249,905 Commits over 3,959 Days - 2.63cph!

5 Years Ago
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5 Years Ago
Change Legal and TOS to their own pages change external button and tweaks views for failed to load Privacy and Terms fix misaligned spinner on logging in for iOS Delete the beta notice In-app ToS and privacy policy fixes Add an option to keep the screen awae
5 Years Ago
Add an option to keep the screen awae
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
In-app ToS and privacy policy fixes
5 Years Ago
Delete the beta notice
5 Years Ago
Build
5 Years Ago
Fucking around some more
5 Years Ago
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5 Years Ago
Reduced high frequency noise on wood, concrete, tile and metal footsteps
5 Years Ago
claw,frame,laser targeting build !redux Merge remote-tracking branch 'origin/master' into split-screen Rotating split screen proof of concept
5 Years Ago
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5 Years Ago
Entity.Set/GetLayerDuration, Entity.Set/GetLayerCycle, Entity.SetLayerBlendIn, Entity.SetLayerBlendOut, Entity.IsValidLayer are now shared Added Entity.SetLayerSequence( layer, seq ) and Entity.GetLayerSequence( layerid ) = seq, both shared
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5 Years Ago
[D11] Fix for: Plugin 'Assets/Plugins/FLZMA2/flzma2.dll' has the same filename as Assembly Definition File 'Assets/Plugins/FLZMA2/flzma2.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
5 Years Ago
update styles for Rust+ site
5 Years Ago
Rescaled Stag textures from 4k>2k (oops) Added Stag fuzz mask
5 Years Ago
Added PositionLerp.Snapshot method without serverTime (can be used to inject fake positions on the client before any server positions have been received)
5 Years Ago
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Added InvokeHandlerFixedTime (uses Time.fixedTime instead of Time.time) Added PositionTickFixedTime override to BaseEntity (sends network update right after FixedUpdate if true)
5 Years Ago
Update comment only
5 Years Ago
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Stag Fur setup
5 Years Ago
Bear fur doesn't cast shadows Bear fur material tweaks
5 Years Ago
Added interpolation inertia (start with 0 interpolation delay for immediate movement with no delay, then ramp it up over the inertia time)
5 Years Ago
Decrease fuel tank module from 500L to 200L
5 Years Ago
merge from main (client only)
5 Years Ago
updated menu backgrounds
5 Years Ago
Call RemoveFromTriggers when the player dies/respawns on the client
5 Years Ago
Potentially fixed player getting stuck in the TriggerPlayerForce volume when mounting/dismounting by manually removing them from the volume (probably caused player getting flung away when dismounting) Added ClientOnPlayerMountedSeat ClientOnPlayerDismountedSeat callbacks to BaseVehicle
5 Years Ago
Increased the width of mount hot spots on the cockpit modules
5 Years Ago
Added a swap seat sound def field to Mountables that will play instead of the mount sfx if a player is swapping seats to that mountable The dismount sfx will no longer play when swapping seats in the same vehicle
5 Years Ago
Remove a redundant every frame copy in LightLOD.UpdateAll
5 Years Ago
Added a new debugging.debugcamera_offset convar to manage offset in the debugcamera in a way that doesn't zero out the third person camera offset
5 Years Ago
More melee stuff. Manifest & scene backup.
5 Years Ago
Switch ImpostorRenderer to use a NativeArray instead of a C# one Use Shader.PropertyToID when setting shader properties
5 Years Ago
DebugUtil method now handles rotated wireframe cubes
5 Years Ago
HideIfOwnerIsFirstPerson will now enable meshes if a debug camera exists (fixes held entity meshes not rendering when switching to debug camera while in first person)
5 Years Ago
Add Model components to various tool entities so that skins are properly assigned to the third person mesh Fixed: salvaged icepick, longsword, rock, stone hatchet, stone pickaxe, explosive satchel, salvaged sword, hatchet, hammer and pickaxe
5 Years Ago
Include Vehicle Movement layer in spawn PlacementCheckMask and BoundsCheckMask, so that vehicles won't ever spawn together in the same spot
5 Years Ago
Don't check NeedsTimeout every cycle of the loop because it's a bit expensive