249,983 Commits over 3,959 Days - 2.63cph!
[D11][UI][#4150] Fixed maintenance message overlap.
[D11] Cast demo id properly
merge from building_blocks_2020 (includes network++)
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[D11] Added extra information to the Queue screen - [D11] Added extra information to the Queue screen
[d11][4258] {PS4/XB1} Freeze/hangs when interacting with your hotbar
Callstacks don't have anything. I've turned off the preloading. It will help eliminate this as a problem.
[D11][Gameplay][#3596] The player will continue to overheat if he stands next to a lit furnace
Physics test environment setup, not to be merged in
Fixed hbhfsensor placement issues
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Fixed heater placement issues
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[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
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Moved all instances of CanPushNow to Server + Client for consistent checks
Merge from vehicles -> vehicles/push
Merge from damage_materials
Auto assign damage renderer in BaseVehicleModule
GetWheelForceDistance edit. Hard code the equivalent of a desired 25% target position, at least for now.
Various cleanup
Move Highlight handling to DamageRenderer component
Adjust wheel suspension vals
Merge from vehicles -> vehicles/damage_materials
Removed wheel colliders on modular cars entirely. Replaced with custom solution. Compiling, but bugs remain
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
When stacking items, compare via item.info.condition.max rather than maxCondition, since maxCondition can be lowered after repairs.
Calculate fov vm scale based on actual fov, not just the convar (to account for things like ironsights changing fov)
Added a new option to viewmodels to add a positional z offset only on ultrawide resolutions to fix weapons clipping into the camera due to the clipping plane
The offset is calculated based on the camera near clip plane
Enabled on the waterpipe shotgun, rocket launcher, mp5, thompson, spas12, pump shotgun, m39, compound bow, grenade launcher, m39, lr300 and l96
Merge from main -> fov_viewmodel_scale
Adjust steering, now easier to control for people like me with 300ms ping
Graduate collision effect placeholder to be not placeholder anymore
Correctly apply throttle to power wheels only. Add drag force and some other small bits back that I originally removed
BillB test map edit. Moved spawn point, added a generally troublesome vehicle layout
Fixed some bad resource paths