197,739 Commits over 4,140 Days - 1.99cph!

7 Years Ago
Removed 800+ draw calls per frame due to fucking motion vectors.
7 Years Ago
Ambience fix for real this time
7 Years Ago
If no skill gain is defined gain the building skill using a default value defined in config when building. Early exit from skill gain application if we're trying to apply a value of 0.
7 Years Ago
merging from other branches
7 Years Ago
7 Years Ago
Crafting UI progress
7 Years Ago
GPV overriding is now determined by the Goal Wrapper. Fixed people dropping stuff to construct the building instead of depositing.
7 Years Ago
lightened up lod are of leaves texture and set material to use tga instead of psd. tweaked bark tint colour in material a bit to blend better with leaves
7 Years Ago
merge from building rework
7 Years Ago
merge from main
7 Years Ago
Fix for buildings that don't require construction. Fix for view showing all requirements met.
7 Years Ago
update trajectory line adding trajectory shader/ texture
7 Years Ago
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
7 Years Ago
Support for construction requirements in order
7 Years Ago
HTTP() body won't fail if first byte is 0
7 Years Ago
Fixed Building.CanDeposit not correctly counting registered items
7 Years Ago
Building debug. CanDeposit fix.
7 Years Ago
Various fixes
7 Years Ago
Fixed RHIB glitchy visuals under shader level 300
7 Years Ago
UI edit
7 Years Ago
Emblem UI edits
7 Years Ago
Added support for tem emblems in the HUD. Added to some game modes.
7 Years Ago
missing booster model sources
7 Years Ago
adding booster FX, animation event
7 Years Ago
Minor game mode edit
7 Years Ago
Rebuilt foliage. Switched to amplify shader, merged materials and textures to reduce draw calls
7 Years Ago
updated foliage textures, materials and shaders. rebuilt shader in amplify shader editor. merged materials and textures and built shadow lod.
7 Years Ago
update booster prefab adding booster model/mat/texture/anim etc... tweak logo creation UI, adding hat to the logo creation
7 Years Ago
Crafting UI progress, cleanup Prep for job preferences and skill bonuses
7 Years Ago
Potential ambience fix #2
7 Years Ago
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7 Years Ago
Potential ambience fix
7 Years Ago
Fixed RHIB disappearing on server restarts
7 Years Ago
building lods
7 Years Ago
building lods
7 Years Ago
lods for buildings
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
ID
7 Years Ago
datamap field size fixes for 64-bit
7 Years Ago
Data
7 Years Ago
More refucktoring
7 Years Ago
cherry pick
7 Years Ago
Removed motion vectors from a bunch of stuff.
7 Years Ago
Fixed scale issue on casino wheel using a custom model big_wheel prefab updated
7 Years Ago
Sheet metal door script export fuckup, fixed
7 Years Ago
IDs for snapshots
7 Years Ago
updated some Board class functions to work with varying map sizes
7 Years Ago
updated to latest unity
7 Years Ago
merged customisation shit to main