249,825 Commits over 3,959 Days - 2.63cph!
self-controlled func_tank obeys ai_ignoreplayers 1
▇▇▋██ ▅▉▊▆▍ ▋▉▍▌█▍▍▄█▆ █▄▌▋▇▄▊ ▇ ▅▆▅▇▆ ▍▄▋ ▊▉▉▍▄▉ ▌▉▇▄█▅ █▌▊▅▉▍ ▅▇█▍▅▇▉▆▉
▍▋█▇▍ ▌▋▇▇██▅▌▅▇ ▇▆▊▉▌▆▊ ▍ (▋▆▌▋▆▊█▆█ ▋▄▌▋ ▌▊█▆▊▉▆ ▋▄▌▇▅▅) ▊▌▊▄ █▆▇▋▋▅▅▅ █▊▍▆▄▇ ▋▆▉█▊▆▆▆▊ ▇▆ ▊▇█ ▉▅▄▉▉█▇▋▉▄ ▅█▆▅▅ (▍▆▉▄ █▉▍▉)
Increased MAX_MAP_MODELS to 4096
▋█▊▋, ▄▉▆ ▅▌▋▉ ▆▌ ▇▇▄ ▊▅▇▄▄ ▆▇▊▄▅▄ █▇▌▄▉▄▌
▆▅▍ ▉▊▊▌▊▋█ "▌█ ▅▌▊█▆▉▇▊▌ ▄▅ ▇▍▉▆▌▄▄▊ ▆▊▌▊▉▇ ▌▌▋▄█▉ ▄▆█▄▄▄▇▅▇ ▊▅ ▇▆▍▉▊ ▅█▍▊ ▊▋ ▉▌▇▅"
▅▅█▊▊ ▊██▄▄██.▅▋▊▌▆▊█▉█▉▋▅▋▆▄▌ ▌▇▊▊▋▍ (▍▆▋▋▄▉ ▍▋▌▉ ▆▊▇▅▍ ▌█▍ █▌▋▉▇▆ ▌▇▊▉ ▉▋▇▋▋▆ ▌█▅ ▉▉▍▉▊▋ ▆▌▄▍▌ ▌▄▌▋▅, ▌▅▇▌█▌▊ ▌▇▅▄▅)
█▍▄▆▉ ▊▍▇▉▆▄▋.▅█▌█▋▊▉▌▊▊▌▄▉▉▊▋ ▍▄▆▉▊▅ (█▅▌ ▉▇█▍ ▇▊▊▅▉ ▋▄▄ ▅▅▊▊▆█▌▄ ▄▋ ▄▍▆██▄▉ ▅▍▍ ▊▊▅▇▅▍, ▇▍▅▍▍▋▊ ▊)
▋▍▉▌█ ▋▉▅▋▌▇█.▋▌▅▊▉█▋▄█▉▍▇▉▇▄▍ ▌▅▌▆▇▉ (▊▉▉▋▊ ▆██▌▇▄▋▅▉ ▋▉▇█▍▉▆)
▋▌▆▇▅▋ ▇▅▊▄▄▊▉▆ ▍▌▌ ▍▇▆▋▋▄▍▌▌▇▆▋▆::▇▍▆▌▇▉▉ (▅▋▅▆ ▆▍ ▍▋▊▋▄▍() ▆▄▍▍▍▅)
Allow direct connections on iOS too
Automaticlly check for updates (doesn't download them automatically)
Automaticlly check for updates (doesn't download them automatically)
Allow direct connections on iOS too
Save/load dof dist with camera state
TTT: French translation (#1672)
merge from building_blocks_2020_surfacefixes
Set LaserDetector to use Vehicle World instead of Vehicle Detailed as well
Have pressure and landmine pad look at Vehicle World layer instead of Vehicle Detailed
Merge from Main -> Vehicles
Merge physics branch -> Vehicles. Splits Vehicle Movement layer into two layers: Vehicle World, which handles world collisions, and Vehicle Detailed, which handles bullet hits and player movement. Vehicle Movement became Vehicle Detailed, and the unused (TBC) Reflections layer became Vehicle World.
Spiral stairs + ramp surface type fixes
Fix PatrolHelicopter realmed remove
WhatUsesLayer can now find scripts that use a certain layer as well. Removed the capability to replace a layer.
