240,690 Commits over 3,867 Days - 2.59cph!

5 Years Ago
merge from static_workbench_rotation
5 Years Ago
Patched DocGen for vs2019 Fixed stageProgress alias
5 Years Ago
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5 Years Ago
[D11] [#3331] Ice sheets at the top of the map now have collision.
5 Years Ago
Removing meta file that can be deleted
5 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
5 Years Ago
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
5 Years Ago
[D11] LOD_Colour_Swatch material update.
5 Years Ago
+ Added the amplify things stopping the build
5 Years Ago
Fix for a few wearables throwing exceptions.
5 Years Ago
[D11] Fix for Low Res WIPIcon
5 Years Ago
+ updated amplify because it was a few versions behind
5 Years Ago
+ fixes to the other ice lakes and fixes to the water shader
5 Years Ago
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5 Years Ago
Merge from skeleton_optimisations
5 Years Ago
[D11][UI][#3301] Fix for double navagation bar
5 Years Ago
Merge from skeleton_optimisations
5 Years Ago
merge from main
5 Years Ago
Switched back to Unity RNG to preserve seeds.
5 Years Ago
[D11] Fix for bear having incorrect Spec
5 Years Ago
[D11] [Art] [#3329] Launch site planters fixed LODs
5 Years Ago
[D11][UI][#3286] Fixed issue with item detail panel initlising text
5 Years Ago
[D11] [UI] Updated platform filter hint text based on designs suggestion.
5 Years Ago
[D11] Fix for Hazmat Suit and Scientist Suit Visors.
5 Years Ago
Cherrypicking missing references fix
5 Years Ago
Missing References warning fix
5 Years Ago
cherrypicking fix
5 Years Ago
cherrypicking fix
5 Years Ago
pre processing error fix for SkeletonSkinLOD on server
5 Years Ago
merge from skeleton_optimisations
5 Years Ago
Add note to base chassis re bounds.
5 Years Ago
Raise chassis bounds to encompass the area that will be taken up by modules. Fixes module interaction issues.
5 Years Ago
Fix invalid item in Modular Cars inventory loadout
5 Years Ago
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5 Years Ago
Updated entity bounds to match the current module and chassis models. Rebuilt manifest.
5 Years Ago
Fix health conditional calculation
5 Years Ago
·updated collider
5 Years Ago
MIDI license
5 Years Ago
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5 Years Ago
Refresh conditions on all health changes now, not just 0 vs. non-zero
5 Years Ago
Condition UI tidy up
5 Years Ago
Conditionals now allow for any health percent, not just alive/dead
5 Years Ago
Move new conditional UI button to the bottom
5 Years Ago
WIP collider pass
5 Years Ago
Add support for steam friends list grouping when in a team. Enabled by default, can be disabled with the global.richPresence convar
5 Years Ago
Backup
5 Years Ago
Prevent residual water/dirt/smoke FX when teleporting vehicles
5 Years Ago
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
5 Years Ago
+ Added some changes to the water shader
5 Years Ago
Backup