240,747 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Removing old stone splat foliage clutter
5 Years Ago
tweaks to filters
5 Years Ago
Benchmark results
5 Years Ago
Fixed road height on roadside monuments
5 Years Ago
[D11] [#2230] Boat no longer goes invisible.
5 Years Ago
[D11] Made wooden cubicle walls less glossy
5 Years Ago
BenchmarkIndex
5 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
5 Years Ago
Arid and regular cliffs final files
5 Years Ago
-fullwindowsdump
5 Years Ago
Ring road / monument blocking uses TerrainPlacementMap instead of topology
5 Years Ago
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
5 Years Ago
[D11] Gas Station SLOD changes
5 Years Ago
[D11] [#3121] Rock material fixed.
5 Years Ago
[D11][DTLS] Fixed network metrics
5 Years Ago
[D11] Missing Translations added to json file that were picked up by the Translate.Get function as not returning a value.
5 Years Ago
[D11] Bright Green Reeds Fixed + Junk_Pile_B vertex shaded
5 Years Ago
Added some more options. Can delete the source objects, filter etc.
5 Years Ago
[D11] [#3173] Spamming favourite no longer crashes the game, and no longer causes an NPE
5 Years Ago
[D11] + Airfield LOD distances tweaked
5 Years Ago
[D11] NRE fix
5 Years Ago
[D11] [#3100, #3101, 3115] fire materials fixed. [#3173] Spamming favourite no longer crashes the game.
5 Years Ago
[D11] Accidentally hid Launch site SLOD, so unhiding
5 Years Ago
[D11] wooden_crate_a vertex painted
5 Years Ago
Reduce player name tag refresh rate if more players than max allowed elements.
5 Years Ago
[D11] UI Texture Scale Issues - Roof Module Texture Fix
5 Years Ago
[D11] [UI] Fixed missing localisation hook on Killer Weapon Text on In-Game Death prefab.
5 Years Ago
Merge from instruments
5 Years Ago
Ground plants progress
5 Years Ago
Server compile fix
5 Years Ago
Fix guitar display issue when switching between multiple guitars
5 Years Ago
Merge from main
5 Years Ago
▉█▋▌ ▄▊▍ ▇▄▄▇ ▋▇█▅▌▍▍▇█▅ ▊▄ █▍▅▋▉, ▍█▇▅▅▄▍▇ ▊▉▄▍▆▉▄▉▆.▆▋▍▌▊▉ ▇█ ▍▄▍▇ ▆▌ ▌▌▇▇▊▊▆ ▊▇ ▉▌▆ █▍█ ▅▊ (▊▉▆ ▋█▋▊▇ ▍▍▊▆ ▍▍▍▇ ▋▅ ▄▌▅ █▌▍ ▉██▄█ ▅█▄▋█▇ ▋▍)
5 Years Ago
[D11] Disable foliage shadows
5 Years Ago
Merge from main
5 Years Ago
[D11] Slight tweak to Launch Site SLOD + Few tweaks on concrete texture sizes
5 Years Ago
[D11] Fixed Texture on Harbor Crane
5 Years Ago
Removed some debug logs
5 Years Ago
Fixed a swamp tree with some weird detached marker points
5 Years Ago
Added an angle check to tree marker move amount, disabled on some trees with extreme curves
5 Years Ago
enabled xmas content fixed santa sleigh santa
5 Years Ago
Add spawnable script to vehicles
5 Years Ago
Preset spawns now use the correct defined slots, instead of just stacking modules after each other
5 Years Ago
Improved validity checking for vehicle presets
5 Years Ago
Added some random presets without a full complement of modules in sockets
5 Years Ago
Raised minimum height of tree markers on all trees except palms to 0.4 Flatten out distance on y axis by 50% when finding a new spot to place a marker Regenerated marker data on some trees
5 Years Ago
Spawning random preset vehicles now functional. Manifest update.
5 Years Ago
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5 Years Ago
Backup. Wall2 lamp prefab flare fixed.
5 Years Ago
Merge from Main -> Vehicles