192,967 Commits over 4,049 Days - 1.99cph!
AI debugg special case facts display
Ctrl click entity in debug list to select gameObject in scene hierarchy
Fixed combat log displaying damage as decay if the damage was fully blocked
AI senses resets all scores before scoring targets in query
Bailing from OnInitialize if already initialized (child entity spawning)
See if this fixes the criminal NREs
Fixed NPCS not fleeing
Cloud tweaks
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
Cloud texture improvements
Rotate to face SmartObject when moving to an SmartObject interaction
perception range condition now accounts for FOV and sleeping status
Stealthbox has its own terrain
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Component cache animator support
Health vital on unit indicators
FogOfWar added to game options, defaults to off for now since its pretty shit
UIWidget/Element component caching improvements
Added target facing to approaching unseen attackers (should help when being attacked from behind)
Added MovementSpeedComparison and used it so that attackers with a higher jogging speed than the sprint speed of their targets will jog to attack
More vitals on selected unit widget
Split unitView gizmo stuff to a partial
game.CleanUpMap() will no longer crash on LZMA compressed maps
Fixed bug where non-career mode squad editor would set any picked up unit to being a biter...
Attackers should now be able to approach targets at walking speed if they are somewhere in between jogging and sneaking range
Detail overview Unit icons are now clickable
Hunting score tweaks
reworked map database, now holds 2 lists, all maps and exposed maps.
maps can be flagged as exposed.
non exposed maps can still be loaded by the game if needed, but don't show up to the user - eg squad editor, etc.
Tutorial map is now set as not exposed so players can't mess with it.
squad tweaks.
rebuilt map database.
Fixed BuildingStatusElement showing when it shouldnt
Crabs get wet. (important)
Fixed BuildingStatusElement showing twice for addons and buildings with addons under construction
Fire torrent spell ignites.
Cleaned some shit we don't need.
Sky dome date has a moon.
Slightly improved the shitty mountain texture.
first career mode map is now a less daunting one for noobs.
deleted car1 map as it was still playing shit despite tweaks.
better career player map fixture generation (no sequential repeats)
map database utility function stuff
Accidentally fleshed out the testbox arena a bit.
Vamp knight footsteps aren't so super loud.
compound progress backup
scientist sentry turret greybox