192,973 Commits over 4,049 Days - 1.99cph!
Team vs team assets
Scene
tweaked igniter anim
add burning trap model/mat /texture
fixed unit squad button death particle sorting
Scene
Cone spell collider fix.
Proper underground HDR test
Enabled gpu instancing on a couple hundred materials
Gravitational Orb WIP
Less obnoxious hit marker sounds
Defaultinventory changes
Spells
Added multi-vectors to the physics force script.
Good shit spell stuff
Scene
More spell stuff.
Manifest.
residential buildings update
texture sets added: windowdoor_wood/ windowdoor_conc
compound scene2prefab
Moved Go To Smart Object out of SetDestination and into its own class.
Updated loads of data with the new action.
Added spaces to DataAsset logs.
Various spell & anim improvs.
Scene
Casting and null checking of the action in the callback in ItemAction.
Logging if it fails.
Scene.
Asset nav exclusions.
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Sped up casting progress bar so it could keep up with new spell speeds
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Got payer characters to de destroyable without ragdoll etc as well.
Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
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NPCs don't generate ragdolls at end of round anymore either
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Got rid of vehicle wreckage at end of round
Added vehicles option to game mode, and destroying vehicle at end of round. Although I need to deal with the wreckage issue.
Finally got Z Game player counts working correctly with zombies killing players
Make sure that nav stops when attacking
AI must have FOV and LOS checks to attack
UIElement no longer caching Tweeners
fixed double binding for F in default keys
Thicc spell projectile hitboxes.
Fixed item stats values being lost (wrong FormerlySerializedAs fieldname). Updated all values to x60 their original per second values
Dead players should no longer cast spells
Fixed players having idle noise value of 1
potential spell casting fix
scaled down ch47 map marker
skin approval
fix unit healthbar portrait animation
rerender igniter portrait with proper idle
removed error spam in BuildingView when we cant find a mesh renderer
TribeSpawner can specify hostility to player tribe
Removed testbox_diplomacy
Added testbox_combat