249,999 Commits over 3,959 Days - 2.63cph!
Community Contributions:
* Switched GM:GetFallDamage to use GetConVar() over GetConVarNumber() in base gamemode
* base_gmodentity.GetPlayer() now properly returns the player object after player reconnected to the server for base_gmodentity derived entities
* Right click removing entities with the Remover tool now properly progresses the Remover achievement on Steam
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
Added achievement progress on right-click remove (#1375)
* Added achievement progress on right-click remove with the Remover tool
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fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
Use GetConVar() for mp_falldamage (#1616)
* GetConVarNumber deprecated
Updated to ConVar object.
* Update player.lua
* consistency fix
Make ent:GetPlayer() work after rejoins (#1529)
* Allow unsetting the founder of an entity
ie
ent:SetPlayer(nil)
* Make GetPlayer support rejoins
If a player disconnects and then rejoins generally entities want to
continue as normal.
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[D11] Adds null check to xb1 headset mixer
[D11] Adds null check to xb1 headset mixer
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fixed a material assignment in toptier landing prefabs
better looking gibs for wood and stone floor blocks
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Show the Rust+ option on the main menu
Fix the legal section trying to shrink when opening the dev menu
Probably fix error when removing servers
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
Roof conditional pieces (greybox quality) + prefabs
[D11][UI] Fixed Death location not been set.
[D11] Removed popups for full servers, to lay ground work for automatic queues.
[d11][4257] {PS4/XB1} Placing any deployable item breaks the player's camera and causes Null Reference exceptions, causes performance drop
Put in an addition case which I wasn't aware of when I was testing it.
[D11] [UI] Fixed raise foundation translation issue.
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Fixed some oilrig NPC spawn positions
merge from building_blocks_2020
change xulgon curse spawn trigger
egg/traps dont avoid units so fast
Merge branch 'master' of SpaceUsurperUnity
unfinished eject powerup
resetGunPositions, fix visual issue for Swap bullet
Hooked up damage renderer on scrap transport helicopter and hot air balloon
Fix issue where hitting the horn on a car with multiple drivers seats would play multiple horns
Abstract the damage material management into a new component: DamageRenderer
Added a DamageRenderer slot to vehicles, implemented it on minicopter, rhib, motorboat
Revert ConfigureVehicleSubsteps changes as it didn't fix the physics issues.
Adjust steering lerp value
Refactored steering, should now be easier to make small adjustments
Make companion menu buttons have consistent widths
Add an in-app beta testing notice
Increasing ConfigureVehicleSubsteps values, attempting to fix physics glitches on the server due to low timestep frequency. This does affect driving physics (hence the grip changes), and sadly also means suspension values don't always return correctly, causing wheel visuals to be slightly off. This is unavoidable barring a complete wheelcollider replacement with something custom, or keeping ConfigureVehicleSubsteps on one.
Merge from chassis_destroy -> vehicles
Removed some unused recycle phrases