Interest layers and masks changed from Vehicle Detailed to Vehicle World in the following prefabs:
-TriggerVehiclePush:
--powerplant_1: 2x VehiclePhysBox
--water_treatment_plant_1: 2x VehiclePhysBox
--sliding_blast_door: VehiclePhysBox
--CargoShipTest: BowTrigger
--door.double.hinged.metal: 2x VehiclePushVolume
--door.double.hinged.toptier: 2x VehiclePushVolume
--door.double.hinged.wood: 2x VehiclePushVolume
--gates.external.high.stone: VehiclePhysPush, VehiclePhysPush (1), VehiclePush
--gates.external.high.wood: VehiclePhysPush, VehiclePhysPush (1)
--wall.frame.garagedoor: VehiclePhysBox
-TriggerVehicleDrag:
--junkyard_1: Damage objects on all the barbed wire
--barbedwire_set_bend45: damage
--barbedwire_set_bend90: 3x damage
--barbedwire_set_SShape: damage
--barbedwire_set_straight300: damage
--barbedwire_set_up90: 2x damage
-VehicleLiftOccupantTrigger:
--Vehicle_Lift: OccupantZone
-Deploy Volume OBB:
--HitchTrough.deployed: volume(3)
--ChippyArcadeMachine: deploy_volume (1)
-CrushTrigger:
--ch47scientists.entity: triggerHurt (Why is this set to damage vehicles? Other crush triggers aren't)
-SpawnHandler:
--spawn.v2: Placement Check Mask, Bounds Check Mask
--spawn.v2.Hapis: Placement Check Mask, Bounds Check Mask
Left LaserDetector, pressurepad.deployed, and landmine.prefab on Vehicle Detailed.
Directly connect to the game if you're not on data (faster and more reliable!)
Directly connect to the game if you're not on data (faster and more reliable!)
Version bump again because google
Version bump again because google
▆▍▆▅▅ ▇▇▅▅ ▊▇▄▋▌▍▇█▉▋▉ ▅▌▊▄ ▌▄▅ ▌▆▅▍▋▅▇▇ ▊▍ █▆▋ ▌▊▉
Fix for the "server offline" page almost never showing up
Disable ticking when a server has an error
Pass the app build number when connecting to servers, make development mode connect to staging servers
Pass the app build number when connecting to servers, make development mode connect to staging servers
Disable ticking when a server has an error
Fix for the "server offline" page almost never showing up
▊▉▋ ▄▍▍▅▊▉▌▊ ▅▇ ▆█▆▇█▊ ▊█▊▋▆▇ ▋▌▋▌▅▄█▅▆▉█ ▌▄█▍ ▄▆▊▅▉▉▅▊█▍▅▊▋▌▅▄▋█
▊▅▄█ ▋▇▋▆▄▅▋▄█ ▆▍▊▉▅▍▊▋▋▉▅ ▆▍▍█▊ ▆▄ ▉▋▇█
▅▆▄▌█▄ ▋▅▇█▍▇▊▋, ▋▊ ▌▌▊▆▇█▊▍ ▆▅▍▄▉▇▋▅▋
▊▍▇▊▍▆ "▆▊▆▅▅▊ ▍▆▄ ▍█▅▉▌▅▅█▉▅"
█▅█▇ █▇▌▇▅▌▇ ▅▋▄▌▉▋ ▉▍█▌▉▊▆▊▍▋▆█▋██▌██▄▋▇▋▋▇▆▋▇▋▌▋▄▋▇█▊▉▄▇▍▉.
Support return UGC metadata in query
Add hint about WithMetadata
Merge pull request #441 from maxha651/master
Support return UGC metadata in query
▄▄▆▍▊▉▍▅▌▍▍▆▌▊▍ ▅▆▇▉▊▋█▍, ▉▌▉▉▊ █▄▆
▍▆▄▊ ▍▇▆▅ ▅▋▉▉▋▉ ▋▇▊▊▇▇▍▍
█▍▇███▋▊▄, █▌▌▄▄▄▋▆▍▇ ▍▌▋▋▄ ▅▄ ▉▆▉█▊ ▆▇▍ ▇▌▌▍ ▇▅▌▍▌▋
▌▊▊▆▄▉ ▇▅▍▄▄ ▄▇▉▇▅▌ ▇▆▉▋█▉▋
▇▇▍▄▉ ▋▌▊▋▊▇▆ ▋▄ ▊██▋▆▅▉ ▆█▇▍▋▌▄ ▍▌▍▋▉▌▊▌
Log JS bundle cleanup errors
Log JS bundle cleanup errors