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5 Years Ago
Code review: Convert VehicleSnapZone to use TriggerBase. Renamed to TriggerMagnetSnapZone.
5 Years Ago
Fix TriggerBase entity list bug. Entities with multiple colliders could get into the following situation: - Collider A enters the trigger. The base entity is added to the entityContents HashSet. - Collider B enters the trigger (same entity). - Collider A leaves the trigger. The base entity is removed from the entityContents HashSet. But the entity's Collider B is still in the trigger. This fix keeps the entity around until all colliders on it have left the trigger.
5 Years Ago
WIP server message of the day
5 Years Ago
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5 Years Ago
Merge from instruments
5 Years Ago
Fixed Musical Maestro achievement counting static instruments at compound as unique instruments (will take effect after a wipe) Added a fallback in case these extra instruments had already been tracked
5 Years Ago
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5 Years Ago
File system stuff mostly working
5 Years Ago
Fix build compile error
5 Years Ago
Backup
5 Years Ago
Canyon map files
5 Years Ago
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5 Years Ago
Set chat limit to 64k characters to avoid lag/freezes with long chat logs
5 Years Ago
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5 Years Ago
save file
5 Years Ago
Source Engine language system is no longer forced to English and uses Steam's UI language. Added -languge to override SE language
5 Years Ago
Working on implementing IStorageService on switch
5 Years Ago
[D11][UI] Fixed missing locs
5 Years Ago
more
5 Years Ago
[D11] New crane materials in harbor scene
5 Years Ago
+ Fixed the wood particles breaking
5 Years Ago
5 Years Ago
[3254] {PS4/XB1} Environment landscape assets are instancing twice Foliage seed needed incrementing + various other bits and bats from matt
5 Years Ago
[D11] + Rest of the Building Core assets LOD tweaked
5 Years Ago
[D11][UI] Fixed plant info and rotate prompt loc issues
5 Years Ago
[D11] Tweaked bloom settings
5 Years Ago
[D11] Localisation fixes for Find/Join Game screen server type strings.
5 Years Ago
[D11] Updated LitWithDitherFade Shadergraph to allow metallic/smoothness to be changed. Also includes updated SLOD Materials to use new version.
5 Years Ago
[D11] Fix for Dead Logs being too bright
5 Years Ago
More setup...
5 Years Ago
[D11] Fixes for quick chat spam warning translations.
5 Years Ago
Roadside monument updates
5 Years Ago
PlaceMonumentsRoadside now checks TerrainPlacementMap (fixes rare edge cases where roadside monuments could overlap a road behind them)
5 Years Ago
Added RemoveChildObjectsAlongPath editor tool (useful to strip terrain anchors along path in roadside monument scenes)
5 Years Ago
Better fix for instancing streaming mips
5 Years Ago
[D11] + Bunch of Building_Core assets LOD tweaked
5 Years Ago
[D11] [UI] Fixed quick chat menu shoulder inputs not displaying correctly on first open of quick chat menu.
5 Years Ago
+ The changes to the blood materials that did not come up. Adam has shown me the ways of file save project
5 Years Ago
[D11] Skin Material Changes.
5 Years Ago
[D11] Glass Diffusion fixes
5 Years Ago
Prefab setup. Tests are also now done based on an assigned priority
5 Years Ago
+ changes to the blood particle shader
5 Years Ago
[D11] Translation for picking up dud explosives fixed.
5 Years Ago
Fixed lost terrain reference in archipleago
5 Years Ago
[D11] [UI] Updated localisation settings on controls screen headers.