192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
progress backup
7 Years Ago
scientists gate greybox sketch compound level progress backup
7 Years Ago
Cleanup
7 Years Ago
ActionData and derived types merged into new AIAction+Data partial Added Actions.FollowCombatTarget (wip, not yet being used)
7 Years Ago
only do min range check on abilities with a non 0 min range. units must now be facing their target to be able to attack.
7 Years Ago
LOS tweak
7 Years Ago
Unit.Senses skips LOS check when the target is dead or in close proximity
7 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
7 Years Ago
Block player inputting items into elite crates
7 Years Ago
Unsaved change
7 Years Ago
WIP cone damage spell type (currently deals damage + effects in a sphere sweep)
7 Years Ago
Gave bots free ammo
7 Years Ago
Testbox
7 Years Ago
Added a block Impact fx field on shields, spawns when the shield blocks an impact
7 Years Ago
Guard ragdoll setup.
7 Years Ago
Added an effect recycle status effect component, add it to any effects that should be destroyed once a status effect is removed (so effects could be made to loop)
7 Years Ago
Made spectate cam not jank
7 Years Ago
Fixed double circle visuals
7 Years Ago
Fixed some issues with z game circle + now using less #if CLIENT/SERVER flags. Although things aren't perfect as there are two visual circles on listen server now
7 Years Ago
Ragdolls don't block your movement anymore. Deer anim & sound stuff
7 Years Ago
Boars flinch when attacked.
7 Years Ago
NRE
7 Years Ago
Boar footstep sound defs.
7 Years Ago
Trigger fix. Boar death prefab.
7 Years Ago
Also unset agro when setting flee fact
7 Years Ago
Boar sound triggers. Various sound tweaks.
7 Years Ago
Fixed fight chance flee roll not setting the flee timeout
7 Years Ago
Cleanup
7 Years Ago
Meta stuff
7 Years Ago
Boar sounds
7 Years Ago
Might have fixed blood fx playing when the player blocks a hit
7 Years Ago
Boar anim refinement & stats.
7 Years Ago
Minor optimisation
7 Years Ago
Fixed circle level 2 dealing 0 damage + have it use a standard singleton class
7 Years Ago
Comment
7 Years Ago
Agro/Target cleanup, preperation for threat/score calc
7 Years Ago
Fixed score UI always showing
7 Years Ago
Guards no longer protect all the animals
7 Years Ago
Added support for randomising npc skin textures Fixed NPCs considering other NPCs with no assigned faction to be hostile NPCs longer see dead people
7 Years Ago
Cleaning up warnings in my code
7 Years Ago
data
7 Years Ago
Fixed flee timeout not being used
7 Years Ago
data
7 Years Ago
Evil predatory animals no longer fight each other
7 Years Ago
Nav agent radius exposed in defs, data cleanup NPC vs NPC melee range checks have a little extra padding to account for the nav agent radius
7 Years Ago
Boards no longer run away from guards
7 Years Ago
Guards will no longer attack pigs and chickens for no reason
7 Years Ago
AI fixes
7 Years Ago
Senses forgets dead/nulled/destroyed entities
7 Years Ago
AI senses debug gizmos