249,975 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Return to Discrete collision detection for cars. This will bring back getting stuck in thin objects when hitting them at speed, but cures the bug where vehicles hit anything at speed and suddenly go into slow-motion-floating for a while. Was caused by a combination of Continuous collisions and the server's relatively low-frequency timestep.
5 Years Ago
Test for building privilege using steamID instead of the player (because the player might not exist when using the app)
5 Years Ago
Tweaked ultrawide handling to straighten out ironsights
5 Years Ago
Added a pure compound-collider rigidbody with no additional objects or scripts that can be pushed with keyboard input
5 Years Ago
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5 Years Ago
Modify push to always act in a way that most reproduces the physics bug
5 Years Ago
Water effect iterations.
5 Years Ago
Applied shelved dung changes, with some tweaks.
5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
5 Years Ago
SuperDOF UI window now repositions itself when player's screen resolution changes
5 Years Ago
Fixed possible NRE in PixelGroup.Hit Added auto targeting properties to BulletData Example homing bullet target updating
5 Years Ago
Weapons in the weapons tab now have an "NPC" icon if they can be used as NPC weapons, which a right click option to set that weapon as the current NPC weapon override Added "Sandbox Settings" User category in Utilities which contains the maxresults slider + some sandbox related toggles from the menubar Added Freeze/Unfreeze effects checkboxes to Physgun Settings Added a killicon for prop_ragdoll, prop_physics_respawnable, func_pushable and func_physbox (same as prop_physics)
5 Years Ago
[D11] [UI] Whats New Web Request Implementation and added translations.
5 Years Ago
[D11] Fix for being able to fire off remaining rounds from old mag just after completing the reload animation
5 Years Ago
Increase player threat on damage pixels / cores Bullets disengage when threat multiplier == 0
5 Years Ago
Added models/player.phy so that mounting Portal 2 doesn't make models/player.mdl spawn as an unmovable object
5 Years Ago
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5 Years Ago
Fixed bullet / unit player targeting bools ignoring "false" Fixed respawnPod targeting the wrong player Fixed equipment up/down floaters not updating when list is empty Fixed respawn pod sometimes not reviving the right player
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11][UI] Changed method of getting top corner icons for item icons.
5 Years Ago
[D11] Changed Max Cluster size for nodettes to prevent groups of 2
5 Years Ago
[D11] Removed "Loading.." parameter added in 51499 to instead use overridden function, to allow for easier addition of translation keys
5 Years Ago
[D11] Added a check for added controller when attempting to add a new controller
5 Years Ago
[D11] [UI] Removed mip maps from item icon sprites. Updated texture alpha on certain sprites that were missing them and had black backgrounds as a result.
5 Years Ago
Cherry picking 42341 from hdrp (print_foliage console command)
5 Years Ago
Only show server.url if it's https://
5 Years Ago
[Audio] All audio templates now set a spread value of 0.5 at min distance, spread starts at approx 1 quarter of max distance. This SHOULD fix sounds hard panning. Also set radius of burning torch to 30m instead of 60
5 Years Ago
Fix crash when pairing a server with an empty description
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Define fix
5 Years Ago
Use the correct chat message length limit
5 Years Ago
[D11][UI] Missing File
5 Years Ago
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5 Years Ago
[D11[UI][#4194] Improved vendingmachine incrmental controls
5 Years Ago
[D11][UI][#4150] Fixed maintenance message overlap.
5 Years Ago
[D11] Cast demo id properly
5 Years Ago
merge from building_blocks_2020 (includes network++)
5 Years Ago
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5 Years Ago
[D11] Added extra information to the Queue screen - [D11] Added extra information to the Queue screen
5 Years Ago
[d11][4258] {PS4/XB1} Freeze/hangs when interacting with your hotbar Callstacks don't have anything. I've turned off the preloading. It will help eliminate this as a problem.
5 Years Ago
network++