240,736 Commits over 3,867 Days - 2.59cph!
Invalidate all workshop scripting caches
Invalidate all workshop scripting caches
[D11] Add metrics logger for detailed player logs
[D11] [Controls] [#3296] Control settings persist after re-launching the title.
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Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used
Fixed watching replays from the replay menu
Fixed watching replays from the replay menu
Switch SafeAreaView to React Navigation's copy (it lets you isable specific sides)
Fixed some possible exceptions when using a bad player config
Some sentry exception reporting fixes
Fixed some possible exceptions when using a bad player config
Some sentry exception reporting fixes
player lookSpeedPercent modifier
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
edited some sprites
initial stage -> none
Fixed possible exception when loading json data
Merge branch 'master' of SpaceUsurperUnity
Fixed codegen when some methods can't be baked
Fixed possible NRE on StorageService.OpenRead()
Fixed IStorageService.CreateFile(Domain.Local) standalone implementation
Fixed regression causing some scores not to be submitted
Fixed workshop item uploader name regression
Fixed some possible exceptions when using a bad player config
Platform override example changes
Merge branch 'master' into switch-port
Experimental platform overrides implementation
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Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift)
Tweaks to World steup prefab
Archipelago latest build
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[D11] fixed issue with GetBlockedUIDs in Platformservicesnull.cs
Added unwrap baker tool to start testing baking HLODs.
Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
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Fixing styling on the Settings tab
Only update HudElement when totally needed
Fixed first font ranges (starting with 0) never working for Lua created fonts
Fixed changes to surface.CreateFont affecting fonts whose typeface name is exactly the same as their in-game name
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick
added descriptions to scripts in world stack
Fixed workshop item uploader name regression
Fixed workshop item uploader name regression
[D11] [UI] [LOC] Fixed Japanese text being truncated in certain places.