249,933 Commits over 3,959 Days - 2.63cph!
File for linux engine version
File for linux engine version
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Split-screen proof of concept
Added NPC:PickupWeapon( wep ) = bool
Fixed missing Stalker sounds (pain, death, ep1 train stuff)
Load Narrator sounds from Stanley Parable if available
Fixed OnMouse* and OnCursor* hooks not working on panels derived from RichText
Turn off beta build define on main d11 branch
Added EngineVersion.txt to specify which version of the engine should be used
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Fixed SWEP:OwnerChanged being very unreliable and inconsistent
Player's footsteps no longer play mid-air when the prop they were walking on got deleted
[D11] [#3784] Fixing the material issue with Laser/Flash flare/Search light/Miners hat - 3rd person
Added ignoreCollisionWithPaths to UnitLaserData
Example of ignoreCollisionWithPaths in redux mech stage
Update items, add new icons (igniter, sprinkler, heater), run npx expo-optimize
Show notification settings on Android
Version bump
Update items, add new icons (igniter, sprinkler, heater), run npx expo-optimize
[D11] [#4085] Flame turret - smoother movement.
Show notification settings on Android
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fix for static waterwell too
basic work in progress of area in bandit camp
[D11] Changes to the tree impact particle system and materials to increase performance.
[D11] Changed ThirdPersonWeapon sounds to check distance rather than LOD Visibility to prevent reload sounds not playing when outside of main camera frustrum
[D11][#3624] fixed been unable to move the interaction piemenu. [#4155] disable crosshair when trying upgrade.
onion & hunter bullet player targeting
achievement tweaks for 2player
update bullet pos properly when clamping to bounds
patterndata useAnchorPos property
tentacle & orb targeting
Fixed ceiling light deploy issues under triangle floors
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
Fixed "Unable to replace furnace under triangle frame"
merge from building_blocks_2020
surface types fix on stone ramp
surface types fix on stone/armored stairs
Lowered blunt protection on cars from 0.75 -> 0.25 to increase damage from bradley shells