240,725 Commits over 3,867 Days - 2.59cph!
[D11] Allow forcing server.identity from the command line.
Permits using server.identity before Init_Config and stops it being overriden later.
Render complexity shader compile fix
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Another attempt to fix nested parenting trigger issues
[D11] Reverting Decal Material changes.
Speech bubbles now support loading custom textures
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[D11] Fix for floating assets at Launch site
[D11] Glass Shop Diffusion Profile correction.
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[D11] Further glass fixes
[D11] Fix for Foliage Shader incorrectly not clipping Alphas. Fix for glass materials.
[D11] [UI] [LOC] Added tracking for translate.get function to log any strings it either cannot find a translation entry for, or translations that are prefixed with triple underscores (marked as not for translating) that we try to get at runtime.
check currform == null when removing speech bubbles
Removed some old generic rocks from tundra forests
Updated foliage.v3
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updating module material
adding damaged textures
Fix map jumping to the bottom left corner
fix infinite loop when loading some fonts
Transparent header for the map tab
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Proper monument names on the map, also use the same font as the game
Platform override example changes
Merge branch 'master' into switch-port
Experimental platform overrides implementation
Merge branch 'master' into switch-port
Merge branch 'master' into switch-port
Script baking seems to work with platform overrides
Some sentry exception reporting fixes
Merge branch 'master' into switch-port
Fixed watching replays from the replay menu
Invalidate all workshop scripting caches
Disable OSX debug builds
Merge branch 'master' into switch-port
Script baking seems to work with platform overrides
fixed deluxe xmas lights always starting with red bulbs
fixed large present not giving items very rarely
Fixed bleeding notice getting stuck