240,743 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] + Changes to building core LOD Distances
5 Years Ago
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5 Years Ago
tweaks to camera size and player gun aim speed speech bubble size increased, FPS display Added NexPlugin WIP refactor to support either nex or steam leaderboards etc Merge branch 'master' into switch-port Speech bubble text scaling now platform dependant Add switch-specific player / gun json files Working on leaderboard abstraction More abstraction Missing metas Still abstracting Fixed sentry user id Almost finished abstracting This might even compile soon Finished off ProgressionManager cleanup Powerup binding storage refactor Network services abstraction tweaks Some more steamworks usages replacements Updated Facepunch.Steamworks Steamworks backend implementation Some final refactoring Updated Facepunch.Steamworks Steam re-implementation mostly working! Filled out Result enum Fixed Application.persistentDataPath being accessed on a worker thread Fixed pause menu leaderboards Nex leaderboard implementation Fixed switch builds Fixed standalone development build error Some temp implementations for FetchUsername / FetchAvatar Updated README.md / .gitignore for NEX native libraries Updated switchApplicationID Fixed not being able to connect to NEX game server Testing NEX leaderboard service Got rid of some redundancy in json data loading Example standalone default player overrides Started working on platform-specific json overrides Merge branch 'master' into switch-port Fixed fuse stage baking error Merge branch 'master' into switch-port
5 Years Ago
Fixed usages not being sorted / unique Merge branch 'master' into switch-port
5 Years Ago
Fixed fuse stage baking error
5 Years Ago
[D11] Spinning Wheel Material Fix
5 Years Ago
[D11] Building parts atlas texture tweak
5 Years Ago
more profiling
5 Years Ago
bringing back the overrides Text changes type BUILD
5 Years Ago
[D11][UI] Fixed issues with rendering Japanese text in ingame menus
5 Years Ago
Merge from main/ring_road
5 Years Ago
updated module
5 Years Ago
Merge from main 44413
5 Years Ago
optimisations and removed gameobject create/delete for each tag Init.
5 Years Ago
[D11] Bandit Town SLOD colour fix
5 Years Ago
[D11] Fixed Wooden Rowboat
5 Years Ago
[D11][UI] Added font for Japanese, Korean & Chinese text, Adjusted button options size and find join game header sides
5 Years Ago
Disabling RendererBatch (test)
5 Years Ago
+ water shader changes
5 Years Ago
Fixed usages not being sorted / unique
5 Years Ago
[D11] [#3115] Fire arrow textures now correct.
5 Years Ago
[D11] Vending Machine Screen Fix
5 Years Ago
[D11] Shelf texture tweak
5 Years Ago
[D11] [#3260] Removed unneeded debug logging code.
5 Years Ago
[D11] [#3260] Campfire flames now emitting correct amount of particles [#3100] Flamethrower texture now correct. [#3115] Fire arrow now shows correct flame material.
5 Years Ago
Made glass opaque on some static doors with glass
5 Years Ago
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5 Years Ago
hover tooltip
5 Years Ago
merge from main/hdrp
5 Years Ago
[D11] Fix for NRE on PuzzleReset
5 Years Ago
[D11][FOG] Some material fixes to the fog wall ( double sided/alpha transparent )
5 Years Ago
[D11] [Art] [#3215] TreadAnimator script from M2Bradley will no longer show red error messages
5 Years Ago
[D11] Fixed the server time/clock display on the game options/pause screen
5 Years Ago
New chart shit
5 Years Ago
[D11] Fix for Reed LOD3s being bright green
5 Years Ago
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5 Years Ago
Merge from bandit_camp_fix
5 Years Ago
[D11] Fix for tree bark caps being overly shiny.
5 Years Ago
[D11] Fix for rowboat collision
5 Years Ago
[D11] Reimported Translations for Korean and Japanese, fixed small issue with translation class if translations values are null or empty.
5 Years Ago
[D11] Changed keycards materials to match Steam version
5 Years Ago
[D11] [Graphics] [#3206] Keycards match their colour and static bbq particle system fix
5 Years Ago
WIP
5 Years Ago
Retry button on pages if a server fails to load
5 Years Ago
Login screen shows error if the page fails to load
5 Years Ago
Updated project settings
5 Years Ago
Revert BaseMountable to compare the net ID in NearMountPoint instead of comparing the entities directly. Comparing directly caused inconsistent interaction on listen server, where the ray would sometimes hit the client's collider, and sometimes the server's.
5 Years Ago
Merge from /main/hdrp/merge-fix-2
5 Years Ago
Merge from /main/hdrp
5 Years Ago
Updated version to 2019.3.0f3