192,987 Commits over 4,049 Days - 1.99cph!

7 Years Ago
ScriptedEntityType will now work equally on all entity types
7 Years Ago
Added navmesh.GetGroundHeight( pos ) = float height, Vector normal Added engine.TickCount() GitSync: * Fixed Paint tool's reload not removing the duplicator entity modifiers * IsValid micro optimisation
7 Years Ago
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them
7 Years Ago
Hapis loot tweaks
7 Years Ago
Merge from main
7 Years Ago
Added "isMounted" column to aidebug_lookat. Another pass over junkpile scientist hover prevention.
7 Years Ago
Pre layer test.
7 Years Ago
Clutter rocks aren't so annoying to traverse. Various scene/spawns. Shore wetness improvements.
7 Years Ago
Scene
7 Years Ago
Scene. Reverted wrong terrain shore wetness settings.
7 Years Ago
Reduced Junkpile AI spawn chance (was higher for testing and profiling) AI dormant false by default (for now)
7 Years Ago
ch47 altitude management and steering overhaul
7 Years Ago
more minor Hapis fixes
7 Years Ago
update mod inventory, WIP drag and drop
7 Years Ago
Loot tables. Cleanup. Scene.
7 Years Ago
Scientists have a slightly wider range of motion when mounted.
7 Years Ago
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
7 Years Ago
Include more data in the checksum now that the mismatch should be fixed
7 Years Ago
Forestside topology next to deciduous forests also uses grass terrain texture instead of forest terrain texture
7 Years Ago
`--disable-features=TouchpadAndWheelScrollLatching,AsyncWheelEvents`
7 Years Ago
Prevent issues with character destroy on quit.
7 Years Ago
Get cops putting their guns away like they should
7 Years Ago
Bot punches properly now. Need to test cops.
7 Years Ago
Clean lib prefabs.
7 Years Ago
update unit card layout fixed alpha not lerping properly
7 Years Ago
Scene
7 Years Ago
Fixed Crafting loading NRE Cleanup for destroying entities with children
7 Years Ago
Fixed natural bridge being on the wrong layer
7 Years Ago
updated sitting source
7 Years Ago
Fixed missing material from Hapis rivers and lakes
7 Years Ago
vehicleAimYaw param added to player animator Replaced boat passenger pose with shooting 360 test anim set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
7 Years Ago
Added deciduous forests around lakes
7 Years Ago
update league entry for long text added static method for standard text ellispis
7 Years Ago
Changed ground texture inside deciduous forests to grass
7 Years Ago
Tweaked sizes of the beech trees / moved certain tree species into different folders for more consistency
7 Years Ago
Fixed terrain anchors on prefab rock formations
7 Years Ago
Completely circumvent PositionLerp logic with lerp.enabled 0 (faster & better for testing)
7 Years Ago
Merge from tree_revamp
7 Years Ago
Removed some rocks from satellite dish monument that were placed outside of the terrain blend map
7 Years Ago
Added windx manager global scale controls for testing; editor-only
7 Years Ago
Fixed derped foliage displacement Exposed max accum wind force magnitudes to windx manager Touched relevant shaders
7 Years Ago
Snow pines / removed green vertex color from trunks
7 Years Ago
Increased forest sizes
7 Years Ago
NRE.
7 Years Ago
Various scene & loot table. Rain affects prison exterior. Manifest.
7 Years Ago
Fixed the bot AI warnings. Just gotta work out why they don't punch.
7 Years Ago
Fixed hapis lake materials
7 Years Ago
Merge from tree_revamp
7 Years Ago
Merge from main
7 Years Ago
Added "alt" topology to specify a second variant of a topology Added deciduous forests to temperate biome