240,670 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] [UI] Fixed function name typo (was defined out so didn't get renamed in the previous commit)
5 Years Ago
Removed existing implementation of genetics from GrowableEntity
5 Years Ago
Roadside monument updates
5 Years Ago
[D11] Gap in geometry at Launch Site Fix
5 Years Ago
Merge with main
5 Years Ago
[D11][UI] Fixed Unhooked up translations in sleeping screen and tool cupboard
5 Years Ago
[D11] Added fix for 3351
5 Years Ago
Fixed hemp plants
5 Years Ago
[D11] [UI] Optimised Sprite Sheet Animator and removed unnecessary functions from class.
5 Years Ago
Moved gas station, supermarket and warehouse to roadside monument folder
5 Years Ago
Added ring road script and roadside monument script to procedural map scene
5 Years Ago
[D11] New roof_asphalt material
5 Years Ago
[D11] New gas station roof material and 2 way blend shader
5 Years Ago
[D11] Rationbox Float fixes
5 Years Ago
Merge from main
5 Years Ago
More adjustments and a temp copy util
5 Years Ago
GrowableEntity proto
5 Years Ago
[D11][#3251] Made paintable signs unobtaiable, disabled paint sign options
5 Years Ago
Added new GrowableEntity, based on the existing PlantEntity for now. Some clean-up.
5 Years Ago
merge from entity_parenting_2
5 Years Ago
more LOD
5 Years Ago
Another attempt to fix nested parenting triggers TriggerParent works like TriggerParentEnclosed since that should be much more robust when sorting out overlaps / nested parenting triggers Simplified TriggerParentEnclosed (now inherits from TriggerParent) Simplified TriggerParentExclusion (since overlaps are handled by TriggerParent) Removed OnEntityEnter hack from ForceUpdateTriggers (since overlaps are handled by TriggerParent)
5 Years Ago
fix missing transform NRE
5 Years Ago
Chassis LOD
5 Years Ago
Fixed an NRE in IOEntityEditor due to an uninitialized array
5 Years Ago
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5 Years Ago
Code review: Add "== this" check with || before EqualNetID check
5 Years Ago
Code review: Call SetParent before calling Spawn
5 Years Ago
Code review: Add null check on created
5 Years Ago
Code review: André says "UnityEvent uses reflection and is slow as balls. Better to get rid." Changed the generic TriggerStay to CarGarageTiggerStay which specifically calls a ModularCarGarage method directly.
5 Years Ago
Code review: Add entity creation null check.
5 Years Ago
Line endings
5 Years Ago
Code review: Move IsNull from CollectionEx to ObjectEx
5 Years Ago
Storage module now fully functional + manifest rebuild again
5 Years Ago
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5 Years Ago
Put prevent building chassis colliders back on the correct Prevent Building layer
5 Years Ago
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5 Years Ago
More
5 Years Ago
Var rename
5 Years Ago
Module editor null check
5 Years Ago
Add storage component to storage module + manifest rebuild
5 Years Ago
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5 Years Ago
more
5 Years Ago
module panel health setup
5 Years Ago
Removed storage system from flatbed modules
5 Years Ago
Set up 2module_passengers entity
5 Years Ago
5 Years Ago
Increase fuel tank health