff mostly working
Fixed standalone build error
Changed button prompt highlight styling
Settings controls highlight styling
A little more highligh styling
Merge branch 'master' of SpaceUsurperUnity
Reset custom unit funcs on setup, fixing divergence
Fixed unit position divergence log
Some more potential divergence fixes
Revert "Some more potential divergence fixes"
This reverts commit b385bd9ec97777b9e22e5101daed190723c9fd88.
Merge branch 'master' of SpaceUsurperUnity
Fixed case where last selected stage wouldn't update
Updated Facepunch.ExpressionStrings
Fixed workshop song loading in the menu
Switch GetFiles() implementation
Merge branch 'master' into release
Switch GetFiles() implementation
[D11] Localisation Server/Database implementation. Updates to localisation and translate classes to utilise localisation database.
User friendly error codes for GMPublish.exe
[D11] Tweaked Smoothness/Spec values of "site_metal_panels_d.mat", fixed materials assigned to "range_bridge_a" prefab
[D11] + Just over half way through the particle systems in the game, turning cast shadows off.
Dupes/Saves/Demos sub sections in main menu show whether -noworkshop is active
Hide Subscribe/Install buttons in main menu with -noworkshop
steamworks.FileInfo's "children" key uses numbers are keys, not strings
[D11] Optimising texture sizes for console
[D11] Specular for Bear, Stag, Horse and Wolf tweaked to more appropriate values
GrowableEntity consumes fertilizer from PlanterBox. Switched Corn to GrowableEntity. Bit of a refactor. Save file.
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance
[D11] Reduced Shininess of SLOD material
[D11] Junkpiles collision fix
[D11] Restored missing junk pile bases from a couple of prefabs
Merge from d11_console_version
[D11] Metal1 and Blood_BulletHit effect fixes
[D11][UI][#3013] Fixed planner rotate button prompt been set to triangle after looking at wall with hammer
[D11][UI] added translation string for the BradleyAPC
[D11][#3029] Fixed BradleyAPC not been assigned as the deathBlow initiator when killing a player with its main cannon
Fixed case where last selected stage wouldn't update
Updated Facepunch.ExpressionStrings
Fixed workshop song loading in the menu
Better exception handling
better normal calculation
placeholder Composter prefab setup, manifest, save update.
[D11] Tugboat Magenta LOD fix
Cave target count is now 10
Large monument target count is now 7 (even on maps larger than 4k)