240,703 Commits over 3,867 Days - 2.59cph!

5 Years Ago
MIDI license
5 Years Ago
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5 Years Ago
Refresh conditions on all health changes now, not just 0 vs. non-zero
5 Years Ago
Condition UI tidy up
5 Years Ago
Conditionals now allow for any health percent, not just alive/dead
5 Years Ago
Move new conditional UI button to the bottom
5 Years Ago
WIP collider pass
5 Years Ago
Add support for steam friends list grouping when in a team. Enabled by default, can be disabled with the global.richPresence convar
5 Years Ago
Backup
5 Years Ago
Prevent residual water/dirt/smoke FX when teleporting vehicles
5 Years Ago
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
5 Years Ago
+ Added some changes to the water shader
5 Years Ago
Backup
5 Years Ago
+added changes to the HDRP water, that needed to be changed for some reason the material never pops up until the shaders been pushed
5 Years Ago
+ Added some changes to the water
5 Years Ago
[D11] [UI] Added missing translations for platform filter option on leaderboards screen.
5 Years Ago
[D11] Change scale of Noto font so Japanese text will display in popups
5 Years Ago
merge from skeleton_optimisations
5 Years Ago
#if compile fixes
5 Years Ago
Added cam.GetModelMatrix() Added second argument (optional, defaults to false) to cam.PushModelMatrix which multiplies given matrix with the currently active matrix
5 Years Ago
Fixed exception when updating the timer on switch Fixed NRE on exit stage on switch
5 Years Ago
[D11] [Inventory] [#3339] Trying to use "throw one" function on an empty inventory slot no longer causes a crash
5 Years Ago
[D11][#3279] Fixed missing translation in loading screen, fixed error translation in Leaderboard screen
5 Years Ago
Fixed standalone build error
5 Years Ago
Merge from skeleton_optimisations
5 Years Ago
Added some prefabs to content bundle
5 Years Ago
Fixed possible NRE on init Leaderboard fetching works!
5 Years Ago
Added support for Black Mesa Source's staticproplump_t v11
5 Years Ago
[D11] [#3280] Upright boats in bandit town have collision.
5 Years Ago
[D11][#1127] Added delay to held entity deploy to to prevent 2 held entity's displaying at the same time
5 Years Ago
Translate "Character" shader into "VertexLitGeneric" (new CSGO models, also Insurgency I think?) Translate "SolidEnergy" into "UnlitGeneric" (Black Mesa Source Xen)
5 Years Ago
Delete utils folder
5 Years Ago
Merge from main
5 Years Ago
Updated Types.h - SURFACEINFO
5 Years Ago
+ Changes to the ice Lake has a HDRP vertex blended shader
5 Years Ago
Fix for instancing system trying to set mip levels for non-streaming textures
5 Years Ago
[D11] [#3173] Spamming Favourite no longer crashes on PS4.
5 Years Ago
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5 Years Ago
[D11] Texture resizing for Cliff rocks
5 Years Ago
[D11] [Art] [#3329] Planters at launch site are visible and have plants in them
5 Years Ago
Subtracting 44822 (it completely disables nested prefab preprocessing in the editor, which will break)
5 Years Ago
fontfamily, drawer, style fixes
5 Years Ago
[D11] Fix for duplicate CullingVolume script
5 Years Ago
[D11] Merge with main
5 Years Ago
competition page build
5 Years Ago
Error fix
5 Years Ago
wip light sources for ore node highlights. Reworking some light source stuff.
5 Years Ago
missed some srp files
5 Years Ago
HDRP 7.1.7
5 Years Ago
[D11] Fix Bear Fur MAT issue, Floating asset issues at Launch site, and toilet rolls incorrect position at Gas Station