249,985 Commits over 3,959 Days - 2.63cph!

5 Years Ago
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5 Years Ago
Fixed some bad resource paths
5 Years Ago
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5 Years Ago
Fixed bake error
5 Years Ago
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5 Years Ago
[D11] Proper fix for LR spatial/spread swap issue
5 Years Ago
[D11] Proper fix for LR spatial/spread swap issue
5 Years Ago
Fixed material swizzle on stone ramps LOD1
5 Years Ago
Fixed external wall and external gate (stone) UVs
5 Years Ago
[D11] Add time to demo metrics snapshots
5 Years Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
5 Years Ago
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5 Years Ago
▍▇▌▊▆▋ ▆▋▍▇▄▊ █▋▄▆▌▋ / ▉█▄▉▉ ▌▆▄▄▆▊.▋▇▍ ▆▅▇▋█
5 Years Ago
Player threat stat, new way for units / bullets to target players Got rid of some logging More target player selection
5 Years Ago
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
5 Years Ago
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
5 Years Ago
[D11] Remove missing script from a bunch of particle effects
5 Years Ago
Added PLAYER:Death hook (Community Contribution)
5 Years Ago
Added player class Death hook (#1186) * Add a player class hook for PlayerDeath * Add default func for death hook in player_default
5 Years Ago
Added ErrorNoHalt with stack when Lua is trying to send an overflowed net message
5 Years Ago
Added SANDBOX:CanArmDupe( ply ) hook, return false to prevent players from being able to arm dupes.
5 Years Ago
[D11] [UI] Whats New UI updated to only trigger once per application session. Removed mip maps from UI Icon sprites.
5 Years Ago
Fixed ladder placement on construction
5 Years Ago
Also open blogs and stuff in the browser app if custom tabs aren't supported
5 Years Ago
Add a fallback to webview for the login flow for Android phones which don't support Chrome custom tabs properly Also open blogs and stuff in the browser app if custom tabs aren't supported
5 Years Ago
Add a fallback to webview for the login flow for Android phones which don't support Chrome custom tabs properly
5 Years Ago
Fixed large wooden box been placed at impossible angles
5 Years Ago
Spinners no longer can be stacked + deployed on
5 Years Ago
▊▊▊▆▄ "▋▄▋▍ █▇ ▅█▇▌▆ ▅▌▄▆▍▊▌▇ ▊▋▆▇▆▌ █▊ ▌▋▋ ▅▅█▇ █▄▋▌▆" (▌▌▅▆▍ ▌▊▅▋▆█▍++ ▋▇▉ ▆█ ▋█▅▍++)
5 Years Ago
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5 Years Ago
Fixed triangle ladder hatch gibs errors
5 Years Ago
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5 Years Ago
[Audio] Stopped templates from looking for removed mixer channels, all channels set to 'none' as channels should be set by sound classes.
5 Years Ago
Community Contributions: * Switched GM:GetFallDamage to use GetConVar() over GetConVarNumber() in base gamemode * base_gmodentity.GetPlayer() now properly returns the player object after player reconnected to the server for base_gmodentity derived entities * Right click removing entities with the Remover tool now properly progresses the Remover achievement on Steam
5 Years Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
5 Years Ago
Added achievement progress on right-click remove (#1375) * Added achievement progress on right-click remove with the Remover tool
5 Years Ago
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5 Years Ago
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5 Years Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
5 Years Ago
Use GetConVar() for mp_falldamage (#1616) * GetConVarNumber deprecated Updated to ConVar object. * Update player.lua * consistency fix
5 Years Ago
Make ent:GetPlayer() work after rejoins (#1529) * Allow unsetting the founder of an entity ie ent:SetPlayer(nil) * Make GetPlayer support rejoins If a player disconnects and then rejoins generally entities want to continue as normal.
5 Years Ago
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5 Years Ago
[D11] Adds null check to xb1 headset mixer
5 Years Ago
[D11] Adds null check to xb1 headset mixer
5 Years Ago
picking 51423 51424 51425
5 Years Ago
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