249,955 Commits over 3,959 Days - 2.63cph!
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Added .vmt to file.Write whitelist
Added Player.GetUseEntity() - shared, returns the entity that would be used if the player would press their +use key, including GM:FindUseEntity results
Fix incorrect touch target location for retry button
Collecting more workrounds for the Expo keyboard issue - phones should work nicely without gaps on any devices with this
Refactored browser popup compatibility check into a function, stick it in a try-catch because the check can throw on Android apparently
Selected Server colour tweaks
Selected Server colour tweaks
retry in singleplayer now acts like "map currentmap.bsp"
forgot to apply some prefab changes on #
51630
load the sound templates in the startup bundle
Fixed Smart alarm clipping through walls
Fixed spiral stairs twig having two material slots instead of one
fixed sheet metal word model
Water well deployable UV fixes
Improve performance of finding values in a column
Fix mistake in string size calc, show correct sizes for strings and arrays
[D11] Fix xb1 bootup crash
51522
[D11] Fix xb1 bootup crash
51522
com.unity.memoryprofiler@0.2.3-preview.2
[D11] [#3784] {PS4/XB1} Visible orb of light in front of flashlights, weapon lights.
[D11] [UI] Fixed Leather Gloves World Item translation.
Large furnace placement more forgiving - makes placement in triangle furnace bases easier
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Companion views, home section and companion page
Added a new TriggerVehicleDrag component
Applied vehicle drag to all of the barbed wire prefabs used in junkyard
S2P junkyard
Fixed merge issues on MotorRowboat
Oops, actually replace the layer when asked
Script now allows replacing one layer with another when scanning a scene
Merge from mount_anim_fix
Added support for finding layer use in scene, as well as in project
Revert "Add a metadata collector to get scene hierarchy info"
This reverts commit d88e383db50c61ea9dabf8cdbd8ed3097ec367f9.
Remove resource hierarchy stuff
Wrote a script to find all GameObjects in project assets that use a specified layer. Editor window accessed via "Window/What Uses This/What Uses Layer..."
Bump save version, since Main and Vehicles were on the "same" save version, but for different actual changes.
Restrict mount timeout to only affect model state
Cancel timeout when player is successfully mounted
Merge from Main -> Vehicles
Add a 0.5s window where the local player can't go into the duck animation after attempting a amount (stops the player ducking locally when entering a car because of the roof of the car)
Refactored all attack impact effects into a nested prefab format.
Iterated all new impact effects for the new Lit Particle shader features.
Revert BaseMountable changes from
47113 as it resulted in players on the server being in the incorrect position while mounted (should fix bandit town gambling not working)
Will look into another fix for the animation issue
Floor / ceiling extrude tool
Rewritten backface candidate handling to support verticality
Fixed subdividing HalfEdges of stacked rooms
Fix NRE spam when leaving a server
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Return FoliageCell.batches to the pool when not needed
Use a shared empty list for FoliageCell.placements if there are no placements for the cell