192,975 Commits over 4,049 Days - 1.99cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
Cata scene
7 Years Ago
Mine & catacomb volumes
7 Years Ago
Fixed skin shader hair caps normal calc
7 Years Ago
checked in missing file.
7 Years Ago
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
7 Years Ago
Cave interior post
7 Years Ago
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7 Years Ago
trying out a new team unit generation method, now specify max number of mods allowed (range) per team in each division, then they get randomly distributed around the team members
7 Years Ago
ch47 kamikaze fixes
7 Years Ago
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
7 Years Ago
let's use the correct index in the loops in the entity destruction method
7 Years Ago
deposit all interaction gets disabled upon finishing building construction
7 Years Ago
Distance consideration uses fallback fuckery now
7 Years Ago
Merge from tree_revamp
7 Years Ago
buoyancy / water fixes for caves (eeek)
7 Years Ago
added hairstyle 5 lods and hat morphs, added for both genders and all races. tweaked materials a lot. Fixed broken alpha channel on strands diffuse. Set capmasks up to not be huge filesize, tweaked eyebrows to be a bit less shiny and body hair to be more colourful
7 Years Ago
Slightly increased wind params on new foliage to make it more dynamic at low wind strength
7 Years Ago
build error fix
7 Years Ago
Added a Convar to stop game mode launching
7 Years Ago
Tweaked wind params on tree and bush materials to prevent excessive bending
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Water junk piles files and extras
7 Years Ago
Scientists will stop mid-burst firing if they lose target.
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
ch47 event spawning boats no longer spawn directly in water (server perf) boats use half as many buoyancy points (server perf) slightly less boats spawning
7 Years Ago
Fixed potential argument exception in motion blur (CLIENT-2RSG)
7 Years Ago
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
7 Years Ago
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
7 Years Ago
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
7 Years Ago
Fixed water depth mask on glcore (rowboat)
7 Years Ago
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
7 Years Ago
updated player boat sitting source
7 Years Ago
merge back in
7 Years Ago
merge fix
7 Years Ago
server/client ifdefs cargo heli event protocol++
7 Years Ago
Fixed problems with spawning vehicle.
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
7 Years Ago
Fixed icesheet decal movement
7 Years Ago
Agent persists installed modules (previously we assumed that creation and loading Effects would suffice, but this didn't account for modules installed from other systems, e.g. game events such as Animal Raid) GameEvent is now a Definition Added GameEvent console command (event.trigger)
7 Years Ago
Tweaked a few vegetation material wind params for too much distortion or not enough motion
7 Years Ago
Polished beech tree textures and models
7 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
7 Years Ago
Editor UI color fix