249,933 Commits over 3,959 Days - 2.63cph!

5 Years Ago
File for linux engine version
5 Years Ago
File for linux engine version
5 Years Ago
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5 Years Ago
Split-screen proof of concept
5 Years Ago
Added NPC:PickupWeapon( wep ) = bool
5 Years Ago
Fixed missing Stalker sounds (pain, death, ep1 train stuff) Load Narrator sounds from Stanley Parable if available
5 Years Ago
Fixed OnMouse* and OnCursor* hooks not working on panels derived from RichText
5 Years Ago
Beta branch
5 Years Ago
Turn off beta build define on main d11 branch
5 Years Ago
Added EngineVersion.txt to specify which version of the engine should be used
5 Years Ago
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5 Years Ago
Fixed SWEP:OwnerChanged being very unreliable and inconsistent
5 Years Ago
Player's footsteps no longer play mid-air when the prop they were walking on got deleted
5 Years Ago
[D11] [#3784] Fixing the material issue with Laser/Flash flare/Search light/Miners hat - 3rd person
5 Years Ago
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Added ignoreCollisionWithPaths to UnitLaserData Example of ignoreCollisionWithPaths in redux mech stage
5 Years Ago
adding sources file
5 Years Ago
Roof triangle test
5 Years Ago
Update items, add new icons (igniter, sprinkler, heater), run npx expo-optimize
5 Years Ago
Show notification settings on Android Version bump Update items, add new icons (igniter, sprinkler, heater), run npx expo-optimize
5 Years Ago
[D11] [#4085] Flame turret - smoother movement.
5 Years Ago
Version bump
5 Years Ago
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5 Years Ago
Show notification settings on Android
5 Years Ago
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5 Years Ago
fix for static waterwell too
5 Years Ago
basic work in progress of area in bandit camp
5 Years Ago
[D11] Changes to the tree impact particle system and materials to increase performance.
5 Years Ago
[D11] Changed ThirdPersonWeapon sounds to check distance rather than LOD Visibility to prevent reload sounds not playing when outside of main camera frustrum
5 Years Ago
Merge from main
5 Years Ago
[D11][#3624] fixed been unable to move the interaction piemenu. [#4155] disable crosshair when trying upgrade.
5 Years Ago
onion & hunter bullet player targeting achievement tweaks for 2player update bullet pos properly when clamping to bounds patterndata useAnchorPos property tentacle & orb targeting
5 Years Ago
Fixed ceiling light deploy issues under triangle floors
5 Years Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
5 Years Ago
Fixed "Unable to replace furnace under triangle frame"
5 Years Ago
merge from building_blocks_2020
5 Years Ago
surface types fix on stone ramp
5 Years Ago
surface types fix on stone/armored stairs
5 Years Ago
refreshed t1 door albedo
5 Years Ago
Lowered blunt protection on cars from 0.75 -> 0.25 to increase damage from bradley shells