250,015 Commits over 3,959 Days - 2.63cph!
landing conditional prefabs update
new landing pieces (models/gibs/colliders)
[▄▇▊] ▇▄▉ █▄█▅▋▉ ▉▄▋▅ ▄▆▉▆▊▌
Merge from ObjectMotionVectorFix_improvements
[D11] Alters player mouthspeaker volume falloffs to fix hard panning
[D11] Alters player mouthspeaker volume falloffs to fix hard panning
[D11] Fixes for the local game server (missed file):
Removing the hack: now local server returns full URL of the map, including the correct network address and port.
[D11] Pass metrics root url to rustworks init
[D11] Fixes for the local game server:
1. Terminating the http thread when the game server is stopped to release the TCP port. Otherwise the client can't download the map.
2. Terminating the ping server without spitting nasty exceptions.
3. Using world cache for the server running in editor. Otherwise the map is not generated and client can't download the map.
4. Removing the hack: now local server returns full URL of the map, including the correct network address and port.
Different lifecycle for the TCP Ping server:
Stopping the tcp ping server if the main Unity thread is not responding.
Restarting the tcp server if the main thread is back.
This is also to be used by Rustwork to receive heartbeats from servers and populate the server list correspondingly.
[D11] Wait for StopPlayback before sending demo metrics
[D11] Demo metric recording
[D11] Removes unneeded calculation
[D11] removes unneeded calculation
[D11] Fixed Feedback QR code not being visible in builds
[D11] Changed Disconnection message when loosing connection from d11_server_shutdown to d11_connection_error
[D11] Added banned message which appears when joining a server while banned from Rustworks
Update hi res material meta files
▄▋█▆█▍▍▉▄ ▅▋▋█▅█ ▆▄█▄ ▍▄▅ ▍▅▊▋▄▍ ▇▊▅▅▋▍▊▆ ▇▅ ▅▌▄▊▋▉▌ ▅▄█▍▄▊▋▇█▍▍ ▌▆▊▋▍ (▍▆█▄▊▍▉▉▆)
▍▍▇▅▌█▇▇▇█▊▉ ▍▆▍ ▇▌▇▍▊█▅█ █▍▅█▇▉ ▆▆█▍ ▋▅▊█▅▉ ▉▉█▍▅▄▇ ▍▍ █▊▋▊ ▊▌▌ ▋█ ▌▅▋▍▄▋ ▄▆▅▉ ▆▅▇ ▍▊▋▇▅▍▆▇▇
First pass on letting players destroy an empty chassis on a vehicle lift
Once all modules have been removed the destroy option appears
Once pressed, has a 10 second countdown before the chassis is destroyed
The player can cancel the destroy at any time while the countdown is active
Merge in the latest push fix changes
Revert the earlier push fix merge subtraction, so we can merge the new changes in cleanly
Fix a couple of minor errors
Fixed cockpit with engine missing mount hot spots
If an engine has no assigned mount spots it will now fall back to the old behaviour
Allow TriggerHurtNotChild to delay damage done. This is a fix attempt for drivers/passengers taking damage on vehicle exit.
Speculative fix for serverside NRE in autoturret
Merge from mount_sight_check2
Make CoroutineEx.waitForSecondsRealtime finally use pooled instances!
Remove unused (and already disabled) collider from Modular Car driver seat
Vehicles now store a list of recent drivers, a driver is cleared from the list every 3 seconds
If no driver is on a vehicle, use a driver from the list of recent drivers when assigning the initiator for damage in TriggerHurtNotChild
Footstep vfx positioning polish.
Stripped pixel displacement from terrain splat reference materials.
Manifest.
▋▄▆▌▆▍▋ ▉▅▆▄▆ █▋▆▆▇▉▊▋▍▆, ▆▉▄█▆▄ ▌▋▆▍▇▉ ▄▉▅▆▇▋▋▆ ▊▋█▄▊ ▆█ ▍▋▉▋▅▋, █▌▊▋▋ ▊▊▊▇▄ ▄▌▍▋▋
'fixcars' admin command now replaces any parts in a vehicle module, even if they're already the right type. Means broken and damaged items get replaced.
Restore the ability to start the car's engine by pressing the key for reverse
Adjust FAILED_START_LIGHT_TIME to match the new failed engine start sound length
Fix the vehicle lift considering any mount points to be valid. Now requires an actual driver seat (steering wheel/pedals).
Fix some bad pooling code in demo indexer
▉▋▊ ▅▊▍ ▅█▅▇▅ ▍▍▊▊▇▍▉█ ▊▌▆▌ ▋▇▆▇ ▅▊▆▆▌ ▅▇▆▆▉▋▄, ▆▊▄▄/▌▅▄▌▅ ▊▌▌▍▍▉▅▆▌▌ ▌▇▉▄ ▌▌▄▆▌, ▊▇█▋▆▉ ▅▄▌▆▄▊▆
[D11] Better fix for only sending voice data within a certain range of players.
[D11] Fixes voice data transmit range server side
Added PlayerCheckLimit hook (Community Contribution)