192,973 Commits over 4,049 Days - 1.99cph!
Absolute incoming heal amounts in the combat log
Player rep updates title on server init
Lower spell timeout to 5 seconds
Disable team join chat message
Charged now uses the PlaceholderAttackView attack view script instead of grabber
Fixed NRE when a unit leaves the tribe
Include wall sockets in building proximity checks
Added dummy floor socket at half height of the full wall (support only)
Added a 10 second timeout to spells in case anything goes wrong with the cast process
destroy the preview unit model on exiting career creation screen so it doesn't sit in the scene forever making random noises :D
Make sure ItemManager is initialized before we create any items
PlayerInventory to shared content bundle. (was none)
Manifest.
Removed the client rigidbody cube from testmap.
hovering over the create button on career creation screen will now punch scale and color team and manager name fields red if they're empty, to make it obvious why the create button is disabled.
Fixed bad labels on factions
DataBrowser cleanup
Fixed bad DOF
People should no longer drop weapons
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added a force wipe mechanism, added a Defines.SavePath, moved a ton of save locations to use the new sub /save/ path of runtime data so I can wipe the folder without unity file sharing violation errors.
Added a second hud bar for the other faction boss
DeathmatchSystem sets factions for players , added red/blue factions
NPC agro checks faction first
NPC fight v flight rolls only happen when setting target
Potential Definition<T>.All NRE fix
Fixed another build error
New loading screen background image
Added a hud element that shows your current team and the HP of the other team's boss NPC
Added support for custom loading screen images for game mode.
Fixed item tooltip leaving some weapon stats on if mousing over a spell immediately after mousing over a weapon
Added infinite mana cheat
Spell casting now uses the cast and release animations
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions
Hud improvements.
Other minor things.
Various combat arena related.
Gravity spell WIP.
Team equipment
Scene stuff
Manifest
Added deferred mesh decal instancing