249,983 Commits over 3,959 Days - 2.63cph!

5 Years Ago
[D11][UI][#4150] Fixed maintenance message overlap.
5 Years Ago
[D11] Cast demo id properly
5 Years Ago
merge from building_blocks_2020 (includes network++)
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Added extra information to the Queue screen - [D11] Added extra information to the Queue screen
5 Years Ago
[d11][4258] {PS4/XB1} Freeze/hangs when interacting with your hotbar Callstacks don't have anything. I've turned off the preloading. It will help eliminate this as a problem.
5 Years Ago
network++
5 Years Ago
[D11][Gameplay][#3596] The player will continue to overheat if he stands next to a lit furnace
5 Years Ago
Physics test environment setup, not to be merged in
5 Years Ago
Fixed hbhfsensor placement issues
5 Years Ago
▊▇▉▉ ▆▇▅▇▆ ▅▊█▉ ▆▋▄▇ █▌▆▌▄▅▋ ▆▌▍▌▋ ▋▅▇▋█▅▄▊ ▅▋▉██ ▅▌'▆ ▌▍▆ █▊█▇ █▍▌ ▉▅▌▆██▆ ▉█▍▇▋ (+ ▅▅▋█ ▆▊▇▋█ ▌▇█ ▇▌▊█ ▄▇▌ ▌▌▉▉▌ ▌▌▇▄▆▌▋▌ ▌▅▌▅▊▆)
5 Years Ago
Fixed heater placement issues
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
5 Years Ago
[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
5 Years Ago
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5 Years Ago
Moved all instances of CanPushNow to Server + Client for consistent checks
5 Years Ago
Compile fixes
5 Years Ago
Merge from vehicles -> vehicles/push
5 Years Ago
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5 Years Ago
Merge from damage_materials
5 Years Ago
Auto assign damage renderer in BaseVehicleModule
5 Years Ago
Compile fix
5 Years Ago
GetWheelForceDistance edit. Hard code the equivalent of a desired 25% target position, at least for now.
5 Years Ago
Various cleanup Move Highlight handling to DamageRenderer component
5 Years Ago
Adjust wheel suspension vals
5 Years Ago
Merge from vehicles -> vehicles/damage_materials
5 Years Ago
Remove WheelPos gizmo
5 Years Ago
5 Years Ago
Removed wheel colliders on modular cars entirely. Replaced with custom solution. Compiling, but bugs remain
5 Years Ago
Merge from Vehicles
5 Years Ago
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
5 Years Ago
Remove a log
5 Years Ago
When stacking items, compare via item.info.condition.max rather than maxCondition, since maxCondition can be lowered after repairs.
5 Years Ago
Another null check
5 Years Ago
Calculate fov vm scale based on actual fov, not just the convar (to account for things like ironsights changing fov)
5 Years Ago
Added a new option to viewmodels to add a positional z offset only on ultrawide resolutions to fix weapons clipping into the camera due to the clipping plane The offset is calculated based on the camera near clip plane Enabled on the waterpipe shotgun, rocket launcher, mp5, thompson, spas12, pump shotgun, m39, compound bow, grenade launcher, m39, lr300 and l96
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from main -> fov_viewmodel_scale
5 Years Ago
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5 Years Ago
Adjust steering, now easier to control for people like me with 300ms ping
5 Years Ago
Graduate collision effect placeholder to be not placeholder anymore
5 Years Ago
Correctly apply throttle to power wheels only. Add drag force and some other small bits back that I originally removed
5 Years Ago
BillB test map edit. Moved spawn point, added a generally troublesome vehicle layout
5 Years Ago
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5 Years Ago
Fixed some bad resource paths