192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
locked crate no longer accepts player items vehicles no longer collide with ragdolls (sorry flash)
7 Years Ago
Checked over ragdoll prefabs
7 Years Ago
Fixed KOTH mode not ending at 1000
7 Years Ago
Player Label offset fix
7 Years Ago
Boar ragdoll
7 Years Ago
Moved FaceTarget call to SetDestination
7 Years Ago
Fixed potential NRE in HairDyeCollection
7 Years Ago
Unit debug panel shows if the view is facing target or not. Logging for FaceTarget. Various WIP fuckery with target facing.
7 Years Ago
Definitions
7 Years Ago
NPC backup Manifest
7 Years Ago
Tweaked foliage displacement to mitigate zfighting + look more stomped
7 Years Ago
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7 Years Ago
Made guides opaque when placing in water
7 Years Ago
merged with main
7 Years Ago
Phrases
7 Years Ago
made light_short mat brightness value 1 from 0.5 and tweaked alpha of diffuse map
7 Years Ago
fixed nickname not always showing on unit panel
7 Years Ago
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7 Years Ago
Fixed client not updating the skydome references. (Black hole in sky bug)
7 Years Ago
Removed some (presumably unintentional) debug logs from auto turret
7 Years Ago
fixed wrong mod slot display in squad editor
7 Years Ago
decreased range on bear and wolf attacks
7 Years Ago
Compound breaking line of sight on main street Added scaffoldings and tarpaulin awnings greybox
7 Years Ago
SetDestination follow mode constantly updates destination to fix attackers going to a position that the target is no longer at
7 Years Ago
Final pass on duplicate kill prevention on Scientists + minor cleanup
7 Years Ago
removed empty combat ability from Wolf
7 Years Ago
Wildlife NPC wip New FX point 'root' for effects originating from the ground.
7 Years Ago
Save++ because Helk decided to commit all monuments Network++
7 Years Ago
Hapis, Savas, Koth ch47 drop points
7 Years Ago
Added hostility mode to CandidateEntityFilter Candidate filtering should now be able to apply type specific filtering to the relevant entities if filtering by type is disabled Defensive AI filters by hostile status.
7 Years Ago
Added pool.debug to standalone builds (only works in development builds)
7 Years Ago
fixed logo opacity updated unit panel now display proper info when hovering unit squad editor button
7 Years Ago
minor AH fix for laptop added map marker to ch47 crate
7 Years Ago
Made defensive AI target filters evaluate more than one candidate so people might actually defend themselves now
7 Years Ago
Hapis ch47 dropoff stuff
7 Years Ago
hitting scientists also causes the heli to aggro m249 AI balance
7 Years Ago
m249 ai balance extra scientist at ch47 rear ch47 scientists become unhostile after 2 minutes of not receiving fire
7 Years Ago
merge from main
7 Years Ago
Removed debug log
7 Years Ago
protocol++ more sensible cargo heli spawn timings
7 Years Ago
Range fix for scientists mounted to the CH47.
7 Years Ago
ch47 ai work ch47 crate dropoff ch47 no longer orbits water wells or tier 0 monuments
7 Years Ago
NPC aim fixes locked hackable crate (ch47 event)
7 Years Ago
Zombies stop attacking correctly when their target dies
7 Years Ago
Added a new EffectSpellChannel component that disables an effect if the active spell is no longer active (was cancelled) Added that and the ParentToWeaponBone component to the Fireball, Frostbolt and Heal spell channel effects
7 Years Ago
Fixed a few cases where a MonoBehaviour was referenced via an interface and needed a "Unity null" check instead of a "normal" null check. Fixes the bug where the round didn't reset correctly if Z Game ended due to a player disconnecting while another player was still on the spawn vehicle.
7 Years Ago
fix unit panel nickname error in the squad editor
7 Years Ago
Mix tweaks Boat engine sound tweaks
7 Years Ago
update unit panel fixed blank team logo image when no texture
7 Years Ago
Minor spell cleanup