192,967 Commits over 4,049 Days - 1.99cph!

7 Years Ago
UIUnit cleanup
7 Years Ago
NPC editor bits
7 Years Ago
Fixed NPCs not roaming (IsStopped fact wasn't being set on init, no longer gates roaming behaviour) Cleaned up NPC agro logic significantly NPC defs hold default faction NPCs can define natural enemies Added Ruin/NPC Editor tool
7 Years Ago
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7 Years Ago
update mod display
7 Years Ago
Compound gate greybox
7 Years Ago
Added additional info to entity console commands Added entity.find_status console command
7 Years Ago
Cherry picking 26399
7 Years Ago
Merge from main 26393
7 Years Ago
Fix some levels being wrong underwater
7 Years Ago
progress backup house ruins greybox models
7 Years Ago
wip AI squad building improvements
7 Years Ago
loot panel strings
7 Years Ago
Disable merchant component on NPCs not spawned with the settlement system (for now)
7 Years Ago
Attack range includes stopping distance Aggro strat cleanup
7 Years Ago
NPC anim settings are stored in the definition asset NPC anim walk speed values use max speed stat as upper clamp
7 Years Ago
Improved LOS for CH47 mounted scientists.
7 Years Ago
Improvements to CH47 mounted scientists.
7 Years Ago
Disable player faction rep changes Hopefully fixed first hit tracking
7 Years Ago
NRE fix
7 Years Ago
NPC melee range is never lower than navmesh stopping distance craggy bits
7 Years Ago
can now back out of career create/resume
7 Years Ago
Disable sell button interaction if player has <= 8 units (so they always have enough for a match)
7 Years Ago
Disable merchant stock fill on ServerInit due to build OOE issue
7 Years Ago
Fixed entities inside player clip brushes not being usable by +use (Fix for Half Life Source map(s))
7 Years Ago
Fixed util.DecalEx not working on entities with brush models.
7 Years Ago
costs for some items settlements in craggy
7 Years Ago
Fixed game.AddDecal not precaching added decals resulting in util.DecalMaterial not working as expected in some cases
7 Years Ago
settlement gizmo icon disable merchant component on NPCs without the role potential NRE server fix
7 Years Ago
reworked squad loading in squad editor, now verifies the units are still owned by the player (incase you sold a unit after making a squad). refactored squad loading code. added validation for squad size/unit counts and warning messages, can't start a match without a valid team.
7 Years Ago
Settlements can define and set the items which are sold by merchants assigned to them
7 Years Ago
Fixed zombie AI
7 Years Ago
merge from /main/hitboxes
7 Years Ago
npcs work
7 Years Ago
increased win/lose cash rewards
7 Years Ago
added news item for market updates. news items now correctly hide image BG for generic news items (ie not team specific, with a logo)
7 Years Ago
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
7 Years Ago
WIP selling units at market. added sell button to UIUnit_Market added UnitSale transaction type. CareerMarket can now transfer units from teams to the market, awarding cash to the team.
7 Years Ago
player panels now show team logos in career matches. added static LogoImage.GetTexture(...), reworked LogoImage to use it. create sprites using it for career match UI
7 Years Ago
Potential fix for rare issue that could cause dual wielding / player model corruption Enabled pool.player_model by default again
7 Years Ago
mix
7 Years Ago
Fix oversized rustle triggers on some of the new trees
7 Years Ago
Louder headshots Potential fix for sounds occasionally being occluded incorrectly
7 Years Ago
AI speed now works in a more naturally defined way, letting them walk or sprint like a human player
7 Years Ago
Bots have learned to play King Of The Hill mode
7 Years Ago
Manifest
7 Years Ago
Various tweaks
7 Years Ago
Deer & chicken spawns Starting inv tweak
7 Years Ago
Missing file
7 Years Ago
Animation improvs.