191,033 Commits over 4,049 Days - 1.97cph!

7 Years Ago
added mod slot size handling mod inventory slots are now large size
7 Years Ago
Game mode system refactor. Working a lot better
7 Years Ago
More stat tuning
7 Years Ago
Going to do game modes a bit differently I think, as the sort of building block system I have now is getting a bit unwieldy. Committing some more work I have so far. Also merge from Main.
7 Years Ago
UI
7 Years Ago
merge from main
7 Years Ago
research
7 Years Ago
Stat fix
7 Years Ago
Stat balancing stuff from the sheet WIP. Material tweaks.
7 Years Ago
Fixed bad fill
7 Years Ago
Fixed missing building overlay icons
7 Years Ago
Fixed potential NRE in DetailOverlayUnitElement Building construction state overlay Cleaned up a bunch of old UI prefabs
7 Years Ago
Doll for Bill
7 Years Ago
Container registration now applies to stockpiling too
7 Years Ago
Building destroy on decay optional
7 Years Ago
Unit.GroupMember holds a join time
7 Years Ago
Fixed cohesion leave/join events using incorrect dateTime
7 Years Ago
Cohesion leaver stuff no longer tests mood threshold, never picks leader
7 Years Ago
Necessities cohesion drain now uses a min/max range for the time and value, evaluated by an animation curve
7 Years Ago
adding news tab
7 Years Ago
More mod inventory UI work
7 Years Ago
merge from container registration stuff
7 Years Ago
UI update
7 Years Ago
Stuck a load of Unit.Items logging behind UnitDebug.Items option, exposed in debug tools Debug tools settings tab is now visible outside of playmode Moved all debug bools to BeforeDebug static
7 Years Ago
progress backup
7 Years Ago
merge from main
7 Years Ago
IContainer cleanup
7 Years Ago
Fixed micro tooltip missing followCursor component
7 Years Ago
Fixed some bad tooltip assignments
7 Years Ago
Registration to containers working for gathering for fire (untested for other stuff)
7 Years Ago
Fixed tooltips being hidden when being triggered quickly by multiple UI elements
7 Years Ago
Scene
7 Years Ago
NRE fix
7 Years Ago
Fixed building UI not registering clicks in some cases
7 Years Ago
Hand/arm meshes added to clothing .fbx Added viewmodel clothing prefabs
7 Years Ago
backup
7 Years Ago
mod slot index now gets correctly set on equip
7 Years Ago
rock vm tweaks
7 Years Ago
fixed a bug with free mod slot check when trying to equip mods.
7 Years Ago
(Hopefully) Hooked up new item tooltip
7 Years Ago
Some StatusEffect cleanup ItemoModeConsumable can now apply status effects (standard proc setup like other items)
7 Years Ago
Proper item tooltip UI widget.
7 Years Ago
Working on porting ZGameMode to the new GameMode system, and adding features to the system as it progresses.
7 Years Ago
Player now has to hold sprint +move to cancel a channelled spell (used to just be move) Exposed a channelling spell move modifier to Player, set to -60
7 Years Ago
Hooked up spell fail reasons to the AlertUI Fixed spells getting double fired Fixed being able to cast spells with non-channelling weapons in the editor
7 Years Ago
Forgot to save scene
7 Years Ago
Hooked up status effect widgets
7 Years Ago
New UI.Statuseffects
7 Years Ago
Fixed enemy overlay widget flickering Fixed secondary DM attack AI never winning (now highest priority, might cause issues with weapon management @sebov?)