192,970 Commits over 4,049 Days - 1.99cph!
Deer & chicken spawns
Starting inv tweak
Deer behaviour
Chicken stuff
Hit fx fix
King of the hill score UI update
hopefully fixed fleeing to use agro range
fixed tooltip appearing over load screen on startup
keep tooltip in screen bounds
UIShared scene, bootstrap, build settings, scene2prefab
Tooltip lives in UI Scene so it can be used by other screens besides UIInventory
merchant progress
tooltip fixes
Refactored the respawning system for game modes. Respawn wait and death screen messages are now supported in the base class, instead of relying on each game mode to implement them correctly on its own.
phrases
manifest
skin approval
random seed for server created projectile effects (scientists shooting)
added 'swap seats' command to options menu (default = x)
spawnpoint gizmo supports npc mesh renderers
hacked crate landing effect
ch47 is hostile while orbiting
SpawnSingle now NPCSpawner, does NPC stuff (factions, roam range, settlement assignment etc). SpawnGroup cleaned up and not intended for NPC spawning
Updated Savas spawns to use the new types
AK47 more random recoil
AK47 HIP FIRE ONLY has more aimcone ONLY HIP FIRE RELAX
less junk in elite crates and airdrops
SAP costs 4 hqm instead of 8
SAR now has an hqm cost of 4
SMG HQM cost halved
Heavy plate move speed nerf very very slightly reduced
Heavy plate costs halved
longsleeve + tshirt cost 20 scrap to research (was 75), slightly higher radiation protection
long sword cost reduced
hv rocket cost reduced to almost 1/4 that of rocket
hv rocket damage reduced to 1/4 rocket
rocket lancher cost reduced
rocket launcher durability increased
hide armor costs reduced
ch47 health balance
ch47 damage effects
ch47 drops crate when killed (if it has one)
ch47 polish
Fixed super rare pooling NRE (maybe)
Properly clear prefab pool when disconnecting from server
Fixed util.DecalEx's scale arguments not working
Fixed util.DecalEx using inverted normal for non brush entities
delete old animation layer that was accidentally still playing
Fixed not being able to quit in spectate mode.
longsword cost reduced
HV rocket cost reduced
rocket launcher cost reduced
rocket launcher durability increased
targeting computer stackable
cctv stackable
binoculars researchable
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
Tweaked the optimal range method a bit to hopefully avoid units being too close or too far from the target.
Reduced the range of some melee abilities.
corrected collision bounds after SetModelScale server->client