240,747 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] + Launchsite Assets LOD Tweaked
5 Years Ago
[D11] SceneToPrefab fix, Launch site fix
5 Years Ago
Disable unnecessary instancing index stream on PS4
5 Years Ago
[D11] Fixed calls to old function name hidden behind defines.
5 Years Ago
Some fixes for the far away trees
5 Years Ago
[D11] Few materials tweaks + Fixed Junk pile scale
5 Years Ago
RoadTest scene update
5 Years Ago
[D11] [UI] Loading screen client/server calls more specific in WorldSetup.
5 Years Ago
Ground plants / beach and arid progress
5 Years Ago
[D11] [UI] Loading screen changes to address confusing server/client calls to update loading screen text.
5 Years Ago
project_gaea scene world stack update
5 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
5 Years Ago
Arid rock formation prefabs medium and large sizes
5 Years Ago
Removing unused prefabs/files
5 Years Ago
Fix for booting from procedural map scene
5 Years Ago
[D11] UI Texture Resizing
5 Years Ago
Added "roadside" monument type and cleaned up TerrainPathConnect handling
5 Years Ago
fix for bug 3244, server code running on client
5 Years Ago
[D11] Define fix
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Now spawning modular cars on map with modules, using new and improved method. Don't need random spawn intermediate entity anymore.
5 Years Ago
Updated spawnable vehicle prefab variants
5 Years Ago
Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
5 Years Ago
Fix new server not being selected after confirming it
5 Years Ago
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5 Years Ago
Removed cage module, plus its item, model etc. Removed two presets that were using the cage. Removed some other unused bits.
5 Years Ago
Don't report timeout errors
5 Years Ago
Merge from main
5 Years Ago
Fixed a duplicate midi binding on the bass guitar
5 Years Ago
Office props into cull groups.
5 Years Ago
Fixed dedicated sharp note binding not working on instruments
5 Years Ago
Vehicle preset experiment
5 Years Ago
Fixed not being able to connect to NEX game server Testing NEX leaderboard service Got rid of some redundancy in json data loading Example standalone default player overrides Started working on platform-specific json overrides
5 Years Ago
Pre-prop groups
5 Years Ago
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5 Years Ago
Scene backup
5 Years Ago
Log to serverlogs Report count is per unique ip
5 Years Ago
Upped GetMaterials limit to 256 (from 127) for certain maps have a lot of materials and 128 is not enough.
5 Years Ago
clean up surfaceinfo type
5 Years Ago
[D11] Fixed Gas Station SLOD and Cave System issues, Fixed Magenta Textures at Launch Site and fixed grass specular maps using packed map.
5 Years Ago
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5 Years Ago
[D11] Enabled restart function when leaving server on console
5 Years Ago
fixed immoble sleigh
5 Years Ago
[D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
5 Years Ago
Initial commit Ignores Framework EF includes Database context Entries table Create StatsWeb - Web Deploy.pubxml
5 Years Ago
add ent:GetBrushSurfaces for simple brushes
5 Years Ago
Stop bot serversearch stuff