192,983 Commits over 4,049 Days - 1.99cph!

7 Years Ago
7 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
7 Years Ago
Fixed icesheet decal movement
7 Years Ago
Agent persists installed modules (previously we assumed that creation and loading Effects would suffice, but this didn't account for modules installed from other systems, e.g. game events such as Animal Raid) GameEvent is now a Definition Added GameEvent console command (event.trigger)
7 Years Ago
Tweaked a few vegetation material wind params for too much distortion or not enough motion
7 Years Ago
Polished beech tree textures and models
7 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
7 Years Ago
Editor UI color fix
7 Years Ago
tutorial played flag is now saved in player prefs, tutorial prompt no longer appears once you've declined tutorial or played it
7 Years Ago
Senses resets threat scores for dead units ThreatThresholdCondition tweak
7 Years Ago
wip
7 Years Ago
Cherry picking corpse NRE fix from Helk's branch
7 Years Ago
refresh entity list on manager add/remove
7 Years Ago
more tutorial integration
7 Years Ago
Fix
7 Years Ago
Entity list search / flag filter
7 Years Ago
Merge from main
7 Years Ago
Probably fixed issue with camera getting destroyed. (Buck bug)
7 Years Ago
Added dir adherence control over height blend Lowered maximum globals 2-2 on wind prefab Updated shadergui for rust/std shaders and copy/paste for core set
7 Years Ago
Loading coroutine, UI progress Updated post processing stack
7 Years Ago
Build error fixes.
7 Years Ago
Scientist hostility when mounted to a ch47.
7 Years Ago
tutorial prompt panel UI. wip adding tutorial prompt into game mode selection.
7 Years Ago
Some tweaks to mounted scientists.
7 Years Ago
Social editor NRE fix New search in databrowser
7 Years Ago
Changed EntityManager destruction event to be invoked after entity if removed from EntityManager Added destroy button to EntityList
7 Years Ago
tweaked car1 map so you don't get stuck by tilefall and to make it more readable
7 Years Ago
fixed default squad for map causing 2 units to spawn in the air
7 Years Ago
merge from 2018
7 Years Ago
jenkinsfile 18.1.b13, misc stuff
7 Years Ago
merge from 2018
7 Years Ago
added MatchMode.Tutorial to to MatchMode enum. Set it at tutorial start. Disabled fast forward in tutorial. Disabled end turn button until the end of the hand-held tutorial steps.
7 Years Ago
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7 Years Ago
subtracted burner changes commit. reverted burner changes. fixed grabbers. fixed tutorial.
7 Years Ago
▅▋▋▉▄ ▋▊▆ ▍▋▋▌▌▇▄▅▊ ▋▌▋▇▇▋▅▊█
7 Years Ago
Map coordinates changed so letters are horizontal Made map coords darker, so they stand out more
7 Years Ago
Fixed server description showing as ???????
7 Years Ago
reverted launcher attack range to 3 from 1
7 Years Ago
added placeholder tutorial button to menu. re-enabled tutorial, started fixing new bugs with it.
7 Years Ago
Scene. Loot.
7 Years Ago
Fixed flickering plane passengers
7 Years Ago
AI fix
7 Years Ago
Missing file.
7 Years Ago
Ore deep within mines doesn't get wet during rain. NPC loot tweaks. Manifest.
7 Years Ago
LootSpawns now check if an instance of an item already exists in the target container before adding another (fixes receiving duplicate item drops)
7 Years Ago
Made bots deathmatch by default if they're not in a game mode they have a special case for. Can be useful for testing things with death/respawn. Fixed AI character targeting being able to target itself. Changed spectator to look straight down with no target.
7 Years Ago
NPC loot amounts.
7 Years Ago
Missing files.
7 Years Ago
Wind improvements. Fixed more things that were breaking our ref probes.
7 Years Ago
Fixed spectator target changes not working. Target doesn't need to be known by the server at all - made it all client-side. + spelling mistake fix.