240,743 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Bundle up entity transforms into a single message every tick instead of a message per entity Move entity movement replication to BaseWorldEntity, BaseEntity is non visual so shouldn't need this. Remove scale from movement replication as scale changes happen less frequently. Add entity movement update rate, defaults to 60, included in movement packet for interp Use bitflags to pack entity movement packet with components of transform that changed from previous packet Replicate entity relative transform if it has a parent Save entity relative transform as properties so they can be used when first replicating the entity to client Save entity parent netid directly instead of using properties (this is because public attachment functions are authority only) Add SourceExport addon. Get SourceImport addon working again. Fix NRE in ModelJsonConverter when model path is null or empty Fix up shadows on dynamic lights on source maps Skip entity spawn and destroy messages if there's no other client connected except for the host, saves an unnecessary entity serialize Add incorrect protocol disconnect reason code Add auth fail discconnect reason code Only send entity parent netid if it changes, use attach flag if it changes to non zero, use detach flag otherwise Send entity position and rotation if parent changes, just to make sure everything is synced Don't write any movement data to packet if entity has no movement flags for the movement tick SourceImport fixes to allow bsp conversion to our own format Reflection based lump reader for new map format Write map data to lumps Write lumps to map file Some Arcade gamemode fixups Basic loader for new map format Add lightmaps to map format Save displacements as mesh in new map format Add uint color to map vertex structure (displacement needs alpha to blend) Save lightmap data and try loading it from new format Create shadowmap from lightmap Save the unencoded lightmap data, slightly longer to load but less data to save and keeps the format unrelated to unreal Save ambient light samples to map format Save bounds in map model structure. Load light volume from ambient light samples. Gather vertices for convex collisions
5 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
5 Years Ago
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5 Years Ago
updated chassis, fuel tank
5 Years Ago
Added support to load and display Static prop lightmaps
5 Years Ago
Fixed error when missing changeset
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bradley sound NRE fix
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5 Years Ago
Fix compile errors due to branch differences
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
[D11] Paul new anti-cheat code based on speed rather than distance. Not fully tested yet.
5 Years Ago
Added Entities packages, some Entity conversion utilities and done a quick performance comparison...
5 Years Ago
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5 Years Ago
[D11] Fix for Blue Barrel brightness
5 Years Ago
Tidy up after Plastic...
5 Years Ago
[D11] Fix for supermarket counter being too glossy
5 Years Ago
Merge from main
5 Years Ago
Use the median instead of the average
5 Years Ago
[D11] Upscaled some textures that have texture streaming mipmaps enabled
5 Years Ago
[D11] Fix for spherical tank SLOD being hidden
5 Years Ago
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Fix vehicle garage null ref on panel close
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fix require cycle Don't show rust logo on PageMessage when there's a retry button (so it doesn't get pushed off screen) Fix map jumping away from your player when loading
5 Years Ago
Hide damage FX when engine is off
5 Years Ago
Modular Cars inventory loadout edit
5 Years Ago
Spawning chassis now costs the appropriate resources
5 Years Ago
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Changset in URL
5 Years Ago
Various VFX & file cleanup.
5 Years Ago
Changesets
5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
Fixed possible NRE on StorageService.OpenRead()
5 Years Ago
Fixed codegen when some methods can't be baked
5 Years Ago
Fixed possible exception when loading json data Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
ignore.conf for autogen shader files shadercompile.exe -nompi works
5 Years Ago
HL1 chome fix
5 Years Ago
player lookSpeedPercent modifier Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity edited some sprites initial stage -> none
5 Years Ago
Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
5 Years Ago
Mormon tea bush progress
5 Years Ago
materiialsystem changes to be used by static prop lighting
5 Years Ago
Cleaning up Styles and cleanup