240,745 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Setting initial chassis health + minor code cleanup
5 Years Ago
Split navigation into multiple files
5 Years Ago
Update editor modular car player inventory loadout to include a hammer
5 Years Ago
Fix pairing notifications sticking around after opening the pairing screen automatically
5 Years Ago
Spawned vehicles start with heavy damage
5 Years Ago
Merge flamejet_optimisation
5 Years Ago
Reworking vehicle spawn settings, added property drawer
5 Years Ago
Remove array allocation every LateUpdate on FlameJet
5 Years Ago
fix
5 Years Ago
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from map_improvements
5 Years Ago
Unsaved.
5 Years Ago
Bugfixes
5 Years Ago
Only update map markers when adding/removing points (fixes monument widgets vanishing for a frame when adding/removing markers)
5 Years Ago
+ Added in a early version of HDRP water shader
5 Years Ago
Merge from main
5 Years Ago
changed the biome tinting source on foliage stones
5 Years Ago
Merge from instruments
5 Years Ago
Merge from chainsaw_reload_fix
5 Years Ago
Merge from scientist_lootpanel_fix
5 Years Ago
Merge from workshop_download_fix
5 Years Ago
Merge from tree_game
5 Years Ago
more wip
5 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
5 Years Ago
Day fix, duplicate changeset fix
5 Years Ago
updated dashboard/seat
5 Years Ago
Fix/Cleanup Loading placeholder Navigation
5 Years Ago
Hierarchy organisation & naming
5 Years Ago
Light luminance tweaks to terrain_config
5 Years Ago
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5 Years Ago
Fix some mismatched profiling markers
5 Years Ago
Allow the deep profiling build option to work
5 Years Ago
Save a bit of memory on the asset bundles by disabling load by filename
5 Years Ago
Only render 1 level at at time in the big offices.
5 Years Ago
Fix for output instance buffer not being rebound when it's reallocated and BRG is being used
5 Years Ago
Remove unnecessary MeshOccludee components on instanced meshes when they're in child objects and relax rules about where LOD meshes can be in the hierarchy
5 Years Ago
Fix for far away trees in editor when ps4 platform is selected
5 Years Ago
[D11] + LOD tweaks - Up to Spherical Tank
5 Years Ago
Culling zones for office interiors
5 Years Ago
Infinity fix
5 Years Ago
[D11] Vending Machine Green Brightness Distance Fix
5 Years Ago
Don't try to put NaN results in our benchmark data
5 Years Ago
Chart basics
5 Years Ago
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5 Years Ago
[D11] Fixed Magenta Signs at Compound/Outpost
5 Years Ago
[D11] Spikes Floor Magenta Texture Fix & Bandit Camp Boat Collision Fix
5 Years Ago
[D11] + Launchsite Assets LOD Tweaked
5 Years Ago
[D11] SceneToPrefab fix, Launch site fix